Difference between revisions of "Jack"

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And, really, why are these things written in the third person, he asked.
 
And, really, why are these things written in the third person, he asked.
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These should probably be Stunts, but I'm not sure, and I'm still fuzzy on the right mechanics terms.
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Devil-May-Care- : Jack's ridiculous tendency to get out of scrapes. 
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Possible example: convert physical damage to social or vice-versa.  (An enemy takes a swing at Jack but he falls harmlessly into mud; a fireball doesn't damage him but singes his hair, etc.)
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Future buff: Devil's Own Luck: additionally convert damage Jack inflicts or witnesses someone inflict
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- Hell Doesn't Want Me: Jack may not always get the upper hand but his opponents never forget him.
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If Jack concedes, allow him to put a condition on his opponent even in defeat.
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Future buff: God's Afraid I'll Take Over Jack can come out of a conflict smelling like a rose - for a little while.
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Jack can delay the consequences of a defeat
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- Devil's Bargain: Lets Jack infuriate people he's bargaining with
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Lets Jack notice or "remember" a loophole to get himself out of a bad deal, or to ensure the other party keeps their end of it.
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Future buff: Devil's in the Details: Also lets Jack find a detail to hang his opponent with.

Revision as of 18:30, 13 July 2013

Jack, Being the Tale of Jack, and his Diverſe Adventureſ and Several Nameſ

Known he variously as Jack of the Tales, Jack the Mouser, Running Jack

~ and anon as ~

Jack Scratch, Wandering Jack, Spring-Heeled Jack, and Stingy Jack

q.v. Jack and the Raven King

Jack was a carefree wanderer of the tales, until one fateful con game landed him the Devil's job.

Thinking he had gotten the better end of a Faustian bargain, the scope of Jack's pranks and cons grew until his imprisonment.

Aspects

The Devil at the Crossroads (High Concept)

Jack knows exactly what you want, and he can make it happen, for a price.

Jack of the Tales (Low Concept)

Earlier times were more happy-go-lucky times. Jack hesitates to reach his pre-prison notoriety.

Double or Nothing (Trouble)

Jack had enough trouble turning down a bet or a bargain before; Now it's second nature to accept any such challenge.

  • [1]
  • [2]
  • [3]
  • Skills:
    • Great (+4): Deceive
    • Good (+3): Provoke, Rapport
    • Fair (+2): Resources, Empathy, Notice
    • Average (+1): Lore, Contacts, Stealth, Will
  • Stress:
    • Physical 2
    • Mental 3

And, really, why are these things written in the third person, he asked.


These should probably be Stunts, but I'm not sure, and I'm still fuzzy on the right mechanics terms.

Devil-May-Care- : Jack's ridiculous tendency to get out of scrapes. Possible example: convert physical damage to social or vice-versa. (An enemy takes a swing at Jack but he falls harmlessly into mud; a fireball doesn't damage him but singes his hair, etc.)

Future buff: Devil's Own Luck: additionally convert damage Jack inflicts or witnesses someone inflict


- Hell Doesn't Want Me: Jack may not always get the upper hand but his opponents never forget him. If Jack concedes, allow him to put a condition on his opponent even in defeat.

Future buff: God's Afraid I'll Take Over Jack can come out of a conflict smelling like a rose - for a little while. Jack can delay the consequences of a defeat


- Devil's Bargain: Lets Jack infuriate people he's bargaining with Lets Jack notice or "remember" a loophole to get himself out of a bad deal, or to ensure the other party keeps their end of it.

Future buff: Devil's in the Details: Also lets Jack find a detail to hang his opponent with.