Difference between revisions of "Grunna the Forgewife"

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Revision as of 14:56, 25 October 2018

Grunna the Forgewife
Race: Dwarf • Career Path: Current: Journeyman Runesmith • Former: ex-Tradesman • ex-Apprentice Runesmith
Experience: Unspent: 60 • Total: 3360
Personal Details
Gender: Female • Age: 45 (x) • Star Sign: Dragomas the Drake, Sign of Courage • Birthplace: Karak Hirn • Nationality: Citizen of Karak Hirn • Religion: Dwarven folk practices • Height: 4'8" • Weight: 180lb • Eyes: Coppery • Hair: Dark brown • Distinguishing Marks: Blue lip tint, tattoos on her forearms in the shape of the runes she has mastered.
Character Profile
Trait Starting Advance Current Purchases
Weapon Skill 43 +10% 48 1
Ballistic Skill 35 +5% 35 0
Strength 38 +10% 48 2
Toughness 40 +5% 45 1
Agility 25 +10% 35 2
Intelligence 36 +20% 56 4
Willpower 33 +25% 58 5
Fellowship 20 +5% 20 0
Attacks 1 0 1 0
Wounds 14 +3 17 3
Strength Bonus 3 - 4 -
Toughness Bonus 4 - 4 -
Movement 3 0 3 0
Magic 0 +2 2 2
Insanity Points - - 0 -
Fate Points 3 - 3 -
Talents
• Dealmaker: Gain +10% to Evaluate and Haggle tests.
• Dwarfcraft: +10% to Trades: Armorer, Brewer, Gem Cutter, Gunsmith, Miner, Smith, Stoneworker, Weaponsmith.
• Grudge-born Fury: +5% to Weapon Skill vs orcs, goblins, hobgoblins
• Hardy: +1 Woud to base profile.
• Night Vision: May see up to 30 in darkness.
• Resistance to Magic: +10% to Willpower to resist magic.
• Savvy: Add +5% to base Intelligence.
• Stouthearted: +10% to resist Fear or Terror tests and against Intimidation checks.
• Sturdy: Gain no movement penalty in heavy or plate armor.

Runes
• Rune (Iron): Armor • 15 • 6. Attacks reduce damage by 1, including against effects that normally ignore armor.
• Rune (Spellbreaking): Talisman • 13 • 3. Cause spell within 12 yards to end prematurely.
• Rune (Stone): Armor • 10 • 3. Armor gains +1 AP.
• Rune (Striking): Weapon • 8 • 3. Wielder gains +10% to attack with weapon.

Armour
Armor Type Enc Locations Covered AP
Full Leather 80 All 1
Full Chain 210 All 3
Breastplate (Good) 68 Body 2
- - - -
Armour Points
Roll Location AP
01 - 15 Head 3
16 - 35 Right Arm 3
36 - 55 Left Arm 3
56 - 80 Body 5
81 - 90 Right Leg 3
91 - 00 Left Leg 3
Weapons
Weapon Dam Enc Group Range Reload
Zonaz 4 45 Ordinary Melee None
Qualities: Best • Impact • Permanent Rune of Striking
Shield 2 50 Ordinary Melee None
Qualities: Good • Defensive • Temporary Rune of Striking
Crossbow 4 108 Ordinary 30/60 Full
Qualities: Good • Temporary Rune of Striking
- - - - - -
-
- - - - - -
-
Grunna.jpg
Basic Skills
Basic Skill Total Purchases Other Bonus
Animal Care (Int) 28 0 0
Charm (Fel) 10 0 0
Command (Fel) 10 0 0
Concealment (Agl) 10 0 0
Consume Alcohol (Tgh) 22 0 0
Disguise (Fel) 10 0 0
Drive (Str) 48 1 0
Evaluate (Int) 76 2 +10%
Gamble (Int) 28 0 0
Gossip (Fel) 20 1 0
Haggle (Fel) 30 1 +10%
Intimidate (Str) 24 0 0
Outdoor Survival (Int) 28 0 0
Perception (Int) 66 2 0
Ride (Agl) 10 0 0
Row (Str) 24 0 0
Scale Sheer Surface (Str) 24 0 0
Search (Int) 28 0 0
Silent Move (Agl) 17 0 0
Swim (Str) 24 0 0
Advanced Skills
Advanced Skill Total Purchases Other Bonus
Dodge Blow (Agl) 35 1 0
Runecraft (WP) 58 1 0
Trade: Armorer (Str) 68 2 +10%
Trade: Smith (Str) 68 2 +10%
Trade: Weaponsmith (Str) 68 2 +10%
- - - -
- - - -
- - - -
- - - -
- - - -
Knowledge Skills & Languages
Knowledge or Language Skill Total Purchases Other Bonus
Khazalid (Language) 56 1 0
Reikspiel (Language) 56 1 0
Arcane Dwarf (Arcane Lang) 56 1 0
Guild Tongue (Secret Lang) 56 1 0
Dwarfs (Common Know) 56 1 0
Runes (Arcane Know) 56 1 0
Read/Write 56 1 0
- - - -
- - - -
- - - -
Other Equipment
• Armor: Full leather, full chain, plate breastplate (Good; set with temporary Runes of Iron & Stone)
• Weapons: Heirloom Runeaxe (Best; set with permanent Rune of Striking), Shield (Good; set with temporary Rune of Striking), Crossbow (Good; set with temporary Rune of Striking), case with 40 bolts
• Tools: Runesmith Trade Tools, Smith Trade Tools (Good)
• Livestock & Vehicles: Cart (holds up to 600 encumbrance), Jasper (dray pony)
Magic
{{{Magic}}}
White-space.png

Current Career & Advancement

Journeyman-runesmith.jpg

Characteristics

  • Weapon Skill +5%
  • Ballistic Skill +5%
  • Strength +5%
  • Intelligence +5%
  • Intelligence +5%
  • Willpower +5%
  • Willpower +5%
  • Fellowship +5%
  • Wounds +1
  • Magic +1

Talents

  • Hardy
  • Rune: Fortitude
  • Rune: Spellbreaking
  • Rune: Might
  • Rune: Cleaving

Skills

  • Academic Knowledge: History
  • Arcane Knowledge: Runes
  • Common Knowledge: Border Princedoms
  • Common Knowledge: The Empire
  • Dodge Blow
  • Gossip
  • Intimidate
  • Perception
  • Runecraft
  • Speak Language: Goblin Tongue
  • Speak Language: Vysocine
  • Trade: Gem Cutter
  • Trade: Gunsmith

Background

  • Born Grunna Grendasdottir in Kazakzet (as Sigmarzeit is known by dwarves), under the sign of Dragomas, in year 2478, to the Coalsmite family, a small family in the Runesmith clan.
    • Family lives in Karak Hirn.

Completed

Tradesman.jpg
Apprentice-runesmith.jpg

Future Possibilities

Master-runesmith.jpg