Malenta Elubis

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Questionnaire

  • Race -
  • Class (and intended sub-class if known) -
  • Origin/Background -
  • Faith -
  • A story behind your freebie Skill Feat and masterwork tools -
  • Family -
  • History -
    • Any sailing experience (not required)? -
    • Who among the PC's did you know prior to the Initiative and how? -
  • Minimum of one other PC.
    • How/why did you find and join the Initiative or how/why did they find and recruit you? -
  • Or did a PC recruit you?
  • Any prior affiliations? -
    • Arcane schools or organizations, religious groups, knighthoods, nobles/patron groups, Evemwyr, guilds, Runners, gangs, Sages, thieves guilds or conspirators, Darshinian traders, Society of Dawnshire Horse Breeders, bardic colleges, etc.
  • Ideals -
  • Bonds -
  • Flaws -
  • Do you have a secret? -
  • A story behind one of your starter magic items -
  • The story about your sentimental Item/Trinket (non-magic) -
  • Do you have any allergies to cats, drakes or kobolds? If yes, you may be disqualified for this mission.

Patron: The Archmages

The ancient Archmages of Malixia (you can hear the capital-A if you focus) interwove their power into the fabric of their world so tightly that some vestige of them continues to exist even centuries after their destruction. At least as far as she knows, Malenta Elubis is the first to find a way to tap into this remnant of power – though where one has done it, others are certain to follow.

Expanded Spell List

1st-level Archmages feature
The Archmages let you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

  • 1st: magic missile, shield
  • 2nd: arcane lock, magic weapon
  • 3rd: fireball, glyph of warding
  • 4th: arcane eye, ice storm
  • 5th: cloudkill, legend lore

Arcane Inquiry

1st-level Archmages feature
Your patrons lend you their arcane insights as a matter of course. You can cast detect magic at will. Additionally, you can cast identify as a ritual, though you do require the normal material components to do so.

Peruse the Ancient Grimoires

1st-level Archmages feature
As you dream, the pages of ancient spellbooks are laid open for your study. You know one additional cantrip, and you may choose cantrips from the warlock or wizard spell lists.

Upon completing a short rest, you may select one of your cantrips and exchange it for another cantrip from the warlock or wizard spell lists.

Upon completing a long rest, you may select one of your warlock spells and exchange it for another warlock spell of equal level. This substitution lasts until you complete another long rest.

Eldritch Mentors

6th-level Archmages feature
As you dream, the Archmages themselves come to whisper arcane secrets to you. When using your Peruse the Ancient Grimoires ability, you may now choose spells from the wizard spell list of up to one level lower than spells you have access to.

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6th-level Archmages feature
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10th-level Archmages feature
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14th-level Archmages feature
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