Difference between revisions of "Shailaja"

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=Panacea=
 
=Panacea=
 
''Shailaja XXX • Indian Villager • Power Level 7 (X + X PP)''<br>
 
''Shailaja XXX • Indian Villager • Power Level 7 (X + X PP)''<br>
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* '''Abilities (X PP):''' Strength 2, Stamina 2, Agility 1, Dexterity 1, Fighting 2, Intellect 3, Awareness 4, Presence 5
 
* '''Abilities (X PP):''' Strength 2, Stamina 2, Agility 1, Dexterity 1, Fighting 2, Intellect 3, Awareness 4, Presence 5
 
* '''Initiative:''' +1
 
* '''Initiative:''' +1
* '''Defenses (X PP):''' Dodge 3 (2), Parry 8 (6), Fortitude 3 (1), Toughness 3 (1?), Will 4 (0)
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* '''Defenses (X PP):''' Dodge +3 (2), Parry +8 (6), Fortitude +3 (1), Toughness +3 (1?), Will +4 (0)
* '''Skills (X PP):''' Acrobatics X, Athletics X, Close Combat (X) X, Deception X, Expertise (X) X, Insight X, Intimidation X, Investigation X, Perception X, Persuasion X, Ranged Combat (X) X, Sleight of Hand X, Stealth X, Technology X, Treatment X, Vehicles (X) X
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* '''Skills (X PP):'''  
 +
** Acrobatics -- (0r + 1 Agl)
 +
** Athletics +2 (0r + 2 Str)
 +
** Close Combat (Melee Weapons) +3 (1r + 2 Fgt)
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** Deception +5 (0r + 5 Pre)
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** Expertise: Culture +7 (4r + 3 Int)
 +
** Expertise: Medicine +9 (6r + 3 Int)
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** Expertise: Survival +5 (2r + 3 Int)
 +
** Insight +4 (0r + 4 Awe)
 +
** Intimidation +5 (0r + 5 Pre)
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** Investigation -- (0r + 3 Int)
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** Perception +8 (4r + 4 Awe)
 +
** Persuasion +8 (4r + 4 Awe)
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** Ranged Combat: X +1 (0r + 1 Dex)
 +
** Sleight of Hand -- (0r + 1 Dex)
 +
** Stealth +1 (0r + 1 Agl)
 +
** Technology +4 (1r + 3 Int)
 +
** Treatment +8 (5r + 3 Int)
 +
** Vehicles: Automobiles +2 (1r + 1 Dex)
 +
** Joe's Notes: I combined Hindu Religion and Indian Culture into a single Culture Expertise, since she's clearly interested in learning about cultures she's in, and the previous Expertises felt a little too limited. Etiquette was rolled into Persuasion.
 
* '''Advantages (X PP)'''
 
* '''Advantages (X PP)'''
** ''Combat:'' X
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** ''Combat:'' None
** ''Fortune:'' X
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** ''Fortune:'' Inspire 2, Luck 3
** ''General:'' X
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** ''General:'' Equipment (Pranatech Tablet, Phone, Comm), Instant Up, Thaumaphoros Education 2 (Inspire 2; Leadership +2, TWO MORE SKILL POINTS)
** ''Skill:'' X
+
** ''Skill:'' Attractive 2 (+5 situational bonus), Improvised Tools (Treatment), Languages (Urdu; Hindi, English)
 
* '''Powers (1 PP + 23 PP + X PP + 5 PP):''' X
 
* '''Powers (1 PP + 23 PP + X PP + 5 PP):''' X
 
** '''Healing:''' ''7 ranks''. Healing • Standard action, Close range, Instant, 1 points per rank + 1 points - 7 points. ''Extras:'' Stabilize. ''Flaws:'' Check Required (Treatment DC 17), Limited (Voluntary Subjects only)
 
** '''Healing:''' ''7 ranks''. Healing • Standard action, Close range, Instant, 1 points per rank + 1 points - 7 points. ''Extras:'' Stabilize. ''Flaws:'' Check Required (Treatment DC 17), Limited (Voluntary Subjects only)
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* '''Devices:''' X
 
* '''Devices:''' X
 
* '''Gear:''' X
 
* '''Gear:''' X
* '''Complications:''' X
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* '''Complications:''' Minority in America
 
 
 
 
== '''Advantages''' ==
 
Languages: Hindi, Urdu
 
Thaumaphoros Education (2) (Leadership 2, Inspire 2)
 
Equipment (Tablet, Phone, Comm)
 
 
 
Improvised Tools (1) (Medicine)
 
Attractive (2) (+5 situational bonus)
 
Luck (3)
 
Instant Up (1)
 
 
 
== '''Complications''' ==
 
Prejudice (assumed Islamic, etc)
 
 
 
== '''Skills''' ==
 
Close Combat (Sword) 1 (+3)
 
Expertise
 
  Hindu Religion 2 (+5)
 
  Survival 2 (+6)
 
  Indian Culture 2 (+5)
 
  Etiquette 2 (+)
 
  Medicine 6 (+9)
 
Perception 4 (+8)
 
Persuasion 2 (+7)
 
Technology 1 (+)
 
Treatment 5 (+)
 
Vehicles 1 (+)
 
 
 
  
'''
 
  
 
== Sidekick ==
 
== Sidekick ==
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Perception 5 (+7)
 
Perception 5 (+7)
 
Stealth 8 (2)
 
Stealth 8 (2)
 
 
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Revision as of 15:52, 29 January 2013

priyanka_chopra_image_title_tmbfv.jpg

Panacea

Shailaja XXX • Indian Villager • Power Level 7 (X + X PP)

  • Gender: Female; Age: 17; Height: 5'8"; Weight: 160; Eyes: Black; Hair: Black

Background

Born in a remote village in India, Shailaja was in the first class, and has lived in San Fransisco for two years.

Traits

  • Abilities (X PP): Strength 2, Stamina 2, Agility 1, Dexterity 1, Fighting 2, Intellect 3, Awareness 4, Presence 5
  • Initiative: +1
  • Defenses (X PP): Dodge +3 (2), Parry +8 (6), Fortitude +3 (1), Toughness +3 (1?), Will +4 (0)
  • Skills (X PP):
    • Acrobatics -- (0r + 1 Agl)
    • Athletics +2 (0r + 2 Str)
    • Close Combat (Melee Weapons) +3 (1r + 2 Fgt)
    • Deception +5 (0r + 5 Pre)
    • Expertise: Culture +7 (4r + 3 Int)
    • Expertise: Medicine +9 (6r + 3 Int)
    • Expertise: Survival +5 (2r + 3 Int)
    • Insight +4 (0r + 4 Awe)
    • Intimidation +5 (0r + 5 Pre)
    • Investigation -- (0r + 3 Int)
    • Perception +8 (4r + 4 Awe)
    • Persuasion +8 (4r + 4 Awe)
    • Ranged Combat: X +1 (0r + 1 Dex)
    • Sleight of Hand -- (0r + 1 Dex)
    • Stealth +1 (0r + 1 Agl)
    • Technology +4 (1r + 3 Int)
    • Treatment +8 (5r + 3 Int)
    • Vehicles: Automobiles +2 (1r + 1 Dex)
    • Joe's Notes: I combined Hindu Religion and Indian Culture into a single Culture Expertise, since she's clearly interested in learning about cultures she's in, and the previous Expertises felt a little too limited. Etiquette was rolled into Persuasion.
  • Advantages (X PP)
    • Combat: None
    • Fortune: Inspire 2, Luck 3
    • General: Equipment (Pranatech Tablet, Phone, Comm), Instant Up, Thaumaphoros Education 2 (Inspire 2; Leadership +2, TWO MORE SKILL POINTS)
    • Skill: Attractive 2 (+5 situational bonus), Improvised Tools (Treatment), Languages (Urdu; Hindi, English)
  • Powers (1 PP + 23 PP + X PP + 5 PP): X
    • Healing: 7 ranks. Healing • Standard action, Close range, Instant, 1 points per rank + 1 points - 7 points. Extras: Stabilize. Flaws: Check Required (Treatment DC 17), Limited (Voluntary Subjects only)
    • Vitakinetic Manipulation: 5 ranks. Affliction (Biological Responses) • Standard action, Close range, Instant, 5 point per rank + 3 points - 5 points. Extras: Alternate Effect (2), Cumulative, Extra Condition, Increased Range (Perception), Subtle. Flaws: Check Required (SKILL DC 15), Limited (Humans only)
      • Nausea: Vulnerable + Dazed -> Defenseless + Stunned -> Incapacitated + Paralyzed
      • Pleasure: Entranced + Vulnerable -> Compelled + Disabled -> Incapacitated + Asleep
      • Sleep: Dazed + Fatigued -> Exhausted + Stunned -> Asleep + Controlled
    • XXX: X ranks. Damage (Biological Responses) • Standard action, Close range, Instant, 4 points per rank + 1 point - 5 points. Extras: Area (Burst: 30' radius, Dodge DC 10 + ranks to halve effect rank), Range (Perception), Selective, Subtle. Flaws: Check Required (SKILL DC 15), Limited (human)
    • Asi (Damascene Sword): 6 ranks. Damage (Strength-based Melee) • Standard action, Close range, Instant, 1 point per rank - 1 point. Extras: Linked (Protection). Flaws: Easily Removable (Hand-held Weapon)
      • Asi's Defenses: 6 ranks. Defense (Melee) • No Action, Personal Range, Permanent, 1 point per rank - 1 point. Extras: Linked (Damage). Flaws: Easily Removable (Hand-held Weapon)
  • Devices: X
  • Gear: X
  • Complications: Minority in America


Sidekick

Akbar, Tiger Spirit Guide Sidekick

Abilities

Strength: 5 Agility: 3 Fighting: 4 Awareness: 2 Stamina: 2 Dexterity: 2 Intellect: 4 Presence: 2

Offense

Initiative 1 Unarmed +7 (Dmg 5)

Defense

Dodge 6 Parry 6 Fortitude 6 Toughness 3 Will 4

Powers

Growth 2 (permanent, active, defense) Protection 4 Senses 2 (Low-light, Smel;) Communication Link 2 (telepathy, empathy, affects others, limited: Shailaja, subtle)

Skills

Close Combat: Claws 3 (+7) Perception 5 (+7) Stealth 8 (2)