Difference between revisions of "Hunter Tactics"

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** ''Secondary (1):'' Computer ••
 
** ''Secondary (1):'' Computer ••
 
** The cell works to understand how the monster engages with human society, including discovering its origins as a human (if it has any).
 
** The cell works to understand how the monster engages with human society, including discovering its origins as a human (if it has any).
 
+
* '''Territorial Recon'''
 +
** ''All:'' Wits ••, Academics ••• or Academics •• (Research)
 +
** ''Primary (1):'' Computer ••
 +
** ''Secondary (1):''
 
==Combat==
 
==Combat==
 
* '''Controlled Immolation'''  
 
* '''Controlled Immolation'''  

Revision as of 12:59, 18 July 2018

Cost: Hunter cells can learn new Tactics by spending 3 Practical Experiences. If a cell learns a Tactic from another source – research, mentorship, an old journal, or by being part of a group – this cost is reduced to 2 Practical Experiences.

Preparation

  • Identification
    • All: Wits ••, Occult •, Empathy •, Investigation •
    • Primary or Secondary (1): Empathy •••
    • Primary or Secondary (1): Occult ••• or Occult •• (Type of Monster)
    • The cell works to identify those people who simply don't register as normal humans in some way.
  • Measurements
    • All: Wits ••, Science ••
    • Primary or Secondary (1): Academics •• or Computer ••
    • Primary or Secondary (1): Science •••
    • A cell observes the activities of a supernatural creature in order to figure the creature's capabilities.
  • Moral Support
    • All: Resolve ••, Empathy •.
    • Primary Actor (1): Presence or Manipulation •••, Empathy ••.
    • One hunter speaks to their cell, reminding them of their Vigil and granting them heightened resolve to resist mental attacks.
  • Profiling
    • All: Intelligence ••, Stealth •, Investigation •
    • Primary (1): Academics •••
    • Secondary (1): Investigation ••
    • Secondary (1): Computer ••
    • The cell works to understand how the monster engages with human society, including discovering its origins as a human (if it has any).
  • Territorial Recon
    • All: Wits ••, Academics ••• or Academics •• (Research)
    • Primary (1): Computer ••
    • Secondary (1):

Combat

  • Controlled Immolation
    • All: Composure ••, Stamina ••, Survival •.
    • Primary Actor (1): Firearms ••• or Firearms •• (Flamethrower) or Athletics ••• or Athletics •• (Throwing).
    • Secondary Actors (3): Weaponry ••.
    • A cell uses long weapons to hold a monster in place while one sets the monster on fire. Then, the cell keeps it in place while it burns.
  • Corral
    • All: Intimidation ••, Resolve ••.
    • Any Actor (1): Intimidation ••• or Firearms, Brawl, or Weaponry •••.
    • The cell in combat with a monster drives it into a direction they want it to go, toward a trap or away from witnesses.
  • Cripple Claws
    • All: Composure ••, Athletics ••, Brawl •.
    • Primary Actor (1): Firearms ••• or Weaponry •••.
    • The cell taunt and lure the monster into striking out at them with its claws or touch. Once it does so, one attacks its hand, injuring or crippling it.
  • Dentistry
    • All: Strength ••, Brawl •, Weaponry •.
    • Primary (1): Weaponry ••.
    • Secondary (1+): Brawl •• or Brawl • (Grappling).
    • The cell holds a creature down and knocks its fangs out.
  • Hamstring
    • All: Dexterity ••, Athletics ••, Brawl •
    • Primary (1): Strength •••, Weaponry •••
    • A cell inhibits the ability of a monster to either flee or give chase.
  • Harvest
    • All: Intelligence ••, Composure ••, Occult ••.
    • Primary (1): Medicine ••
    • Secondary (1): Occult •••• or Occult ••• (Type of Monster)
    • The cell holds the monster still, while one of their number acts on the advice of another to extract and store safely some part of the monster's body, as a trophy or material.
  • Net
    • All: Wits ••, Athletics ••, Brawl •
    • Primary (1): Survival ••• or Survival •• (Knots)
    • Secondary (1): Athletics ••• or Athletics •• (Throwing, Roping, or Knots)
    • The cell works together to bind and shackle the monster instead of injuring it.
  • Staking
    • All: Strength ••, Brawl ••
    • Primary (1): Strength •••, Weaponry ••
    • Secondary (1): Medicine •

Liberation

  • Disappear
    • All: Stealth ••, Composure ••.
    • Secondary Actor (1): Expression ••.
    • One hunter acts as a decoy and distraction to allow the rest of their cell to hide.
  • Deprogramming
    • All: Intelligence ••, Empathy • or the Psychology Specialty (Academics or Medicine).
    • Primary Actor (1): Manipulation ••, Persuasion •.
    • The cell works to free those who have been afflicted by mind- or emotion-controlling powers.
  • Exorcism
    • All: Resolve ••, Composure ••, Occult ••
    • Primary (1): Integrity 7+, Occult ••• or Occult •• (Possession or Religion)
    • The cell works together to perform an exorcism of a spirit.