Difference between revisions of "Karzain"

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(New page: {{DND5CharacterSheet |Image=center|250 px |CharacterName=Karzain |Race=Shield Dwarf |Class=Paladin (Oath of Vengeance) |Background=Hermit |Alignment=Lawful Good |Patron Deity...)
 
 
(40 intermediate revisions by the same user not shown)
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|CharacterName=Karzain
 
|CharacterName=Karzain
 
|Race=Shield Dwarf
 
|Race=Shield Dwarf
|Class=Paladin (Oath of Vengeance)
+
|Class=Paladin (Oath of Vengeance) 5
|Background=Hermit
+
|Background=City Watch
|Alignment=Lawful Good
+
|Alignment=Neutral Good
|Patron Deity=?
+
|Patron Deity=Clangeddin Silverbeard and Haela Brightaxe
 
|Factions=None
 
|Factions=None
|Ability Scores=Strength 12 (+1), Dexterity 13 (+1), Constitution 16 (+3);<br> Intelligence 8 (-1), Wisdom 15 (+2), Charisma 12 (+1)
+
|Ability Scores=Strength 16 (+3), Dexterity 8 (-1), Constitution 16 (+3);<br> Intelligence 10 (0), Wisdom 12 (+1), Charisma 14 (+2)
|Bonus=+2
+
|Bonus=+3
|Saving Throws=XXX & XXX
+
|Saving Throws=Wisdom & Charisma
|Skills=
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|Skills= Religion, Intimidation, Athletics, Insight
|Tools=
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|Tools=Smithing
|Languages=
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|Languages= Common, Dethek, Chondathan, Jotun, Daraktan
|Armor=
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|Armor= All Armor, Shields
|Weapons=
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|Weapons= Simple Weapons, Martial Weapons
 
|Traits=Darkvision 60ft, Dwarven Resilience, Dwarven Combat Training, Tool Proficiency, Stonecunning • 
 
|Traits=Darkvision 60ft, Dwarven Resilience, Dwarven Combat Training, Tool Proficiency, Stonecunning • 
|Attacks=• ''xxx:'' +x, xdx+x, TRAITS
+
|Attacks=• ''Maul:'' +6, 2d6+3, Heavy, Two-Handed <br> • ''Battleaxe:'' +6, 1d8+3, Versatile(1d10) <br> • ''Javelin:'' +6, 1d6+3, Thrown
|Armor Class=AC
+
|Armor Class=AC 17 (Splint), 19 (Splint + Shield)
|Initiative=+INIT
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|Initiative=-1
 
|Speed=25 ft
 
|Speed=25 ft
|Feats=FEATS
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|Feats=None
|Hit Points=XXX
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|Hit Points=54
|Hit Dice=
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|Hit Dice= 5d10
|Personality=I feel tremendous empathy for all who suffer
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|Personality=I will show no fear before my foes.
|Ideals=''Greater Good:'' My gifts are meant to be shared with all, not used for my own benefit.
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|Ideals=''Battle is the Anvil of the Dwarven People''  
|Bonds=''The Silver Spring:'' The sanctity of this sacred and wondrous site is of the utmost importance.
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|Bonds=''Dwarves, Protectiveness of Orphans ''  
|Flaws=''Judgmental:'' I judge the ways of others too harshly sometimes, and do not hesitate to communicate my thoughts.
+
|Flaws=''I don't like the outdoors, there is too much open space to watch:''
 
}}
 
}}
 
__NOTOC__
 
__NOTOC__
''Inside myself is a place where I live all alone and that is where I renew my springs that never dry up.'' -Pearl S. Buck
+
''Sound the horn and call the cry, How Many of Them Can We Make Die!'' -March Of Cambreadth, Heather Alexander
 
==Traits==
 
==Traits==
 
===Dwarven Traits===
 
===Dwarven Traits===
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* '''Dwarven Resilience:''' Advantage on saves against poison. Resistance to poison damage.
 
* '''Dwarven Resilience:''' Advantage on saves against poison. Resistance to poison damage.
 
* '''Dwarven Combat Training:''' Proficiency with axes and hammers
 
* '''Dwarven Combat Training:''' Proficiency with axes and hammers
* '''Tool Proficiency:''' Brewer's supplies
+
* '''Tool Proficiency:''' Smiths Tools
 
* '''Stonecunning:''' Considered proficient in History skill and double Proficiency bonus when making Intelligence (History) tests related to the origin of stonework.
 
* '''Stonecunning:''' Considered proficient in History skill and double Proficiency bonus when making Intelligence (History) tests related to the origin of stonework.
===Druid Traits===
+
 
* '''Druidic:''' Knowledge of the secret language of druids that can be used to leave hidden messages. DC 15 Wisdom (Perception) check to notice such messages, but cannot decipher them without magic.
+
===Paladin Traits Traits===
* '''Spellcasting:''' ''DC 12, +4 • 2 Cantrips • Spells/Day: 3''
+
* '''Divine Sense:''' 3/Long Rest, Detect Celestial, Fiend, Undead within 60 feet so long as not within total cover.  
* '''Spells Prepared:''' 4/4
+
* '''Lay on Hands:''' 25 HP/ Long Rest, Expend 5 HP to cure Disease or Neutralize poison.
** ''Cantrips:'' spare the dying, shape water
+
* '''Great Weapon Fighting''' Reroll 1's and 2's for Weapon Attacks.
** ''First Level:'' absorb elements, create/destroy water, cure wounds, speak with animals
+
* '''Divine Smite:'''
* '''Ritual Casting:''' May cast a druid spell as a ritual if that spell has the ritual tag and the spell is prepared.
+
* '''Divine Health:'''
* '''Wildshape:''' ''2 per long or short rest''. May assume the shape of an animal of up to CR 1/4 with no flying or swimming speed. May remain in form for up to (half druid level) hours. Bonus action to revert to normal form or if rendered unconscious, animal form drops to 0 hit points, etc.
+
* '''Extra Attack: ''' Two attacks with Attack action.  
** ''Known Beast Shapes:'' Badger, boar, rat
+
 
===Circle of the Fountain Traits===
+
===Oath of Vengeance Traits===
* '''Additional Cantrips:''' Gain ''spare the dying'' and ''shape water'' cantrips.
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* '''Channel Divinity:''' 1/Rest
* '''Enchant Water:''' When preparing spells after a long rest, may choose to expend any amount of spell slots to enchant vials of water with healing magic.
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** '''Abjure Enemy:''' Spend action to make one creature make wisdom save or be Frightened.  
** Drinking the water restores 1d8 per spell level invested, plus Wisdom modifier in hit points.
+
** '''Vow on Enmity:''' Bonus action, Gain Advantadge to strike that creature for 1 minute
** When healed by an enchanted vial, considered to have been healed by a spell cast by me.
+
 
** When taking a long rest, all enchanted vials lose their magical properties and become water again.
+
=== Tenets of Vengeance ===
===Hermit Traits===
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* Fight the Greater Evil
* '''Discovery:''' ''The Silver Spring''. xx
+
* No Mercy for the Wicked
 +
* By any Means Necessary
 +
* Restitution
 +
 
 
==Feats==
 
==Feats==
x
+
* '''Sentinel:'''
 +
** When you hit a creature with an opportunity attack it's movement is reduced to 0.
 +
** Creatures within 5 feet provoke opportunity attacks when they take the Disengage Action.
 +
** Creatures within 5 feet provoke opportunity attacks when they attack characters other then me.
 +
 
 +
==Spells==
 +
''1st: 4, 2nd: 2''
 +
 
 +
=== Prepared Spells ===
 +
''' Oath Spells '''
 +
* Bane
 +
* Hunters Mark
 +
* Hold Person
 +
* Misty Step
 +
 
 +
''' Prepared Spells '''
 +
* Bless
 +
* Shield of Faith
 +
* Magic Weapon
 +
* Find Steed
 +
 
 
==Resources==
 
==Resources==
* '''Coins:''' x cp • x sp • x ep • x gp • x pp • Other coins: x
+
* '''Coins:''' 347 cp • 194 sp • x ep • 66 gp • 1 pp • Other coins: x
 
* '''Gems:''' x
 
* '''Gems:''' x
 
===Magic Items===
 
===Magic Items===
* x
+
* Potion of Healingx1
 +
 
 
==Equipment==
 
==Equipment==
 
===Carried Equipment===
 
===Carried Equipment===
 +
* '''Weapons:''' Maul, Battle Axe, Javelin x5, Shield
 
* '''In Hand:''' x
 
* '''In Hand:''' x
* '''Worn:''' x
+
* '''Worn:''' Splint Mail, Ironguard Uniform, a horn with which to summon help, Holy Symbol
* '''Belt:''' x
+
* '''Belt:''' a set of manacles, Pouch, Chalk(3 Pieces)
* '''Backpack:''' x
+
* '''Backpack:''' Explorers Pack(Bedroll, Mess kit, tinderbox, torches(10), rations(10 days), waterskin, 50 ft Rope), Smith's Tools, Crowbar, Grappling Hook, Pitons(10), Climber's Kit, Shovel, Iron Spikes(8), Marble
 +
 
 
===Stored Equipment===
 
===Stored Equipment===
 
* x
 
* x

Latest revision as of 21:18, 16 October 2017

Karzain
Race: Shield Dwarf, Class: Paladin (Oath of Vengeance) 5
Background: City Watch, Alignment: Neutral Good
Patron Deity: Clangeddin Silverbeard and Haela Brightaxe
Factions: None
Ability Scores
Strength 16 (+3), Dexterity 8 (-1), Constitution 16 (+3);
Intelligence 10 (0), Wisdom 12 (+1), Charisma 14 (+2)
Proficiencies
Bonus: +3
Saving Throws: Wisdom & Charisma
Skills: Religion, Intimidation, Athletics, Insight
Tools: Smithing
Languages: Common, Dethek, Chondathan, Jotun, Daraktan
Armor: All Armor, Shields
Weapons: Simple Weapons, Martial Weapons
Traits
Darkvision 60ft, Dwarven Resilience, Dwarven Combat Training, Tool Proficiency, Stonecunning • 
Feats
None
Combat
Attacks:Maul: +6, 2d6+3, Heavy, Two-Handed
Battleaxe: +6, 1d8+3, Versatile(1d10)
Javelin: +6, 1d6+3, Thrown
Armor Class: AC 17 (Splint), 19 (Splint + Shield), Initiative: -1, Speed: 25 ft
Hit Points: 54, Hit Dice: 5d10
Social
Personality Traits: I will show no fear before my foes.
Ideals: Battle is the Anvil of the Dwarven People
Bonds: Dwarves, Protectiveness of Orphans
Flaws: I don't like the outdoors, there is too much open space to watch:

Sound the horn and call the cry, How Many of Them Can We Make Die! -March Of Cambreadth, Heather Alexander

Traits

Dwarven Traits

  • Darkvision: 60ft
  • Dwarven Armor Training: Proficiency with light and medium armor
  • Dwarven Resilience: Advantage on saves against poison. Resistance to poison damage.
  • Dwarven Combat Training: Proficiency with axes and hammers
  • Tool Proficiency: Smiths Tools
  • Stonecunning: Considered proficient in History skill and double Proficiency bonus when making Intelligence (History) tests related to the origin of stonework.

Paladin Traits Traits

  • Divine Sense: 3/Long Rest, Detect Celestial, Fiend, Undead within 60 feet so long as not within total cover.
  • Lay on Hands: 25 HP/ Long Rest, Expend 5 HP to cure Disease or Neutralize poison.
  • Great Weapon Fighting Reroll 1's and 2's for Weapon Attacks.
  • Divine Smite:
  • Divine Health:
  • Extra Attack: Two attacks with Attack action.

Oath of Vengeance Traits

  • Channel Divinity: 1/Rest
    • Abjure Enemy: Spend action to make one creature make wisdom save or be Frightened.
    • Vow on Enmity: Bonus action, Gain Advantadge to strike that creature for 1 minute

Tenets of Vengeance

  • Fight the Greater Evil
  • No Mercy for the Wicked
  • By any Means Necessary
  • Restitution

Feats

  • Sentinel:
    • When you hit a creature with an opportunity attack it's movement is reduced to 0.
    • Creatures within 5 feet provoke opportunity attacks when they take the Disengage Action.
    • Creatures within 5 feet provoke opportunity attacks when they attack characters other then me.

Spells

1st: 4, 2nd: 2

Prepared Spells

Oath Spells

  • Bane
  • Hunters Mark
  • Hold Person
  • Misty Step

Prepared Spells

  • Bless
  • Shield of Faith
  • Magic Weapon
  • Find Steed

Resources

  • Coins: 347 cp • 194 sp • x ep • 66 gp • 1 pp • Other coins: x
  • Gems: x

Magic Items

  • Potion of Healingx1

Equipment

Carried Equipment

  • Weapons: Maul, Battle Axe, Javelin x5, Shield
  • In Hand: x
  • Worn: Splint Mail, Ironguard Uniform, a horn with which to summon help, Holy Symbol
  • Belt: a set of manacles, Pouch, Chalk(3 Pieces)
  • Backpack: Explorers Pack(Bedroll, Mess kit, tinderbox, torches(10), rations(10 days), waterskin, 50 ft Rope), Smith's Tools, Crowbar, Grappling Hook, Pitons(10), Climber's Kit, Shovel, Iron Spikes(8), Marble

Stored Equipment

  • x

Lifestyle

  • xxx: (x gp/day). x

Origin

  • x

Important Individuals

  • x