Difference between revisions of "Shailaja"

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'''Shailaja''', Power Level 7, Indian villager
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=Panacea=
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''Shailaja XXX • Indian Villager • Power Level 7 (X + X PP)''<br>
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* '''Gender:''' Female; '''Age:''' 17; '''Height:''' 5'8"; '''Weight:''' 160; '''Eyes:''' Black; '''Hair:''' Black
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==Background==
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Born in a remote village in India, Shailaja was in the first class, and has lived in San Fransisco for two years.
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==Traits==
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* '''Abilities (40 PP):''' Strength 2, Stamina 2, Agility 1, Dexterity 1, Fighting 2, Intellect 3, Awareness 4, Presence 5
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* '''Initiative:''' +1
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* '''Defenses (9 PP):''' Dodge +3 (2), Parry +8 (6), Fortitude +3 (1), Toughness +2 (0), Will +4 (0)
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* '''Skills (16 PP):'''
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** Acrobatics -- (0r + 1 Agl)
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** Athletics +2 (0r + 2 Str)
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** Close Combat (Melee Weapons) +3 (1r + 2 Fgt)
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** Deception +7 (2r + 5 Pre)
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** Expertise: Culture +7 (4r + 3 Int)
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** Expertise: Medicine +9 (6r + 3 Int)
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** Expertise: Survival +5 (2r + 3 Int)
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** Insight +6 (2r + 4 Awe)
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** Intimidation +7 (2r + 5 Pre)
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** Investigation -- (0r + 3 Int)
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** Perception +8 (4r + 4 Awe)
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** Persuasion +8 (4r + 4 Awe)
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** Ranged Combat: X +1 (0r + 1 Dex)
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** Sleight of Hand -- (0r + 1 Dex)
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** Stealth +1 (0r + 1 Agl)
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** Technology +4 (1r + 3 Int)
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** Treatment +8 (5r + 3 Int)
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** Vehicles: Automobiles +2 (1r + 1 Dex)
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** Joe's Notes: I combined Hindu Religion and Indian Culture into a single Culture Expertise, since she's clearly interested in learning about cultures she's in, and the previous Expertises felt a little too limited. Etiquette was rolled into Persuasion.
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* '''Advantages (12 PP)'''
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** ''Combat:'' None
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** ''Fortune:'' Inspire 3, Leadership, Luck 3
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** ''General:'' Equipment 1 (Pranatech Tablet, Phone, Comm), Instant Up, Thaumaphoros Education 2 (Inspire 3, Leadership)
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** ''Skill:'' Attractive 2 (+5 situational bonus), Improvised Tools (Treatment), Languages 2 (Urdu; Hindi, English)
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* '''Powers (1 PP + 23 PP + X PP + 10 PP):''' X
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** '''Healing:''' ''7 ranks''. Healing • Standard action, Close range, Instant, 1 points per rank + 1 points - 7 points. ''Extras:'' Stabilize. ''Flaws:'' Check Required (Treatment DC 17), Limited (Voluntary Subjects only)
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** '''Vitakinetic Manipulation:''' ''5 ranks''. Affliction (Biological Responses) • Standard action, Close range, Instant, 5 point per rank + 3 points - 5 points. ''Extras:'' Alternate Effect (3), Cumulative, Extra Condition, Increased Range (Perception), Subtle. ''Flaws:'' Check Required (SKILL DC 15), Limited (Humans only)
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*** ''Nausea:'' Vulnerable + Dazed -> Defenseless + Stunned -> Incapacitated + Paralyzed
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*** ''Pleasure:'' Entranced + Vulnerable -> Compelled + Disabled -> Incapacitated + Asleep
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*** ''Sleep:'' Dazed + Fatigued -> Exhausted + Stunned -> Asleep + Controlled
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*** ''Trauma:'' Damage (Biological Responses) • Standard action, Close range, Instant, 4 points per rank + 1 point - 5 points. ''Extras:'' Area (Burst: 30' radius, Dodge DC 10 + ranks to halve effect rank), Improved Range (Perception), Selective, Subtle. ''Flaws:'' Check Required (SKILL DC 15), Limited (human)
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** '''''Asi'' (Damascene Sword):''' ''6 ranks''. Damage (Strength-based Melee) • Standard action, Close range, Instant, 1 point per rank - 1 point. ''Extras:'' Linked (Protection). ''Flaws:'' Easily Removable (Hand-held Weapon)
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*** ''Asi's Defenses:'' ''6 ranks''. Defense (Melee) • No Action, Personal Range, Permanent, 1 point per rank - 1 point. ''Extras:'' Linked (Damage). ''Flaws:'' Easily Removable (Hand-held Weapon)
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* '''Gear:''' Pranatech Devices (Tablet, Phone, Comm)
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* '''Complications:''' Minority in America, Lady with a Tiger
  
Superhero Name: Panacea
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==Akbar==
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''Tiger Spirit Guide Sidekick''
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* '''Abilities (X PP):''' Strength 5, Stamina 2, Agility 3, Dexterity 2, Fighting 4, Intellect 4, Awareness 2, Presence 2
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* '''Initiative:''' +1
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* '''Defenses (X PP):''' Dodge 6, Parry 6, Fortitude 6, Toughness 3, Will 4
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* '''Skills (X PP):'''
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** Close Combat: Unarmed +7 (3r + 4 Fgt)
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** Perception +7 (5r + 2 Awe)
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** Stealth +10 (8r + 2 Agl)
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* '''Powers (X PP):''' X
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** '''Tiger Size:''' ''2 ranks''. Growth • X action, X range, DUR, X points per rank. ''Extras:'' X. ''Flaws:'' X
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** '''Tough Hide:''' ''4 ranks''. Protection • X action, X range, DUR, X points per rank. ''Extras:'' X. ''Flaws:'' X
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** '''Heightened Senses:''' ''2 ranks''. Senses • X action, X range, DUR, X points per rank. ''Extras:'' X. ''Flaws:'' X
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** '''Communication Link:''' ''2 ranks''. Telepathy • X action, X range, DUR, X points per rank. ''Extras:'' X. ''Flaws:'' X
  
Born in a remote village in India, Shailaja was in the first class, and has lived in San Fransisco for two years.
 
  
She is 17 years old. She has the power to heal, and can also control other bodily functions of her friends and foes alike.
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== '''Powers''' ==
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Growth 2 (permanent, active, defense)
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Protection 4
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Senses 2 (Low-light, Smell;)
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Communication Link 2 (telepathy, empathy, affects others, limited: Shailaja, subtle)
  
Concept based off of Piers Anthony's ''Being a Green Mother'' in the Incarnations of Immortality series.
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== '''Skills''' ==
 
 
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Latest revision as of 02:31, 30 January 2013

priyanka_chopra_image_title_tmbfv.jpg

Panacea

Shailaja XXX • Indian Villager • Power Level 7 (X + X PP)

  • Gender: Female; Age: 17; Height: 5'8"; Weight: 160; Eyes: Black; Hair: Black

Background

Born in a remote village in India, Shailaja was in the first class, and has lived in San Fransisco for two years.

Traits

  • Abilities (40 PP): Strength 2, Stamina 2, Agility 1, Dexterity 1, Fighting 2, Intellect 3, Awareness 4, Presence 5
  • Initiative: +1
  • Defenses (9 PP): Dodge +3 (2), Parry +8 (6), Fortitude +3 (1), Toughness +2 (0), Will +4 (0)
  • Skills (16 PP):
    • Acrobatics -- (0r + 1 Agl)
    • Athletics +2 (0r + 2 Str)
    • Close Combat (Melee Weapons) +3 (1r + 2 Fgt)
    • Deception +7 (2r + 5 Pre)
    • Expertise: Culture +7 (4r + 3 Int)
    • Expertise: Medicine +9 (6r + 3 Int)
    • Expertise: Survival +5 (2r + 3 Int)
    • Insight +6 (2r + 4 Awe)
    • Intimidation +7 (2r + 5 Pre)
    • Investigation -- (0r + 3 Int)
    • Perception +8 (4r + 4 Awe)
    • Persuasion +8 (4r + 4 Awe)
    • Ranged Combat: X +1 (0r + 1 Dex)
    • Sleight of Hand -- (0r + 1 Dex)
    • Stealth +1 (0r + 1 Agl)
    • Technology +4 (1r + 3 Int)
    • Treatment +8 (5r + 3 Int)
    • Vehicles: Automobiles +2 (1r + 1 Dex)
    • Joe's Notes: I combined Hindu Religion and Indian Culture into a single Culture Expertise, since she's clearly interested in learning about cultures she's in, and the previous Expertises felt a little too limited. Etiquette was rolled into Persuasion.
  • Advantages (12 PP)
    • Combat: None
    • Fortune: Inspire 3, Leadership, Luck 3
    • General: Equipment 1 (Pranatech Tablet, Phone, Comm), Instant Up, Thaumaphoros Education 2 (Inspire 3, Leadership)
    • Skill: Attractive 2 (+5 situational bonus), Improvised Tools (Treatment), Languages 2 (Urdu; Hindi, English)
conditions.png
  • Powers (1 PP + 23 PP + X PP + 10 PP): X
    • Healing: 7 ranks. Healing • Standard action, Close range, Instant, 1 points per rank + 1 points - 7 points. Extras: Stabilize. Flaws: Check Required (Treatment DC 17), Limited (Voluntary Subjects only)
    • Vitakinetic Manipulation: 5 ranks. Affliction (Biological Responses) • Standard action, Close range, Instant, 5 point per rank + 3 points - 5 points. Extras: Alternate Effect (3), Cumulative, Extra Condition, Increased Range (Perception), Subtle. Flaws: Check Required (SKILL DC 15), Limited (Humans only)
      • Nausea: Vulnerable + Dazed -> Defenseless + Stunned -> Incapacitated + Paralyzed
      • Pleasure: Entranced + Vulnerable -> Compelled + Disabled -> Incapacitated + Asleep
      • Sleep: Dazed + Fatigued -> Exhausted + Stunned -> Asleep + Controlled
      • Trauma: Damage (Biological Responses) • Standard action, Close range, Instant, 4 points per rank + 1 point - 5 points. Extras: Area (Burst: 30' radius, Dodge DC 10 + ranks to halve effect rank), Improved Range (Perception), Selective, Subtle. Flaws: Check Required (SKILL DC 15), Limited (human)
    • Asi (Damascene Sword): 6 ranks. Damage (Strength-based Melee) • Standard action, Close range, Instant, 1 point per rank - 1 point. Extras: Linked (Protection). Flaws: Easily Removable (Hand-held Weapon)
      • Asi's Defenses: 6 ranks. Defense (Melee) • No Action, Personal Range, Permanent, 1 point per rank - 1 point. Extras: Linked (Damage). Flaws: Easily Removable (Hand-held Weapon)
  • Gear: Pranatech Devices (Tablet, Phone, Comm)
  • Complications: Minority in America, Lady with a Tiger

Akbar

Tiger Spirit Guide Sidekick

  • Abilities (X PP): Strength 5, Stamina 2, Agility 3, Dexterity 2, Fighting 4, Intellect 4, Awareness 2, Presence 2
  • Initiative: +1
  • Defenses (X PP): Dodge 6, Parry 6, Fortitude 6, Toughness 3, Will 4
  • Skills (X PP):
    • Close Combat: Unarmed +7 (3r + 4 Fgt)
    • Perception +7 (5r + 2 Awe)
    • Stealth +10 (8r + 2 Agl)
  • Powers (X PP): X
    • Tiger Size: 2 ranks. Growth • X action, X range, DUR, X points per rank. Extras: X. Flaws: X
    • Tough Hide: 4 ranks. Protection • X action, X range, DUR, X points per rank. Extras: X. Flaws: X
    • Heightened Senses: 2 ranks. Senses • X action, X range, DUR, X points per rank. Extras: X. Flaws: X
    • Communication Link: 2 ranks. Telepathy • X action, X range, DUR, X points per rank. Extras: X. Flaws: X


Powers

Growth 2 (permanent, active, defense) Protection 4 Senses 2 (Low-light, Smell;) Communication Link 2 (telepathy, empathy, affects others, limited: Shailaja, subtle)

Skills