Difference between revisions of "Independant Society of Antiquaries Group Loot"
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<big>'''Coinage'''</big><br> | <big>'''Coinage'''</big><br> | ||
'''PP:''' 58<br> | '''PP:''' 58<br> | ||
− | '''GP:''' | + | '''GP:''' 9382<br> |
'''SP:''' 3896<br> | '''SP:''' 3896<br> | ||
'''CP:''' 298<br> | '''CP:''' 298<br> | ||
Line 70: | Line 70: | ||
:This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. | :This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. | ||
:The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. | :The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. | ||
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;Tentacle Rod | ;Tentacle Rod | ||
:''Rod, rare (requires attunement)'' | :''Rod, rare (requires attunement)'' | ||
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:For each hour spent in the paradise, a visitor regains hit points as if it had spent 1 Hit Die. Also, creatures don't age while in the paradise, although time passes normally. Visitors can remain in the paradise for up to 200 days divided by the number of creatures present (round down). | :For each hour spent in the paradise, a visitor regains hit points as if it had spent 1 Hit Die. Also, creatures don't age while in the paradise, although time passes normally. Visitors can remain in the paradise for up to 200 days divided by the number of creatures present (round down). | ||
:When the time runs out or you use an action to end it, all visitors reappear in the location they occupied when you activated the rod, or an unoccupied space nearest that location. The rod can't be used again until ten days have passed. | :When the time runs out or you use an action to end it, all visitors reappear in the location they occupied when you activated the rod, or an unoccupied space nearest that location. The rod can't be used again until ten days have passed. | ||
+ | ;Robe of Owls | ||
+ | :''Wondrous Item, rare (requires attunement)'' | ||
+ | :A robe of owls is a stylish silk garment that is embroidered with grey feathered patterns of four owls. | ||
+ | :As a bonus action on your turn, you can transform one of the robe’s owls into a giant owl. The owl instantly flies from the robe, into an unoccupied space next to you, and acts on your initiative count. The owl can tell friendly creatures from hostile ones and attacks the latter. The owl disappears merges back into the robe after 1 hour, when it drops to 0 hit points, or when you dismiss it (no action required). | ||
+ | :While wearing this robe you may cast Feather Fall at will. | ||
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Revision as of 16:44, 18 January 2020
The Lost & The Found Group Loot
Resources
Coinage |
Trade Bars¹ |
Ingots² |
¹Trade Bars are worth 10 pieces of their coinage equivalent, i.e. 1 GTB = 10 GP
²Ingots are worth 100 pieces of their coinage equivalent, i.e. 1 GI = 100 GP
Potions and Scrolls
Tools
Crafting MaterialsCrafting SchemaFavors, Information, etc.
Not Quite Magic Items
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Magic Items
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