Difference between revisions of "Liminal Shattered Timeline"

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|9=[[Liminal_Shattered_Timeline#Waking_In_Irons|Waking In Irons]] (Chapter 1)
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|9=[[Liminal_Shattered_Timeline#Waking_In_Irons|Waking In Irons]]
|10=[[Liminal_Shattered_Timeline#In_the_Accord|In the Accord]] (Chapter 1)
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|10=[[Liminal_Shattered_Timeline#In_the_Accord|In the Accord]]
 
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==Waking in Irons==
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==Chapter One==
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===Waking in Irons===
 
'''Session One: 01/02/2015'''<br>
 
'''Session One: 01/02/2015'''<br>
 
* The PCs wake in a series of cells, the prisoners of a mind flayer and its two twisted minions. They introduce themselves to one another and immediately begin concocting a plan to escape.
 
* The PCs wake in a series of cells, the prisoners of a mind flayer and its two twisted minions. They introduce themselves to one another and immediately begin concocting a plan to escape.

Revision as of 08:42, 11 January 2015

Springfall
866 AF
Crownday
Sunday
Hearthday
Coinsday
Stavesday
Tomesday
Seaday
Cupsday
Landsday
Moonday
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Waking In Irons
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In the Accord
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Chapter One

Waking in Irons

Session One: 01/02/2015

  • The PCs wake in a series of cells, the prisoners of a mind flayer and its two twisted minions. They introduce themselves to one another and immediately begin concocting a plan to escape.
    • The mind flayer tells them they are to be sacrificed in some kind of ritual.
  • They break out, nearly killing their mind flayer captor, who escapes.
  • In their attempt to escape, they find themselves facing another mind flayer. He is attacked by a great wolf, and a pair of strangers - a dwarf and a half-elf.
    • The wolf turns out to be Silvestre, the Chieftain of the Moon of the Shifter Tribes in the Delannwood. He reassures them that he is there to get them out.
  • Allies from the history of the Company of the Rose & Thorn shield their escape, battling the aberrations while they flee for the boats.
    • They discover they are in the Citadel of the Accord in the ruins of Liminal.
  • The PCs are directed into a small boat, and pointed toward the Temple of the Crossroads, across the water, where escape awaits them. The boat is too small for their rescuers to accompany them, so they go forth alone.
  • Over the water, they are attacked by a grell.
  • Arriving at the temple, they find corpses where defenders should be. Inside the temple, the remains of a portal lie smouldering, and the dragonborn and elven defenders of that portal are hard-pressed by four gricks and a beholder.
    • The elf cries to them to flee just before the beholder disintegrates her with an eyebeam.
  • The PCs flee into the dark ruins.

In the Accord

Session Two: 01/09/2015

  • x