Neona's Mentorship

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These are the topics Neona is willing to teach the PCs.

Spirit Lore

Research Topics + Skill (Occult)

  • She provides a very basic rundown of how spirits are organized. She grants auto successes on the following Research topics:
  • PCs may use this education as justification for purchasing an additional dot of Occult.

Rites

Merit: Rites • to •••••

  • Neona has extensive knowledge of Rites (••••), acting as Crater Lake Pack's ritemistress. She has an extensive body of knowledge regarding them.
  • You gain one free rite when you buy a dot in Rites. The rating of the Rite is equal to the level you just gained.
  • New Rites cost 1 Experience thereafter, as long as you know more Rites of the lower level than Rites of the level you are purchasing. Otherwise, it costs a number of Experiences equal to the rating of the Rite in question.
  • Rites • that Neona can teach:
    • Banish (•): A rite used to banish spirits back across the Gauntlet, casting them out of the physical world and back into Shadow.
    • Center (•): A rite used to allow the ritualist to focus on spiritual matters, improving her ability as a ritualist.
    • Consecrate Space (•): A rite used to prepare a physical environment to act as the setting for a ritual.
    • Harness the Cycle (•): A rite used at the turning of the seasons to harvest Essence from the cycle of the year.
    • Taste of the Ancestors (•): A rite used to determine if someone's lineage includes werewolf blood and how far back that might go.
    • Totemic Empowerment (•): Used only by a pack with a totem, it turns a pack-member into a vessel for the totem's power.

First Tongue

Merit: First Tongue • to •••••

  • Neonah is quite experienced with the First Tongue, having •••• in the Merit.

Gifts

○ Gifts: She explains that as being of part-spirit, they can learn certain spiritual "tricks" from spirits. § These are called "Gifts," and though both the Cult of the Moon and the Spirit Lodges teach unique ones, there are some Gifts that are simply part of their legacy as werewolves, and can be learned simply through undertaking either Vision Quests, or Sacred Hunts. § There are three categories: Gifts of Change (a legacy of their mastery over their shapechanging ability), Gifts of Hunting (a measure of their connection with their primal spirits), and Gifts of Pack (a measure of how connected they are to their pack). ○ Lodges: The lodges are semi-secret societies within larger werewolf society. § They often have specific esoteric, spiritual goals, intended to draw them closer to specific goals or philosophies. § Each one is aligned with a specific Nation of spirits, and often focuses their interest down to a small part of that Nation. § They all teach unique Gifts and Rites that come from those esoteric pursuits. ○ Cults of the Moon: The closest thing that werewolves have to a native religion, it is actually a group of five cults, each with their own rites and mysteries. § They also teach werewolves how to create Balance within themselves, finding the point between Wolf and Man, rather than slowly watching their sanity erode as their Feral Wolf tries to take over. § They also teach certain Gifts and Rites within their membership. § They also hold the remnants of old werewolf culture, though how long that goes back, and how legitimately real it actually is is a source of disagreement among their kind. § The practices of the Cults of the Moon can often mitigate or even entirely assuage some of the lunar weaknesses inherent in the Curse. She holds up a bracelet of eight silver beads, which do not seem to burn her.