Koth Vulk'lya

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Koth Vulk'lya
Koth.jpg
Species: Bothan • Career: Smuggler • Specializations: Scoundrel
Motivation: Freedom/Beating the Odds • Obligations: Betrayal: 10
Credits: 0
Characteristics
Brawn 1 Agility 4 Intellect 2
Cunning 3 Willpower 2 Presence 2
Skills
General Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Astrogation (Int) - Spacer2.jpg Athletics (Brn) -
Charm (Prs) - * Spacer2.jpg Coercion (Will) -
Computers (Int) - Spacer2.jpg Cool (Prs) 2*
Coordination (Agl) 1 * Spacer2.jpg Deception (Cun) 2*
Discipline (Will) - Spacer2.jpg Leadership (Prs) -
Mechanics (Int) - Spacer2.jpg Medicine (Int) -
Negotiation (Prs) - Spacer2.jpg Perception (Cun) 1*
Pilot:Planetary (Agl) - Spacer2.jpg Pilot:Space (Agl) 2*
Resilience (Brn) - Spacer2.jpg Skullduggery (Cun) 2*
Stealth (Agl) - Spacer2.jpg Streetwise (Cun) 3*
Survival (Cun) - Spacer2.jpg Vigilance (Will) 1*
Combat Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Brawl (Brn) - Spacer2.jpg Gunnery (Agl) -
Lightsaber (Brn) - Spacer2.jpg Melee (Brn) -
Ranged:Light (Agl) 1* Spacer2.jpg Ranged:Heavy (Agl) -
Knowledge Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Core Worlds (Int) - Spacer2.jpg Education (Int) -
Lore (Int) - Spacer2.jpg Outer Rim (Int) -
Underworld (Int) 2* Spacer2.jpg Warfare (Int) -
Xenology (Int) - Spacer2.jpg
Talents
xxx: Talents Go Here
The Force
Force Rating: -
Force Powers: None
Combat
Soak: 1 (2) • Armor: Heavy Clothin
Ranged Defense: 1 • Melee Defense: 0
Wound Threshold: 14 • Strain Threshold: 13
Weapons
Experience Points
Earned: 290 (Racial 105 • Current Game 185)
Spent Experience
240 (Remaing: 50)

Background

  • He used to be an intelligence agent for his Family.
  • Koth has always had a severe gambling problem.
  • Koth
  • Family
    • Ota Vulk'lya

Talents

  • Convincing Demeanor (2 Ranks) - Remove 2 Setback Dice from Deception of Skulduggery checks.
  • Black Market Contacts (1 Rank) - When purchasing Illegal Goods may reduce RarityPer Rank of Black Market Contacts, Increasing Cost by 50 Percent of Base Cost Per Reduction.
  • Quick Draw - Once per Round, draw or Holster a weapon or accessible item as an Incidental.
  • Rapid Reaction (1 Rank) - Suffer a number of Strain to add an Equal number of Successes to Initiative checks. Strain cannot exceed ranks in rapid reaction.
  • Quick Strike (1 Rank) - Add 1 Boost die Per Rank of Quick Strike to Combat Checks against targets that have not acted yet this encounter.
  • Hidden Storage (1 Rank) - Any large equipment, vehicle, or droid that the character owns has one or more hidden compartments for smuggling appropriately sized gear. The number of compartments is up to the player, but cannot be enough to hold a total encumbrance value of items more than the character's ranks in Hidden Storage. The size of the compartments are proportional to the size of the vehicle or droid in question. Most humanoid droids can only hold items equivalent in size to a one-handed weapon, whereas a silhouette 4 starship could conceal humanoids within its compartments. Any checks to detect these compartments have a Formidable [4) 4) • • • ) difficulty.
  • Side Step (2 Rank) - Once per round on the character's turn, the character may perform a Side Step maneuver to try to avoid incoming ranged attacks. He then suffers a number of strain no greater than his ranks in Side Step. Until the start of the character's next turn, upgrade the difficulty of all ranged combat checks targeting the character a number of times equal to the strain suffered by the character.
  • Toughened (1 rank) - +2 Wounds per Rank.
  • Dedication (1 Rank) - +1 Agility
  • Full Throttle Talent (1 Rank) - 5
  • Skilled Jockey (1 Rank) - 10

Weapons & Gear

Encumbrance: 4/6

  • Heavy Blaster Pistol (Dam 7, Crit 3, Medium Range, Encum 2, Stun Setting, 2 Hard Points)
  • Heavy Clothing, Encum 1
  • Commlink (handheld)
  • Sabacc Deck
  • Smugglers Trenchcoat (Def 1, Soak 1, Encum 3) - Checks made to find anything hidden within a smuggler’s trenchcoat while it is being worn are opposed by the Skulduggery of the wearer. The coat can conceal up to 2 encumbrance worth of items.
  • Lockpicking Tools (Encum 1) - All roll to bypass mechanical locks.
  • ELectronic Lock Breaker (Encum 1) - Allow roll on Electronic locks.
  • The Lucky Break - YT-1000 Freighter

NPC's

  • Ota Vulk'lya
    • 2nd Cousin
    • First encountered during Chapter 2, the Spice Lord Heist. He cut a deal with Koth where he agreed to not tell the Clan and Family where Koth was if Koth would provide him exclusive access to the data from the Drug Lords data system. Koth handed over a chip containing the unbroken encrypted data.

Experience Expenditures

Total Spent: 135

  • Knowledge Underworld 2 - 10
  • Side Step 1 - 15
  • Streetwise 3 - 15
  • Side Step 2 - 20
  • Coordination 1 - 5
  • Cool 1- 5
  • Toughened - 20
  • Dedication (+1 Agility) - 25
  • Cool 2 - 10
  • Pilot (Space) 2 - 10
  • Pilot Talent Tree- 20
  • Full Throttle Talent (c1r1) - 5
  • Skilled Jockey (c1r2) - 10
  • Gunnery 1 - 5