Difference between revisions of "Maple Shade Practical Beats Log"

From OakthorneWiki
Jump to navigationJump to search
Line 2: Line 2:
 
<br>
 
<br>
 
<br>
 
<br>
<div style="float: right; border: 0px black solid; margin: 0px; padding: 0px;">
+
<div style="align: right; border: 0px black solid; margin: 0px; padding: 0px;">
 
{| class="wikitable" style="margin: 1em auto 1em auto;"
 
{| class="wikitable" style="margin: 1em auto 1em auto;"
 
|<div style="text-align: center">'''Practical Beats & Willpower'''</div>  
 
|<div style="text-align: center">'''Practical Beats & Willpower'''</div>  

Revision as of 03:12, 15 July 2018

Current Total: 18

Practical Beats & Willpower
• Once per scene, a hunter who is on the Hunt can Risk Willpower.

• A hunter may also spend a Practical Beat to attempt to recover Willpower. Once this is spent, the player rolls the character's Resolve + Composure, with no modifiers whatsoever. The hunter regains a number of Willpower points equal to the successes rolled, minimum 1.

6/22 Game
+5 Hunters present (Rose, Lucas, Matthew, Carol, and Harry)
+3 Dramatic Failures (Carol, Lucas, Harry)
+1 Exceptional Success (Matthew)
+1 Monster power display (Flame Strike on Noelle)
+1 Saved Noelle's Life
+1 Drove Natalie's Ghost off
12 Practical beats ending

6/29 Game
12 Practical beats starting
-10 Practical beats for 2 Practical Experience to purchase Warding Tactic
2 Practical beats ending

7/6 Game
2 Practical beats starting
+4 for Warding ritual
6 Practical beats ending

7/13 Game
6 Practical beats starting
+3 for Risking Willpower (Rose successfully, Lucas unsuccessfully)
+4 Hunters present (Rose, Lucas, Matthew, and Carol)
+1 Exceptional successes (Rose)
+2 Dramatic failures (Rose, Lucas)
+1 Monster power display (Psychic attack on Sergio)
+1 Driving off the monsters
18 Practical beats ending