Magic in Ambria

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Magic Overview

Principals of magic

  • The strength of magic changes over time.
  • Magic is hereditary.
  • Some Magic can be corrupting, and this corruption can on occasion be detected.
  • Ritual Magic is expensive in terms of time and other resources.

The Morning Lords

  • Quality: Blood of Morning -


Fire Shaping

  • Resistance to Fire/heat - i.e. Blood of Valyria.
  • Flaming Blade
  • Conjure Fire.

Air Shaping

  • X
  • y
  • Z


Earth Shaping

  • Increase your Health by +2. In addition, whenever you test Endurance, add +2 to the test result.
  • y
  • Z

Water Shaping

  • X
  • y
  • Z

Flesh shaping

  • X
  • Change appearance and body features.
  • limited magical healing

Beast Touched

  • Animal Cohort
  • Warg Dreams
  • Warg - Consider combining Warg and Warg Dreams
  • Skinchanger

Mind Shaping

  • X
  • y
  • Z

Ritual Magic

Alchemy

The Iron Rites