Difference between revisions of "Robby Blake"

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(New page: Abilities (Base): Strength: 2 Agility: 3 Fighting: 5 Awareness: 3 Stamina: 4 Dexterity: 2 Intellect: 0 Presence: 0 Defense (Base): Dodge: 3 Parry: 5 Fort: 4 Toughness: 4+2 Will: 3 Initiati...)
 
 
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Abilities (Base):
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[[Image:RyanBaehr2.jpg|right|320px]]
Strength: 2 Agility: 3 Fighting: 5 Awareness: 3
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{| align="right"
Stamina: 4 Dexterity: 2 Intellect: 0 Presence: 0
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|+ align="bottom" style="caption-side: bottom" |
Defense (Base):
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|-
Dodge: 3 Parry: 5 Fort: 4 Toughness: 4+2 Will: 3
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|
Initiative (Base): 3
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|-
Speed (Base): 0 (30 ft)
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|}
Offense (Base):  
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==Theme Song==
Unarmed Combat: Hit=+9 | Damage=+2
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<br>
 +
 
 +
==Origin==
 +
 
 +
==Character Profile==
 +
'''Hero:''' Robby Blake<br>
 +
'''Identity:''' "XXX" '''Secret Identity'''<br>
 +
'''Age:''' 16-17 '''Height:''' 5'7"<br>
 +
'''Weight:''' 110 lbs '''Eyes:''' Bright blue  '''Hair:''' Soft Brown<br>
 +
 
 +
'''Complications:'''<br>
 +
* ''Motivation:'' <br>
 +
*''Will banter and nerd out even in battle...life is just too cool!!<br>
 +
 
 +
==All Da Powers==
 +
'''Abilities:'''<br>
 +
Strength: 4 Agility: 8 Fighting: 8 Awareness: 3<br>
 +
Stamina: 5 Dexterity: 2 Intellect: 6 Presence: 0<br>
 +
Cost: 72 pp<br>
 +
 
 +
'''Defense:'''<br>
 +
Dodge: 8 Parry: 8 Fort: 5 Toughness: 7 (5+2) Will: 3
 +
 
 +
'''Initiative: 8'''<br>
 +
Speed: X (X ft)
 +
 
 +
'''Offense:''' <br>
 +
Unarmed Combat: Hit=+X | Damage=+X<br>
 
No ranged
 
No ranged
Advantages:
+
 
Assessment: You’re able to quickly size up an opponent’s combat capabilities. Choose a target you can accurately perceive and have the GM make a secret Insight check for you as a free action, opposed by the target’s Deception check result. If you win, the GM tells you the target’s attack and defense bonuses relative to yours (lower, higher, or equal). With each additional degree of success, you learn one of the target’s bonuses exactly. If you lose the opposed roll, you don’t find out anything. With more than one degree of failure, the GM may lie or otherwise exaggerate the target’s bonuses.
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'''Gadget Ideas:'''<br>
Instant up: You can go from prone to standing as a free action without the need for an Acrobatics skill check.  
+
*'''Sticky Ball Dispenser''' A dispenser that releases "sticky balls" of various sizes that can be thrown and hinder bad guys, if created in their less dense form, "splat" them to a surface to incapacitate them, in their extra dense form they are like hard projectiles that can cause damage
Uncanny Dodge: You are especially attuned to danger. You are not vulnerable when surprised or otherwise caught off-guard. You are still made vulnerable by effects that limit your mobility.  
+
*'''Charged Beam Generator''' This devices on his arms shoot out a narrow beam that can "attach" to almost any surface by charging that surface creating a atomic level bound force which allows our hero to be able to swing, pull, or lower himself from that attached point. The beam can hold an incredible amount of weight but anything crossing the beam will be the new "attach" point (flaw?)
Defensive Roll 2: You receive a bonus to your Toughness equal to your advantage rank, but it is considered an active defense similar to Dodge and Parry, so you lose this bonus whenever you are vulnerable or defenseless. Your total Toughness, including this advantage, is still limited by power level.
+
*'''Zap touch''' This device on his hand can zap and even paralyze anyone he touches when it is activated
Improved Trip: You have no penalty to your attack check to trip an opponent and they do not get the opportunity to trip you. When making a trip attack, make an opposed check of your Acrobatics or Athletics against your opponent’s Acrobatics or Athletics, you choose which your opponent uses to defend, rather than the target choosing.
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*'''Bugs Kicks''' Device on his feet allowing him to jump higher and maneuver easier
Improved Critical 1 (Unarmed): Critical for unarmed attacks is now 19-20
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Skills (Base): Ability+Ranks = Total
+
'''Power ideas:'''<br>
Acrobatics (AGL): 3+2 = 5
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*'''Danger Sense'''
Athletics (STR): 2+2 = 4
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Close Combat (FGT):
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'''Advantages:'''<br>
-Unarmed: 5+4 = 9
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* ''Instant up:'' You can go from prone to standing as a free action without the need for an Acrobatics skill check. <br>
Deception (PRE): 0+0 = 0
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* ''Uncanny Dodge:'' You are especially attuned to danger. You are not vulnerable when surprised or otherwise caught off-guard. You are still made vulnerable by effects that limit your mobility. <br>
Expertise (INT): 0+0 = 0
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* ''Defensive Roll 2:'' You receive a bonus to your Toughness equal to your advantage rank, but it is considered an active defense similar to Dodge and Parry, so you lose this bonus whenever you are vulnerable or defenseless. Your total Toughness, including this advantage, is still limited by power level.<br>
Insight (AWE): 3+0 = 3
+
 
Intimidation (PRE): 0+4 = 4
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'''Skills (Base):''' Ability+Ranks = Total<br>
Investigation (INT): 0+0 = 0
+
Acrobatics (AGL): X+X = X<br>
Perception (AWE): 3+2 = 5
+
Athletics (STR): X+X = X<br>
Persuasion (PRE): 0+0 = 0
+
Close Combat (FGT):<br>
Ranged Combat (DEX): 2+0 = 2
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-Unarmed: X+X = X<br>
Sleight of Hand (DEX): 2+0 = 2
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Deception (PRE): X+X = X<br>
Stealth (AGL): 3+0 = 3
+
Expertise (INT): X+X = X<br>
Technology (INT): 0+0 = 0
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Insight (AWE): X+X = X<br>
Treatment (INT): 0+0 = 0
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Intimidation (PRE): X+X = X<br>
Vehicles (DEX): 2+0 = 2
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Investigation (INT): X+X = X<br>
 +
Perception (AWE): X+X = X<br>
 +
Persuasion (PRE): X+X = X<br>
 +
Ranged Combat (DEX): X+X = X<br>
 +
Sleight of Hand (DEX): X+X = X<br>
 +
Stealth (AGL): X+X = X<br>
 +
Technology (INT): X+X = X<br>
 +
Treatment (INT): X+X = X<br>
 +
Vehicles (DEX): X+X = X<br>

Latest revision as of 17:03, 11 May 2016

RyanBaehr2.jpg

Theme Song


Origin

Character Profile

Hero: Robby Blake
Identity: "XXX" Secret Identity
Age: 16-17 Height: 5'7"
Weight: 110 lbs Eyes: Bright blue Hair: Soft Brown

Complications:

  • Motivation:
  • Will banter and nerd out even in battle...life is just too cool!!

All Da Powers

Abilities:
Strength: 4 Agility: 8 Fighting: 8 Awareness: 3
Stamina: 5 Dexterity: 2 Intellect: 6 Presence: 0
Cost: 72 pp

Defense:
Dodge: 8 Parry: 8 Fort: 5 Toughness: 7 (5+2) Will: 3

Initiative: 8
Speed: X (X ft)

Offense:
Unarmed Combat: Hit=+X | Damage=+X
No ranged

Gadget Ideas:

  • Sticky Ball Dispenser A dispenser that releases "sticky balls" of various sizes that can be thrown and hinder bad guys, if created in their less dense form, "splat" them to a surface to incapacitate them, in their extra dense form they are like hard projectiles that can cause damage
  • Charged Beam Generator This devices on his arms shoot out a narrow beam that can "attach" to almost any surface by charging that surface creating a atomic level bound force which allows our hero to be able to swing, pull, or lower himself from that attached point. The beam can hold an incredible amount of weight but anything crossing the beam will be the new "attach" point (flaw?)
  • Zap touch This device on his hand can zap and even paralyze anyone he touches when it is activated
  • Bugs Kicks Device on his feet allowing him to jump higher and maneuver easier

Power ideas:

  • Danger Sense

Advantages:

  • Instant up: You can go from prone to standing as a free action without the need for an Acrobatics skill check.
  • Uncanny Dodge: You are especially attuned to danger. You are not vulnerable when surprised or otherwise caught off-guard. You are still made vulnerable by effects that limit your mobility.
  • Defensive Roll 2: You receive a bonus to your Toughness equal to your advantage rank, but it is considered an active defense similar to Dodge and Parry, so you lose this bonus whenever you are vulnerable or defenseless. Your total Toughness, including this advantage, is still limited by power level.

Skills (Base): Ability+Ranks = Total
Acrobatics (AGL): X+X = X
Athletics (STR): X+X = X
Close Combat (FGT):
-Unarmed: X+X = X
Deception (PRE): X+X = X
Expertise (INT): X+X = X
Insight (AWE): X+X = X
Intimidation (PRE): X+X = X
Investigation (INT): X+X = X
Perception (AWE): X+X = X
Persuasion (PRE): X+X = X
Ranged Combat (DEX): X+X = X
Sleight of Hand (DEX): X+X = X
Stealth (AGL): X+X = X
Technology (INT): X+X = X
Treatment (INT): X+X = X
Vehicles (DEX): X+X = X