Difference between revisions of "Maple Shade Practical Beats Log"

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(New page: '''6/22 Game''' <br> +5 Hunters present (Rose, Lucas, Matthew, Carol, and Harry)<br> +3 Dramatic Failures (Carol, Lucas, Harry)<br> +1 Exceptional Success (Matthew)<br> +1 Monster power di...)
 
 
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'''6/22 Game''' <br>
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<span style="font-size:180%"><b>Current Total:</b> 2</span>
+5 Hunters present (Rose, Lucas, Matthew, Carol, and Harry)<br>
 
+3 Dramatic Failures (Carol, Lucas, Harry)<br>
 
+1 Exceptional Success (Matthew)<br>
 
+1 Monster power display (Flame Strike on Noelle)<br>
 
+1 Saved Noelle's Life<br>
 
<u>+1 Drove Natalie's Ghost off</u><br>
 
12 Practical beats<br>
 
 
<br>
 
<br>
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<br>
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 +
<div style="float: right; width: 350px; border: 1px black solid; margin: 1px; padding: 1px;">
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===Practical Beats & Willpower===
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* Once per scene, a hunter who is on the Hunt can '''[[Hunter Risking Willpower|Risk Willpower]]'''.
 +
* A hunter may also spend a Practical Beat to attempt to '''recover Willpower'''.
 +
** Once this is spent, the player rolls the character's Resolve + Composure, with no modifiers whatsoever.
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** The hunter regains a number of Willpower points equal to the successes rolled, minimum 1.
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</div>
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{|
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|valign="top" width="30%"|
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'''xx/xx Game''' <br>
 +
xx
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<br>
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|valign="top" width="5%"|
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|valign="top" width="30%"|
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'''xx/xx Game'''<br>
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xx
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|}
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<br>
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'''[[Maple_Shade_Practical_Beats_Log-S1|Season One Practical Beats Log]]'''

Latest revision as of 02:20, 18 May 2020

Current Total: 2

Practical Beats & Willpower

  • Once per scene, a hunter who is on the Hunt can Risk Willpower.
  • A hunter may also spend a Practical Beat to attempt to recover Willpower.
    • Once this is spent, the player rolls the character's Resolve + Composure, with no modifiers whatsoever.
    • The hunter regains a number of Willpower points equal to the successes rolled, minimum 1.

xx/xx Game
xx

xx/xx Game
xx


Season One Practical Beats Log