Difference between revisions of "House Majarra"

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{{Waterdhavian House
 
{{Waterdhavian House
 
|housename=House Majarra
 
|housename=House Majarra
|image=[[Image:Majarra.png|180 px]]
+
|image=[[Image:Majarra.jpg]]
 
|quote=  
 
|quote=  
|Pat-Mat=Patriarch
+
|Pat-Mat=Matriarch
|patmatname=Kelthul Majarra
+
|patmatname=Sirshella Majarra
|consort=Regan Majarra
+
|consort=Gild Majarra (m)
|heir=Axor Majarra of Mirabar and Kehlann Majarra (elder sons)
+
|heir=Orskin Majarra (younger brother)
|membership=17
+
|membership=26
 
|faith=Oghma, Milil
 
|faith=Oghma, Milil
|descriptors=xxx
+
|descriptors=Noblesse-oblige, creative, lyrical
|classes=xxx
+
|classes=Bard, rogue, cleric (Oghma, Milil)
 
|alignments=NG, CG, LN
 
|alignments=NG, CG, LN
 
|ranks=• '''Favored:''' ''Rank 1''. You are a favored member of the House. If you are a scion of the House, you have pleased the patriarch sufficiently to gain his notice. If you are an agent or retainer of the House, your efforts to aid the House have gone well-noted.<br>
 
|ranks=• '''Favored:''' ''Rank 1''. You are a favored member of the House. If you are a scion of the House, you have pleased the patriarch sufficiently to gain his notice. If you are an agent or retainer of the House, your efforts to aid the House have gone well-noted.<br>
• '''Lynchpin:''' ''Rank 3''. You are given a position of some responsibility in the House's operations. If you are a scion of the House, the patriarch considers you one of the favored scions of the House, and consults with you on matters of House importance. If you are an agent or retainer, your contributions and skills in service of the House have won you a position of no small regard and respect in the patriarch's eyes - although that may earn you the jealousy of his blood kin who are less favored than you.<br>
+
• '''Lynchpin:''' ''Rank 2''. You are given a position of some responsibility in the House's operations. If you are a scion of the House, the patriarch considers you one of the favored scions of the House, and consults with you on matters of House importance. If you are an agent or retainer, your contributions and skills in service of the House have won you a position of no small regard and respect in the patriarch's eyes - although that may earn you the jealousy of his blood kin who are less favored than you.<br>
• '''Matriarch/Patriarch:''' ''Rank 10''. You are the acknowledged and legal head of the household.
+
• '''Matriarch/Patriarch:''' ''Rank 3''. You are the acknowledged and legal head of the household.
 
|trade=Harping and harp training, instrument-making, silver-mining
 
|trade=Harping and harp training, instrument-making, silver-mining
 
|holdings=Waterdeep, Mirabar (silver mines), Ice Lakes region
 
|holdings=Waterdeep, Mirabar (silver mines), Ice Lakes region
 
|ethnicity=Tethyrian
 
|ethnicity=Tethyrian
|founded=1248 DR (659 DR in Delimbyr as House Harpshield; 697 DR in Delimbyr as royalty)
+
|founded=1248 DR (659 DR in Delimbyr as House Harpshield; 697 DR in Delimbyr as royalty)<br>'''Previous Eras:''' [[1354 DR House Majarra|1354 DR]]
 
}}
 
}}
==History==
+
With an ancient lineage going back as Delimbyr nobility and then royalty, the Majarra family has always, to some degree, been part of Waterdeep's landscape, even before they were ennobled by the city in 1248 DR. A family whose riches are propped up on old silver mines, the Majarras are best known as harpists and bards. They were among the families who donated property to help found New Olamn, and in previous generations they have had close ties to the Harpers.
x
 
 
==Members of the Family==
 
==Members of the Family==
* '''Kelthul Majarra:''' ''Patriarch (Rank 10) • 52 years''. A noted patron of the arts, Kelthul has always had a love of fine music and culture. Pleasant enough, Kelthul has something of a reputation as a dreamer, though never to the detriment of good business decisions. He is somewhat perpetually disorderly, however.
+
* '''Lady Sirshella Majarra:''' ''Matriarch (Renown 10) • 55 years''. A graduate of highest honors from New Olamn, and one of the bardic college's foremost noble patrons, Lady Sirshella's singing voice is renowned around Waterdeep. Many of her close friends insist that the only gift they want for their birthdays is for her to sing at their natal feasts, and Sirshella always happily accedes. Though she is well-loved in Waterdeep's social set, there has been friction with her position as head-of-house within the Majarras for many years. Her artistic and deeply social temperament sometimes leads her to making unwise decisions – or simply ignoring the need to make them altogether, putting her family in difficulties during her time as its Lady. Fortunately, her brother Orskin has always been there to help her where he can, and he has taken on more and more responsibilities for running the House over the years.
* '''Regan Majarra:''' ''Consort (Rank 6) • 49 years''. Regan is a quiet pillar of her House. She fell in love with Kelthul for his romantic and fanciful tendencies, and while she doesn't consider herself to have the imagination it takes to be a great artist, she loves fine music and theater, with her own variety of patronages. She is notably punctual, an island of order in the sometimes chaotic life of House Majarra.
+
* '''Gild Majarra:''' ''Consort (Renown 7) • 47 years''. A fellow New Olamn bard, Gild is a deeply unhappy man, and has taken to drink over the years because of it. Some say that his unhappiness has to do with being constantly upstaged by his wife's singing; others claim it is because of his and Sirshella's inability to have children. Whatever it is, it has left him resentful and melancholy, and over the years, his drinking has begun to impact his ability to play his lute, giving him more reason to be unhappy. In recent years, he and Orskin have come into conflict, as Gild believes that Orskin is deliberately trying to take the power of head-of-house from Sirshella.
* '''Axor Majarra:''' ''Heir (Rank 7) • 28 years''. Axor is the more serious-minded of the Majarra heirs. He has inherited none of his parents' love for music. He is orderly and draconian, traits that have served the family businesses quite well. He is only recently married to Larin, the daughter of an influential wealth merchant out of Neverwinter.
+
* '''Orskin Majarra:''' ''Heir, matriarch's younger brother (Renown 8) • 48 years''. Orskin grew up considered something of an embarrassment: no ability to sing or play, no craftsman talent, the only thing he could do was fight well. As soon as he was old enough to do so, he escaped Waterdeep, to take over leadership of the House's mine-guards. He spent almost ten years there, and might have stayed had his sister not hideously botched the paychest for the men at arms, leaving them on the verge of leaving the Majarra mines entirely unguarded. He hied himself back to Waterdeep quickly, and found that his time away had sharpened another skill: his business acumen. In the time since, he has married and had children, and been his sister's rescuer when it comes to the accounts ledger more than once over the years.
* '''Larin Majarra:''' ''Axor's Wife (Rank 5) • 27 years''. Larin grew up in a very strict household, one dedicated to its own prosperity above all. She fell in love with Axor because, for all his stridency, he is still the son of romantics, and his courtship of her ignited something she'd never felt before: excitement. The two have been married for three years now, and Larin finds the chaos of the Majarra estate to be somewhat more than she can take sometimes, leading to her tendency to lock herself away in her rooms when it gets too much.
+
* '''Lireena Majarra:''' ''Orskin's consort (Renown 4) • 49 years''. Lireena Mandarth struck up a conversation with the newly-arrived Orskin Majarra at an otherwise dull party; he had questions about financing and accounting, and as a daughter of House Mandarth, those things were practically second nature to her. Their chat grew closer over the following weeks, until he finally proposed to her. She accepted, and joined House Majarra, even tolerating the joke of being called "Orskin's Bride of Coins" after wearing her family's tradition veil of coins at their nuptials. Lireena is her husband's helpmeet in all things, and has proudly raised three children with him (even if Tharmuth frustrates her and Morilee worries her).
 
{| align="none" border="0" style="background: white"
 
{| align="none" border="0" style="background: white"
| [[Image:Kehlann-majarra.jpg|left|150px]] || '''Kehlann Majarra'''<br>''Heir; Firstborn son; twin of Axor (Rank 6) • 28 years''<br>Something of a wasterel and a minor musician, Kehlann can be something of an annoyance, desiring as he does greater acclaim for his (mediocre) musical prowess. He also tends to get louder the more annoyed he is, an unfortunate trait in a musician. He is a great deal more manageable since marrying his wife Belea six years ago.
+
| [[Image:Tharmuth-majarra.jpg|left|150px]] || '''Tharmuth Majarra'''<br>''Orskin's firstborn son (Renown 1) • 27 years''<br>Though a bard of New Olamn, Tharmuth is something of a black sheep, owing to the company he prefers to keep. Drunkards, shady figures, tieflings, and even (gods forfend!) Husteems are all counted among Tharmuth's associates, and his family's objection to them simply seems to harden his resolve. Tharmuth clearly resents expectations of him and his life. He is a part of the [[Popinjays]] clique (the aforementioned group of questionable friends).
 +
|-
 
|}
 
|}
* '''Belea Majarra:''' ''Kehlann's Wife (Rank 6) • 30 years''. Graceful to a fault, Belea knows she has a full-time job handling her husband. And handle him she does, with a light touch and a fond smile, although Larin has been known to describe her as "scheming" to her husband. Belea is a daughter of the Lord of House Thann, however, and well accustomed to women tending the important business while their husbands focus on dreams and fancies.
+
* '''Morilee Sultlue:''' ''Orskin's secondborn daughter, consort of [[House Sultlue]] (Renown –) • 26 years''. The first child of any Waterdhavian noble family to marry into House Sultlue since their return to Waterdeep, Morilee is the secondborn daughter of Orskin and Lireena. Though her parents warned her away from "the snake-bloods," she fell head-over-heels in love with the dashing Zeldesker, and soon the two were inseparable. This caused a bit of friction with House Durinbold, whose son Merbar was wooing the lovely Morilee.
* '''Kelthul Majarra II:''' ''Kehlann & Belea's son (Rank 0) • 4 years''. A young, rambunctious boy, Kelthul is a prankster born, his merry laugh frequently filling the halls of the Majarra estate. He is the apple of both Regan's eye and that of his maternal grandmother, Cassandra Thann.
+
* '''Baendin Majarra:''' ''Orskin's thirdborn son (Renown 2) • 23 years''. The youngest of the three siblings, Baendin is a curious balance of his parents and his House. He has a solid grasp of good business principles, and an acceptable (to the Majarras) degree of musical talent. He is also a fine harpwright, currently a journeyman in the [[Council of Musicians, Instrument-Makers, and Choristers]], working towards his master's degree. He also recently married Orlanna Tarm, and the two are expecting a child. The only place where he seems to stumble is as a young nobleman: he has no interest in the doings of the social set, and though he attends events where he is expected, he is far more comfortable at Guild or New Olamn events, or simply at home with his bride.
===Other Branches===
+
* '''Orlanna Majarra:''' ''Baendin's consort (Renown 1) • 22 years''. Orlanna and Baendin met when Baendin was shopping for a new horse, and sought out House Tarm for its fine bloodlines. He bought the horse, and a tenday later asked Orlanna to dinner. Their romance progressed quickly: he was handsome, charming, musical, and utterly romantic and devoted, and for a tertiary Tarm cousin who'd grown up around ranchers and husbandryfolk, he was a breath of fresh air. Though the other Majarras frequently look sidelong at Orlanna for her not-quite-polished etiquette and her decided lack of musical talents, Baendin's love and the affection she's seen from her parents-in-law makes it all more than bearable while she gets her feet under her. In the meantime, she has happily taken over teaching the Majarra youngsters to ride.
* '''Roquesta Majarra:''' ''Patriarch's Sister (Rank 7) • 50 years''. The younger sister of Kelthul, Roquesta's marriage to Urand, a music-loving Watch-wizard was considered something of a strike against her, considering how low he was beneath her, socially. But Roquesta did not mind in the least - she'd always planned to marry lower than nobility so that she could simply remain with her birth House. By her estimation, none of the other Houses were worth her efforts, so she'd always intended to remain a Majarra. Roquesta's husband Urand was killed in the line of duty seven years ago.
 
{| align="none" border="0" style="background: white"
 
| [[Image:Kylleen-majarra.jpg|left|150px]] || '''Kylleen Majarra'''<br>''Roquesta's daughter; Rurlar's twin (Rank 4) • 23 years''<br>A wizard of some skill, Kylleen studies magic under the noted beauty Shallara Malarrkin. She is also part of the small clique of noble wizards who call themselves the [[Crownstaves]]. By and large, she keeps out of the way of the main House's chaos, save when it benefits herself or her mother.
 
|-style="background:gainsboro"
 
| [[Image:Rurlar-majarra.jpg|center|150px]] || '''Rurlar Majarra'''<br>''Roquesta's son; Kylleen's twin (Rank 3) • 23 years''<br>A duelist with a reputation for cruelty, Rurlar is definitely the black sheep of House Majarra. Too callous for most of the House's favor, and too much of a wastrel for Axor's favor, Rurlar seems abundantly unconcerned by his House's furrowed brows. Despite his lack of magic, he is also part of the [[Crownstaves]].
 
|}
 
 
 
 
==Holdings==
 
==Holdings==
* Waterdeep
+
* '''Resources Limit:''' If necessary, House Majarra could probably generate about 28,000 gp in liquid coin and valuables within a month.
** Stormwatch Villa, on the Cliffride
+
===Silverharp House (Villa)===
* Mirabar (Silver Mines)
+
'''Ussilbran Street, [[North Ward of Waterdeep|North Ward]]'''<br>[[Image:Silverharp-house.jpg|right|350px]]
==Rumors About House Majarra==
+
The wall surrounding Silverharp House is a wall of five feet in height, wrought of a blue-purple marble, topped with a foot of whimsical structure: curving wood in the shape of repeating back-to-back harps, with thin metal "strings" of gleaming silver metal. These bear an enchantment that causes them to gently play soft, lilting harp music at night, the sound of which rises in jangling volume when someone attempts to pass over the top of the wall.
x
+
* '''Silverharp House:''' The grand four-story manor house of the Majarras faces Ussilbran Street with tall panels of lacquered wood between blue-purple marble, and windows and doors with stylized silver crowns at their peaks, all done in the style of the ancient Delimbyr crown worn by their family when they were House Harpshield. Silverharp House's first floor features public spaces of the house, with a grand ballroom two stories in height, with curving glass walls overlooking the gardens, a dining hall, various salons and intimate performing theaters. The second story is all familial spaces, including the grand Harpshield Hall, with an ancient throne and crown on display where the family gathers when summoned by the matriarch. The second story also features the apartments of the matriarch's family on the north end, and favored servants' and retainers' quarters, as well as guest quarters along the southern end of the house. The third and fourth floors are all household apartments, and the multi-level cellars boast mostly servant structures, including the kitchens, pantry cellars, ample wine cellars, servant quarters, and other work and storage spaces.
==Faction==
+
* '''Maenden's Conservatory:''' The family conservatory still sees use in training Majarras and their students. The ground floor features a variety of practice chambers, and two grand lecture halls that frequently host visiting musicians and bards for the seasonal lecture series organized by the head of the conservatory space. The ground floor also includes a swathe of guest rooms intended for visiting bards and speakers, as the Majarras have an almost ever-cycling roster of guests, so much so that the Convervatory has an exit outside the grounds just for those guests. The second floor has several quarters for the most-esteemed performers in the family; receiving one of the Conservatory Suites is a great honor among the Majarras, and a sign of the matriarch's favor. It also has a vast gallery of ancient musical instruments – primarily harps, some of which are magical – on display as a reminder of the House's legacy, with a performance space with its own exit to allow invited guests to arrive for performances. The upper two stories are family suites, and usually given over to those with musical talent, or for the young members of the family who are just learning, as the house runs on a strict schedule of practice and learning for them. The cellars hold servant quarters and a small use-pantry where food for quick snacking or abbreviated meals for those who are too busy to sit at meal with the rest of the family in Silverharp House's dining chamber.
x
+
* '''The Old Workshop:''' Three stories in height, the Old Workshop used to be the family's main workspace for its business of crafting harps and other stringed instruments. Though the street-level workshops remain in operation, it is no longer the shop it used to be. Now it is a space for teaching Majarra family and their apprentices the skills of creating the works of art the family is justly known for. Space in the Old Workshop apartments is at a premium, so favor is given to members of the family who are craftsmen, allowing them to be close to the spaces where they work their art. The second floor features a small kitchens and dining area for those craftsfolk who don't have the time for long meals, and luxurious apartments for the finest crafters in the family. The third floor is made up of smaller living spaces, often given over equally between junior members of the family, and to the apprentices of Majarra harpwrights.
===Overview===
+
===Mirabar===
x
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House Majarra owns three small silver mines in the area around Mirabar.
===Goals and Philosophy===
+
==Known Faction Perks==
x
 
===Activities===
 
x
 
 
 
Quests undertaken by agents of House Majarra might include the following:
 
* x
 
===Perks===
 
 
Scions and agents of House Majarra in good standing might receive the following benefits:
 
Scions and agents of House Majarra in good standing might receive the following benefits:
* '''xxx:''' ''Rank xxx''. x
+
* '''Living Quarters:''' ''Renown 1+''. Those in good standing with the House are given quarters within the House's Waterdhavian villa appropriate to their role in the House.
 +
* '''Living Expenses/Salaries:''' ''Renown 1+''. Those in good standing with the House also receive a stipend of 1gp plus 5sp per day per point of Rank. This is not actual cash, but simply familial credit towards payment of Lifestyle costs. This stacks with the same kind of familial credit received from the ''Waterdhavian Noble'' Background (see ''Sword Coast Adventurer's Guide'').
 +
* '''Business Opportunities:''' ''Renown 3+''. Lynchpins to the House's operations receive access to a variety of business opportunities within the House's money-making endeavors. This is handled as "Running a Business" in downtime months. This does not incur a business expense, but if too many of the character rolls results that end in a loss of money, he can and will find his Rank in the House reduced.
 +
* '''Heir or Consort (Title):''' ''Renown 3+''. The holder of one of the legal titles ''Heir of House'' and ''Consort of House'', as recorded with the city of Waterdeep, is entitled to an additional 2gp per day in familial credit, per the "Living Expenses/Salaries" entry above. The heir is also accorded certain privileges within the legal system of Waterdeep, including the ability to speak on behalf of his House in some legal proceedings and the like.
 +
* '''Wealth of the House:''' ''Renown 10''. The patriarch of the House is in total control of the House's finances and various holdings, established by the laws of Waterdeep.

Latest revision as of 14:37, 30 November 2019

House Majarra
Majarra.jpg
Personages
Matriarch: Sirshella Majarra
Consort: Gild Majarra (m)
Heir: Orskin Majarra (younger brother)
Membership (Nobles): 26
Predominant Faith: Oghma, Milil
Faction Details
Common Descriptors: Noblesse-oblige, creative, lyrical
Primary Classes: Bard, rogue, cleric (Oghma, Milil)
Alignments: NG, CG, LN
Faction Ranks
Favored: Rank 1. You are a favored member of the House. If you are a scion of the House, you have pleased the patriarch sufficiently to gain his notice. If you are an agent or retainer of the House, your efforts to aid the House have gone well-noted.

Lynchpin: Rank 2. You are given a position of some responsibility in the House's operations. If you are a scion of the House, the patriarch considers you one of the favored scions of the House, and consults with you on matters of House importance. If you are an agent or retainer, your contributions and skills in service of the House have won you a position of no small regard and respect in the patriarch's eyes - although that may earn you the jealousy of his blood kin who are less favored than you.
Matriarch/Patriarch: Rank 3. You are the acknowledged and legal head of the household.

Interests
Trade & Interests: Harping and harp training, instrument-making, silver-mining
Holdings: Waterdeep, Mirabar (silver mines), Ice Lakes region
History
Ethnicity: Tethyrian
Founded: 1248 DR (659 DR in Delimbyr as House Harpshield; 697 DR in Delimbyr as royalty)
Previous Eras: 1354 DR

With an ancient lineage going back as Delimbyr nobility and then royalty, the Majarra family has always, to some degree, been part of Waterdeep's landscape, even before they were ennobled by the city in 1248 DR. A family whose riches are propped up on old silver mines, the Majarras are best known as harpists and bards. They were among the families who donated property to help found New Olamn, and in previous generations they have had close ties to the Harpers.

Members of the Family

  • Lady Sirshella Majarra: Matriarch (Renown 10) • 55 years. A graduate of highest honors from New Olamn, and one of the bardic college's foremost noble patrons, Lady Sirshella's singing voice is renowned around Waterdeep. Many of her close friends insist that the only gift they want for their birthdays is for her to sing at their natal feasts, and Sirshella always happily accedes. Though she is well-loved in Waterdeep's social set, there has been friction with her position as head-of-house within the Majarras for many years. Her artistic and deeply social temperament sometimes leads her to making unwise decisions – or simply ignoring the need to make them altogether, putting her family in difficulties during her time as its Lady. Fortunately, her brother Orskin has always been there to help her where he can, and he has taken on more and more responsibilities for running the House over the years.
  • Gild Majarra: Consort (Renown 7) • 47 years. A fellow New Olamn bard, Gild is a deeply unhappy man, and has taken to drink over the years because of it. Some say that his unhappiness has to do with being constantly upstaged by his wife's singing; others claim it is because of his and Sirshella's inability to have children. Whatever it is, it has left him resentful and melancholy, and over the years, his drinking has begun to impact his ability to play his lute, giving him more reason to be unhappy. In recent years, he and Orskin have come into conflict, as Gild believes that Orskin is deliberately trying to take the power of head-of-house from Sirshella.
  • Orskin Majarra: Heir, matriarch's younger brother (Renown 8) • 48 years. Orskin grew up considered something of an embarrassment: no ability to sing or play, no craftsman talent, the only thing he could do was fight well. As soon as he was old enough to do so, he escaped Waterdeep, to take over leadership of the House's mine-guards. He spent almost ten years there, and might have stayed had his sister not hideously botched the paychest for the men at arms, leaving them on the verge of leaving the Majarra mines entirely unguarded. He hied himself back to Waterdeep quickly, and found that his time away had sharpened another skill: his business acumen. In the time since, he has married and had children, and been his sister's rescuer when it comes to the accounts ledger more than once over the years.
  • Lireena Majarra: Orskin's consort (Renown 4) • 49 years. Lireena Mandarth struck up a conversation with the newly-arrived Orskin Majarra at an otherwise dull party; he had questions about financing and accounting, and as a daughter of House Mandarth, those things were practically second nature to her. Their chat grew closer over the following weeks, until he finally proposed to her. She accepted, and joined House Majarra, even tolerating the joke of being called "Orskin's Bride of Coins" after wearing her family's tradition veil of coins at their nuptials. Lireena is her husband's helpmeet in all things, and has proudly raised three children with him (even if Tharmuth frustrates her and Morilee worries her).
Tharmuth-majarra.jpg
Tharmuth Majarra
Orskin's firstborn son (Renown 1) • 27 years
Though a bard of New Olamn, Tharmuth is something of a black sheep, owing to the company he prefers to keep. Drunkards, shady figures, tieflings, and even (gods forfend!) Husteems are all counted among Tharmuth's associates, and his family's objection to them simply seems to harden his resolve. Tharmuth clearly resents expectations of him and his life. He is a part of the Popinjays clique (the aforementioned group of questionable friends).
  • Morilee Sultlue: Orskin's secondborn daughter, consort of House Sultlue (Renown –) • 26 years. The first child of any Waterdhavian noble family to marry into House Sultlue since their return to Waterdeep, Morilee is the secondborn daughter of Orskin and Lireena. Though her parents warned her away from "the snake-bloods," she fell head-over-heels in love with the dashing Zeldesker, and soon the two were inseparable. This caused a bit of friction with House Durinbold, whose son Merbar was wooing the lovely Morilee.
  • Baendin Majarra: Orskin's thirdborn son (Renown 2) • 23 years. The youngest of the three siblings, Baendin is a curious balance of his parents and his House. He has a solid grasp of good business principles, and an acceptable (to the Majarras) degree of musical talent. He is also a fine harpwright, currently a journeyman in the Council of Musicians, Instrument-Makers, and Choristers, working towards his master's degree. He also recently married Orlanna Tarm, and the two are expecting a child. The only place where he seems to stumble is as a young nobleman: he has no interest in the doings of the social set, and though he attends events where he is expected, he is far more comfortable at Guild or New Olamn events, or simply at home with his bride.
  • Orlanna Majarra: Baendin's consort (Renown 1) • 22 years. Orlanna and Baendin met when Baendin was shopping for a new horse, and sought out House Tarm for its fine bloodlines. He bought the horse, and a tenday later asked Orlanna to dinner. Their romance progressed quickly: he was handsome, charming, musical, and utterly romantic and devoted, and for a tertiary Tarm cousin who'd grown up around ranchers and husbandryfolk, he was a breath of fresh air. Though the other Majarras frequently look sidelong at Orlanna for her not-quite-polished etiquette and her decided lack of musical talents, Baendin's love and the affection she's seen from her parents-in-law makes it all more than bearable while she gets her feet under her. In the meantime, she has happily taken over teaching the Majarra youngsters to ride.

Holdings

  • Resources Limit: If necessary, House Majarra could probably generate about 28,000 gp in liquid coin and valuables within a month.

Silverharp House (Villa)

Ussilbran Street, North Ward

Silverharp-house.jpg

The wall surrounding Silverharp House is a wall of five feet in height, wrought of a blue-purple marble, topped with a foot of whimsical structure: curving wood in the shape of repeating back-to-back harps, with thin metal "strings" of gleaming silver metal. These bear an enchantment that causes them to gently play soft, lilting harp music at night, the sound of which rises in jangling volume when someone attempts to pass over the top of the wall.

  • Silverharp House: The grand four-story manor house of the Majarras faces Ussilbran Street with tall panels of lacquered wood between blue-purple marble, and windows and doors with stylized silver crowns at their peaks, all done in the style of the ancient Delimbyr crown worn by their family when they were House Harpshield. Silverharp House's first floor features public spaces of the house, with a grand ballroom two stories in height, with curving glass walls overlooking the gardens, a dining hall, various salons and intimate performing theaters. The second story is all familial spaces, including the grand Harpshield Hall, with an ancient throne and crown on display where the family gathers when summoned by the matriarch. The second story also features the apartments of the matriarch's family on the north end, and favored servants' and retainers' quarters, as well as guest quarters along the southern end of the house. The third and fourth floors are all household apartments, and the multi-level cellars boast mostly servant structures, including the kitchens, pantry cellars, ample wine cellars, servant quarters, and other work and storage spaces.
  • Maenden's Conservatory: The family conservatory still sees use in training Majarras and their students. The ground floor features a variety of practice chambers, and two grand lecture halls that frequently host visiting musicians and bards for the seasonal lecture series organized by the head of the conservatory space. The ground floor also includes a swathe of guest rooms intended for visiting bards and speakers, as the Majarras have an almost ever-cycling roster of guests, so much so that the Convervatory has an exit outside the grounds just for those guests. The second floor has several quarters for the most-esteemed performers in the family; receiving one of the Conservatory Suites is a great honor among the Majarras, and a sign of the matriarch's favor. It also has a vast gallery of ancient musical instruments – primarily harps, some of which are magical – on display as a reminder of the House's legacy, with a performance space with its own exit to allow invited guests to arrive for performances. The upper two stories are family suites, and usually given over to those with musical talent, or for the young members of the family who are just learning, as the house runs on a strict schedule of practice and learning for them. The cellars hold servant quarters and a small use-pantry where food for quick snacking or abbreviated meals for those who are too busy to sit at meal with the rest of the family in Silverharp House's dining chamber.
  • The Old Workshop: Three stories in height, the Old Workshop used to be the family's main workspace for its business of crafting harps and other stringed instruments. Though the street-level workshops remain in operation, it is no longer the shop it used to be. Now it is a space for teaching Majarra family and their apprentices the skills of creating the works of art the family is justly known for. Space in the Old Workshop apartments is at a premium, so favor is given to members of the family who are craftsmen, allowing them to be close to the spaces where they work their art. The second floor features a small kitchens and dining area for those craftsfolk who don't have the time for long meals, and luxurious apartments for the finest crafters in the family. The third floor is made up of smaller living spaces, often given over equally between junior members of the family, and to the apprentices of Majarra harpwrights.

Mirabar

House Majarra owns three small silver mines in the area around Mirabar.

Known Faction Perks

Scions and agents of House Majarra in good standing might receive the following benefits:

  • Living Quarters: Renown 1+. Those in good standing with the House are given quarters within the House's Waterdhavian villa appropriate to their role in the House.
  • Living Expenses/Salaries: Renown 1+. Those in good standing with the House also receive a stipend of 1gp plus 5sp per day per point of Rank. This is not actual cash, but simply familial credit towards payment of Lifestyle costs. This stacks with the same kind of familial credit received from the Waterdhavian Noble Background (see Sword Coast Adventurer's Guide).
  • Business Opportunities: Renown 3+. Lynchpins to the House's operations receive access to a variety of business opportunities within the House's money-making endeavors. This is handled as "Running a Business" in downtime months. This does not incur a business expense, but if too many of the character rolls results that end in a loss of money, he can and will find his Rank in the House reduced.
  • Heir or Consort (Title): Renown 3+. The holder of one of the legal titles Heir of House and Consort of House, as recorded with the city of Waterdeep, is entitled to an additional 2gp per day in familial credit, per the "Living Expenses/Salaries" entry above. The heir is also accorded certain privileges within the legal system of Waterdeep, including the ability to speak on behalf of his House in some legal proceedings and the like.
  • Wealth of the House: Renown 10. The patriarch of the House is in total control of the House's finances and various holdings, established by the laws of Waterdeep.