Karzain

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Karzain
Race: Shield Dwarf, Class: Paladin (Oath of Vengeance)
Background: City Watch, Alignment: Neutral Good
Patron Deity: Clangeddin SIlverbeard and Haela Brightaxe
Factions: None
Ability Scores
Strength 16 (+3), Dexterity 8 (-1), Constitution 16 (+3);
Intelligence 10 (0), Wisdom 12 (+1), Charisma 14 (+2)
Proficiencies
Bonus: +2
Saving Throws: Wisdom & Charisma
Skills: Religion, Persuasion, Athletics, Insight
Tools: Smithing
Languages: Back, Back,
Armor: All Armor, Shields
Weapons: Simple Weapons, Martial Weapons
Traits
Darkvision 60ft, Dwarven Resilience, Dwarven Combat Training, Tool Proficiency, Stonecunning • 
Feats
FEATS
Combat
Attacks:Maul: +5, 2d6+3, Heavy, Two-Handed
Battleaxe: +5, 1d8+3, Versatile(1d10)
Javelin: +5, 1d6+3, Thrown
Armor Class: AC, Initiative: +INIT, Speed: 25 ft
Hit Points: XXX, Hit Dice: 3d10
Social
Personality Traits: I feel tremendous empathy for all who suffer
Ideals: XXX:
Bonds: XXX:
Flaws: XXX:

Sound the horn and call the cry, How Many of Them Can We Make Die! -March Of Cambreadth, Heather Alexander

Traits

Dwarven Traits

  • Darkvision: 60ft
  • Dwarven Armor Training: Proficiency with light and medium armor
  • Dwarven Resilience: Advantage on saves against poison. Resistance to poison damage.
  • Dwarven Combat Training: Proficiency with axes and hammers
  • Tool Proficiency: Smiths Tools
  • Stonecunning: Considered proficient in History skill and double Proficiency bonus when making Intelligence (History) tests related to the origin of stonework.

Paladin Traits Traits

  • Divine Sense: 3/Long Rest
  • Lay on Hands: 15 HP/ Long Rest, Expend 5 HP to cure Disease or Neutralize poison.
  • Great Weapon Fighting Reroll 1's and 2's for Weapon Attacks.
  • Divine Smite:
  • Divine Health:

Oath of Vengeance Traits

  • Channel Divinity: 1/Rest
    • Abjure Enemy:
    • Vow on Enmity:

Feats

x


Spells

Prepared Spells

Oath Spells

  • Bane
  • Hunters Mark

Prepared Spells

  • Spell Slot
  • Spell Slot
  • Spell SLot

Resources

  • Coins: x cp • x sp • x ep • 10 gp • x pp • Other coins: x
  • Gems: x

Magic Items

  • x

Equipment

Carried Equipment

  • Weapons: Maul, Battle Axe, Javelin x5,
  • In Hand: x
  • Worn: uniform in the style of your unit and indicative of your rank, a horn with which to summon help, Chain Mail, Holy Symbol
  • Belt: a set of manacles, Pouch
  • Backpack: Explorers Pack

Stored Equipment

  • x

Lifestyle

  • xxx: (x gp/day). x

Origin

  • x

Important Individuals

  • x