Monument

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Bridges of Monument

Population: 80,000
Monument is a city partially built into the edges of a small river valley/Canyon coming out of a mountain range. The sides of the Monument canyon have been elaborately carved in the images of the gods. Hundreds of divinities are depicted on the towering cliffs. The Isig river winds it's way through the valley, this close to it's headwaters, it is borh small and fast. A large wall has been built blocking the mouth of the Monument Canyon. Two gates go through the wall, one on either side of the river Isig, the River itself is sealed by a large iron grate.
Monument is built on a series of Terraces leading up the valley, these terraces are connected by a network of broad stone ramps and steep stairs leading up to the next level. Many buildings built close to a higher Terrace will have an arching bridge that leads further upwards. Each Terrace belong to a specific class of person, while not a true caste system, the weight of tradition and expectation keeps individuals living on the appropriate Terrace.

Terrace of the Soaring Spires

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The Terrace of Soaring Spires is home to the Royal Palace and other Governmental Buildings, and is the smallest of the Terraces.

  • Royal Palace (A1): Core of First age construction, many modern additions built on to it.
  • Jarlhall (A2): Great meeting hall of the Council of Jarls, with bridges that connect to it from the Royal Palace.
  • A Pilgrimage trail leads up from this terrace along the river.

Terrace of the Gracious Servants

Priest's Terrace

  • The River Garden: A vast public green, the care of which is provided jointly by all the monasteries and abbeys of this Terrace.
  • Garden of Pavilions: A long, narrow park of green, with stone pavilions along the edge of the Terrace, providing an incredible view of the city.
  • Abbey of the Gleaming Edge (B1): Monastery of monks who specialize in the Single Point Shining in the Void style of martial arts. Home monastery of Soaring Hymn.
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Terrace of the Sublime Gardens

This terrace is home to the Nobility, filled with Elaborate townhouses and a few estates.

  • The Western Garden(C1): A garden that is open to the public for recreation that serves as a venue for various forms of entertainments. The grounds are dominated by a large garden of ornamental plants, mostly of local origin, but many having been imported from other regions, including a great deal of Western flora housed within a glass paned structure. There are numerous paths leading through the gardens for people to wander and admire the plants and various art and statues that have been placed about the grounds.

At the heart of the gardens is a tall wooden structure that is open on one side, exposing a large stage and seating surrounded by the garden, where various theatrical and musical performances are held. On the other side of the structure there is a hall that contains a small menagerie of exotic animals. There are two small structures located in the gardens; one is a small personal garden with high floral hedges providing privacy. Within this small circle is a pond flanked my two small pavilions with a few tables and chairs. This area is typically open to the public, except for when private parties reserve it. The other structure is a two storied tea house with a small central garden that is open to the sky, so that customers may remain dry and enjoy their leisure while watching the rainfall upon the garden within. The owner and proprietor of the Western Garden is a portly man dominated by a mustache like that of a walrus, calling himself Starfish, a Westerner who had arrived some years ago and settled in Svartsten with the intention of opening a tea house.

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Terrace of the Master Carvers

Builders Terrace • Traditional Home to Stone Masons and Miners • General Craftsman and other Educated Worker District

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  • The Guild Towers (D8): A gathering of fine elaborately-wrought towers, with wide corridor-bridges that connect them (the lowest of which is three stories off the ground), the Towers are intended to be an ostentatious reminder to everyone in this district just who provides prosperity for the nation of Svartsten. The towers are expected to be communal Guilds property, providing offices and meeting rooms for the most important Guildsfolk in town.
  • The Smith-Hall of Jod (D9): Though he, as a successful smith, maintains a large foundry of workers down in the Smokes, the master Guild craftsman maintains this prestigious workshop at the foot of the Guild Towers as his private retreat.
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Terrace of the Wanderers

Merchants and Visitors Terrace • Active blue light district • Extensive warehouses

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Terrace of the Perfumed Clouds

Makers Terrace • Nicknamed "The Smokes" • Crammed housing • Effectively the Poor Quarter

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Out Wall

Outside the city walls • Spreads out to include Farms • Some slums, mostly wooden construction • A few small docks are on the river, but they are mostly for small boats and a ferry.

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