Difference between revisions of "Hunter Tactics"

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'''Cost:''' Hunter cells can learn new Tactics by spending 3 Practical Experiences. If a cell learns a Tactic from another source – research, mentorship, an old journal, or by being part of a group – this cost is reduced to 2 Practical Experiences.
 
'''Cost:''' Hunter cells can learn new Tactics by spending 3 Practical Experiences. If a cell learns a Tactic from another source – research, mentorship, an old journal, or by being part of a group – this cost is reduced to 2 Practical Experiences.
 
==Preparation==
 
==Preparation==
 +
* '''Arson'''
 +
** ''All:'' Larceny ••, Science •, Survival •, Composure ••
 +
** The cell arranges, ignites, and feeds a fire to do the most damage, but in a contained and subtle way. (NS)
 +
* '''Battle Hardening'''
 +
** ''All:'' Athletics ••, Stamina ••
 +
** ''Secondary (1):'' Stamina •••, Expression •• or Intimidation ••
 +
** One member of the cell leads the others in endurance and strength training, preparing them for the Vigil ahead. (NS)
 
* '''Identification'''
 
* '''Identification'''
 
** ''All:'' Wits ••, Occult •, Empathy •, Investigation •
 
** ''All:'' Wits ••, Occult •, Empathy •, Investigation •
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** ''Primary or Secondary (1):'' Occult ••• or Occult •• (Type of Monster)
 
** ''Primary or Secondary (1):'' Occult ••• or Occult •• (Type of Monster)
 
** The cell works to identify those people who simply don't register as normal humans in some way.
 
** The cell works to identify those people who simply don't register as normal humans in some way.
 +
* '''Lobby'''
 +
** ''All:'' Manipulation ••; Expression •, Politics •, Socialize ••
 +
** ''Primary (1):'' Politics ••
 +
** ''Secondary (2):'' Persuasion ••
 +
** The cell enters the arena of local politics to try and leverage it against the structures or infiltration monsters already have in place. (NS)
 
* '''Measurements'''
 
* '''Measurements'''
 
** ''All:'' Wits ••, Science ••
 
** ''All:'' Wits ••, Science ••
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** ''Secondary (1):'' Computer ••
 
** ''Secondary (1):'' Computer ••
 
** The cell works to understand how the monster engages with human society, including discovering its origins as a human (if it has any).
 
** The cell works to understand how the monster engages with human society, including discovering its origins as a human (if it has any).
 +
* '''Stalking Horse'''
 +
** ''All:'' Persuasion •, Socialize ••, Streetwise •
 +
** ''Primary (1):'' Expression •, Subterfuge ••
 +
** ''Secondary (2):'' Investigation ••, Stealth •
 +
** The cell hunts and stalks vampires in their feeding grounds, pretending to simply be potential victims as a means of getting a closer look. (NS)
 +
* '''Stakeout'''
 +
** ''All:'' Composure •• or Resolve ••, Wits •; Investigation •, Stealth •, Streetwise •
 +
** ''Primary (1):'' Larceny •
 +
** ''Secondary (1):'' Investigation ••
 +
** The cell stakes out a target area, keeping a subtle eye on the comings and goings in the area in order to figure out its secrets. (NS)
 
* '''Territorial Recon'''
 
* '''Territorial Recon'''
 
** ''All:'' Wits ••, Academics ••• or Academics •• (Research)
 
** ''All:'' Wits ••, Academics ••• or Academics •• (Research)
 
** ''Primary (1):'' Computer ••
 
** ''Primary (1):'' Computer ••
** ''Secondary (1):''  
+
** ''Secondary (1):'' Socialize •• or Streetwise ••
 +
** The cell splits up in an area and hunts around for signs of the supernatural that may be currently infesting it. (BbBB)
 +
 
 
==Combat==
 
==Combat==
 +
* '''Cauterize'''
 +
** ''All:'' Brawl ••, Dexterity ••, Medicine •
 +
** ''Primary (1):'' Weaponry ••, Crafts •, Wits •••
 +
** The cell works together to apply fire or other caustic to a grievous supernatural injury, preventing it from fast-healing the wound. (NS)
 
* '''Controlled Immolation'''  
 
* '''Controlled Immolation'''  
 
** ''All:'' Composure ••, Stamina ••, Survival •.  
 
** ''All:'' Composure ••, Stamina ••, Survival •.  
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** ''Secondary (1+):'' Brawl •• or Brawl • (Grappling).
 
** ''Secondary (1+):'' Brawl •• or Brawl • (Grappling).
 
** The cell holds a creature down and knocks its fangs out.
 
** The cell holds a creature down and knocks its fangs out.
 +
* '''Eviscerate'''
 +
** ''All:'' Brawl ••, Dexterity ••, Wits ••
 +
** ''Primary (1):'' Weaponry ••, Survival •
 +
** The cell deliberatle inflicts blood-clearing injuries, spilling blood that monstrous creatures such as vampires depend on for their power. (NS)
 
* '''Hamstring'''  
 
* '''Hamstring'''  
 
** ''All:'' Dexterity ••, Athletics ••, Brawl •
 
** ''All:'' Dexterity ••, Athletics ••, Brawl •
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** ''Secondary (1):'' Occult •••• or Occult ••• (Type of Monster)
 
** ''Secondary (1):'' Occult •••• or Occult ••• (Type of Monster)
 
** The cell holds the monster still, while one of their number acts on the advice of another to extract and store safely some part of the monster's body, as a trophy or material.
 
** The cell holds the monster still, while one of their number acts on the advice of another to extract and store safely some part of the monster's body, as a trophy or material.
 +
* '''Helter Skelter'''
 +
** ''All:'' Resolve •• or Composure ••, Stealth •, Intimidation •
 +
** ''Primary (1):'' Brawl •• or Weaponry ••
 +
** While one member of the cell attacks, others create sensory overloading distractions against the target monster. (NS)
 +
* '''Invisible Fence'''
 +
** ''All:'' Wits ••, Composure ••; Investigation ••
 +
** ''Primary (1):'' Firearms ••• or Weaponry ••
 +
** When a creature disappears into invisibility, the cell surrounds the area where it was and kicks up disturbances in the environment to help their own spot the stealthy monster. (NS)
 
* '''Net'''
 
* '''Net'''
 
** ''All:'' Wits ••, Athletics ••, Brawl •
 
** ''All:'' Wits ••, Athletics ••, Brawl •
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** ''Primary (1):'' Strength •••, Weaponry ••
 
** ''Primary (1):'' Strength •••, Weaponry ••
 
** ''Secondary (1):'' Medicine •
 
** ''Secondary (1):'' Medicine •
 +
* '''Tar & Feather'''
 +
** ''All:'' Composure ••, Dexterity ••
 +
** ''Primary (1):'' Computer •, Crafts •• or Expression ••
 +
** ''Secondary (1):'' Athletics •
 +
** The cell douses the creature that cannot be caught on film with adherents of some kind and particulate matter, allowing them to film the entity in action. (NS)
  
 
==Liberation==
 
==Liberation==

Revision as of 19:07, 18 July 2018

Cost: Hunter cells can learn new Tactics by spending 3 Practical Experiences. If a cell learns a Tactic from another source – research, mentorship, an old journal, or by being part of a group – this cost is reduced to 2 Practical Experiences.

Preparation

  • Arson
    • All: Larceny ••, Science •, Survival •, Composure ••
    • The cell arranges, ignites, and feeds a fire to do the most damage, but in a contained and subtle way. (NS)
  • Battle Hardening
    • All: Athletics ••, Stamina ••
    • Secondary (1): Stamina •••, Expression •• or Intimidation ••
    • One member of the cell leads the others in endurance and strength training, preparing them for the Vigil ahead. (NS)
  • Identification
    • All: Wits ••, Occult •, Empathy •, Investigation •
    • Primary or Secondary (1): Empathy •••
    • Primary or Secondary (1): Occult ••• or Occult •• (Type of Monster)
    • The cell works to identify those people who simply don't register as normal humans in some way.
  • Lobby
    • All: Manipulation ••; Expression •, Politics •, Socialize ••
    • Primary (1): Politics ••
    • Secondary (2): Persuasion ••
    • The cell enters the arena of local politics to try and leverage it against the structures or infiltration monsters already have in place. (NS)
  • Measurements
    • All: Wits ••, Science ••
    • Primary or Secondary (1): Academics •• or Computer ••
    • Primary or Secondary (1): Science •••
    • A cell observes the activities of a supernatural creature in order to figure the creature's capabilities.
  • Moral Support
    • All: Resolve ••, Empathy •.
    • Primary Actor (1): Presence or Manipulation •••, Empathy ••.
    • One hunter speaks to their cell, reminding them of their Vigil and granting them heightened resolve to resist mental attacks.
  • Profiling
    • All: Intelligence ••, Stealth •, Investigation •
    • Primary (1): Academics •••
    • Secondary (1): Investigation ••
    • Secondary (1): Computer ••
    • The cell works to understand how the monster engages with human society, including discovering its origins as a human (if it has any).
  • Stalking Horse
    • All: Persuasion •, Socialize ••, Streetwise •
    • Primary (1): Expression •, Subterfuge ••
    • Secondary (2): Investigation ••, Stealth •
    • The cell hunts and stalks vampires in their feeding grounds, pretending to simply be potential victims as a means of getting a closer look. (NS)
  • Stakeout
    • All: Composure •• or Resolve ••, Wits •; Investigation •, Stealth •, Streetwise •
    • Primary (1): Larceny •
    • Secondary (1): Investigation ••
    • The cell stakes out a target area, keeping a subtle eye on the comings and goings in the area in order to figure out its secrets. (NS)
  • Territorial Recon
    • All: Wits ••, Academics ••• or Academics •• (Research)
    • Primary (1): Computer ••
    • Secondary (1): Socialize •• or Streetwise ••
    • The cell splits up in an area and hunts around for signs of the supernatural that may be currently infesting it. (BbBB)

Combat

  • Cauterize
    • All: Brawl ••, Dexterity ••, Medicine •
    • Primary (1): Weaponry ••, Crafts •, Wits •••
    • The cell works together to apply fire or other caustic to a grievous supernatural injury, preventing it from fast-healing the wound. (NS)
  • Controlled Immolation
    • All: Composure ••, Stamina ••, Survival •.
    • Primary Actor (1): Firearms ••• or Firearms •• (Flamethrower) or Athletics ••• or Athletics •• (Throwing).
    • Secondary Actors (3): Weaponry ••.
    • A cell uses long weapons to hold a monster in place while one sets the monster on fire. Then, the cell keeps it in place while it burns.
  • Corral
    • All: Intimidation ••, Resolve ••.
    • Any Actor (1): Intimidation ••• or Firearms, Brawl, or Weaponry •••.
    • The cell in combat with a monster drives it into a direction they want it to go, toward a trap or away from witnesses.
  • Cripple Claws
    • All: Composure ••, Athletics ••, Brawl •.
    • Primary Actor (1): Firearms ••• or Weaponry •••.
    • The cell taunt and lure the monster into striking out at them with its claws or touch. Once it does so, one attacks its hand, injuring or crippling it.
  • Dentistry
    • All: Strength ••, Brawl •, Weaponry •.
    • Primary (1): Weaponry ••.
    • Secondary (1+): Brawl •• or Brawl • (Grappling).
    • The cell holds a creature down and knocks its fangs out.
  • Eviscerate
    • All: Brawl ••, Dexterity ••, Wits ••
    • Primary (1): Weaponry ••, Survival •
    • The cell deliberatle inflicts blood-clearing injuries, spilling blood that monstrous creatures such as vampires depend on for their power. (NS)
  • Hamstring
    • All: Dexterity ••, Athletics ••, Brawl •
    • Primary (1): Strength •••, Weaponry •••
    • A cell inhibits the ability of a monster to either flee or give chase.
  • Harvest
    • All: Intelligence ••, Composure ••, Occult ••.
    • Primary (1): Medicine ••
    • Secondary (1): Occult •••• or Occult ••• (Type of Monster)
    • The cell holds the monster still, while one of their number acts on the advice of another to extract and store safely some part of the monster's body, as a trophy or material.
  • Helter Skelter
    • All: Resolve •• or Composure ••, Stealth •, Intimidation •
    • Primary (1): Brawl •• or Weaponry ••
    • While one member of the cell attacks, others create sensory overloading distractions against the target monster. (NS)
  • Invisible Fence
    • All: Wits ••, Composure ••; Investigation ••
    • Primary (1): Firearms ••• or Weaponry ••
    • When a creature disappears into invisibility, the cell surrounds the area where it was and kicks up disturbances in the environment to help their own spot the stealthy monster. (NS)
  • Net
    • All: Wits ••, Athletics ••, Brawl •
    • Primary (1): Survival ••• or Survival •• (Knots)
    • Secondary (1): Athletics ••• or Athletics •• (Throwing, Roping, or Knots)
    • The cell works together to bind and shackle the monster instead of injuring it.
  • Staking
    • All: Strength ••, Brawl ••
    • Primary (1): Strength •••, Weaponry ••
    • Secondary (1): Medicine •
  • Tar & Feather
    • All: Composure ••, Dexterity ••
    • Primary (1): Computer •, Crafts •• or Expression ••
    • Secondary (1): Athletics •
    • The cell douses the creature that cannot be caught on film with adherents of some kind and particulate matter, allowing them to film the entity in action. (NS)

Liberation

  • Disappear
    • All: Stealth ••, Composure ••.
    • Secondary Actor (1): Expression ••.
    • One hunter acts as a decoy and distraction to allow the rest of their cell to hide.
  • Deprogramming
    • All: Intelligence ••, Empathy • or the Psychology Specialty (Academics or Medicine).
    • Primary Actor (1): Manipulation ••, Persuasion •.
    • The cell works to free those who have been afflicted by mind- or emotion-controlling powers.
  • Exorcism
    • All: Resolve ••, Composure ••, Occult ••
    • Primary (1): Integrity 7+, Occult ••• or Occult •• (Possession or Religion)
    • The cell works together to perform an exorcism of a spirit.