Difference between revisions of "The Cities of the Sea Kings"

From OakthorneWiki
Jump to navigationJump to search
(New page: __NOTOC__ {| align="center" | http://www.oakthorne.net/pics/wiki/dnd4/Cities-SeaKings.jpg |} * '''Races in the Cities of the Sea Kings''' * '''[[SeaKings-Deities|Deities...)
 
 
(6 intermediate revisions by the same user not shown)
Line 3: Line 3:
 
| http://www.oakthorne.net/pics/wiki/dnd4/Cities-SeaKings.jpg
 
| http://www.oakthorne.net/pics/wiki/dnd4/Cities-SeaKings.jpg
 
|}
 
|}
* '''[[SeaKings-Races|Races in the Cities of the Sea Kings]]'''
+
==Locations==
* '''[[SeaKings-Deities|Deities in the Cities of the Sea Kings]]'''
+
===The Cities of the Sea Kings===
==The Cities of the Sea Kings==
 
 
Legend says that the first of the Sea Kings came from across the ocean, their ships bright in the rising sun. As time has passed, some cities have risen and some have fallen, but there have always been the Sea Kings at the eastern edge of the Known World, it seems.
 
Legend says that the first of the Sea Kings came from across the ocean, their ships bright in the rising sun. As time has passed, some cities have risen and some have fallen, but there have always been the Sea Kings at the eastern edge of the Known World, it seems.
===Dawnkeep===
+
*'''Dawnkeep:''' ''The River City.''Sacred to Pelor, where the mouth of the Great River empties into the Sunrise Deeps. Lots of agriculture around it, growing amaranth grain, and where grain-barges from the Five Rivers Basin come to sell their food wares.
sacred to Pelor, where the mouth of the Great River empties into the Sunrise Deeps. Lots of agriculture around it, growing amaranth grain, and where grain-barges from the Five Rivers Dale come to sell their food wares.
 
  
===Everwatch===
+
*'''Everwatch:''' ''City of the Great Lighthouse.'' known for its scholars, sacred to Ioun, home of the Oracle of Ioun.
City of the Great Lighthouse, known for its scholars, sacred to Ioun, home of the Oracle of Ioun.
 
  
===Fortune’s Keep===
+
*'''Fortune’s Keep:''' ''City of Merchants.'' sacred to Avandra, major trading center.
sacred to Avandra, major trading center.
 
  
===Steelhame===
+
*'''[[Steelhame]]:''' ''City of Smiths.''
'''The City of Smiths'''<br>
 
The great city of Steelhame is sacred to Moradin First-Forger. It certainly lives up to its title as well; Steelhame is home to numerous foundries, forges and smelters, all turning the ore that comes out of the many mines within a day of the city's walls into the iron and steel products Steelhame is so justly famous for.
 
  
Steelhame is also home to the largest population of dwarves outside of the Anvil Vale, far to the northeast. Three major dwarven clans make up about a third of its population, including the Elder Brunethar, who acts as representative for the Hammer Thane, the true ruler of the dwarves in the Known World. Elder Brunethar enjoys a set on the King of Steelhame's council, and is accorded all the respect he deserves as a minor lord, dignitary and leader.
+
*'''Thunderfast:''' ''City of Swords.'' sacred to Kord, home of lots of naval vessels and known for its marines
  
A thick haze often sits over Steelhame's westernmost edges, especially late in the day, thanks to the ample metalworking that the city sees on a regular basis. Fortunately, once the foundries and smithies shut down for the day, the cool seabreeze that blows in off the water over the night clears the air.
+
*'''Whitewave:''' ''City of Wine.'' whose patron goddess is Sehanine. Holds full moon festivals every month, with a carnivalé like atmosphere. Place for honeymoons for those who can afford it. It is also the provider for the majority of the lumber that comes to the Cities of the Sea Kings.
  
The Steel King holds his court from Castle Steelhame, the impressive fortification that rises up in the middle of the city, overlooking both bay and lower Crafts Ward. Steelhame boasts several wards, each of which is separated from the other by an impressive wall. These wards include:
+
===Other Locales===
* '''Castle Ward:''' The Castle Ward is fairly small, encompassing Castle Steelhame and a smattering of yards, gardens and outbuildings.
+
Not all places in the Known East are claimed by the Sea Kings. Some such places are the homes of those who are allied with the Sea Kings, or places of dark reputation that none dare approach.
* '''Steel Ward:''' The manufacturing, smelting and smithing foundation of Steelhame's wealth is found in the Steel Ward. Though the cool night winds often blow the haze away from most parts of the city, the Steel Ward is almost perpetually shrouded. Only when it rains does the sky above this ward clear, and when it does so, the rain puddles left behind usually stink of coke and other smithing chemicals. Because of this haze, the Steel King has forbidden anyone from living in the Steel Ward. At dusk, it is closed up by the guards, and no one permitted to enter.
+
*'''Black Isle:''' funereal isle sacred to the Raven Queen, now abandoned and destroyed by the undead, a place of shadows and carrion birds
* '''Market Ward:''' The Market Ward sits between the Sea Ward and the Lords' Ward - unsurprisingly, it is the largest and generally busiest of the wards. Most of the non-metal craftsmen and merchants in the city work and live here, and even those who work in the Steel Ward generally lay their heads to rest in one of the dwellings in this part of the city.
+
*'''Dragon Isles:''' ancestral home of the dragonborn, where they now live in small settlements, fearful of nearing the old ruined cities that dot their isles.
* '''Sea Ward:''' The docks form the heart of the Sea Ward, although it is also well-frequented for its taverns, inns and similar locales that specialize in the needs of travelers, including merchant blocks that sell things for quite a bit more than similar goods in the Market Ward.
+
*'''Roselight Isle:''' where Namarís Yltánah appears at dawn on solstices and equinoxes, disappearing at sunset. Sacred to Corellon.
* '''Lords' Ward:''' The Lords' Ward is home to the richest and most powerful of the peoples in Steelhame. It completely surrounds the Castle Ward, and also generally contains the temples and other civic locales. The Halls of the Forge, the local temple to Moradin as patron of the city, are found here, and include a few side shrines to Bahamut, Kord and Erathis.
 
* '''Slag Ward:''' The poor district of Steelhame is called the Slag Ward for one reason: much of the slag run-off from the nearby Steel Ward is gathered into the slag fields of the region on a daily basis. Many of the people in this part of town make their livings through drudge work, the most iconic of which is slag-gathering - the process of finding hardened chunks of slag of decent quality to powder down for use as fertilizer, purchased by the farmers just outside the city.
 
  
===Thunderfast===
+
==Races==
sacred to Kord, home of lots of naval vessels and known for its marines
+
*'''Dragonborn:''' The dragonborn are plentiful in the Cities of the Sea Kings, hailing as they do from the Dragon Isles, in the eastern reaches of the Sunrise Deeps. Considered excellent mercenaries and soldiers for their strength and sense of honor, it is not uncommon to find dragonborn bodyguards and troops serving those who can afford their services. The city of Fortune's Keep also has a sizeable population of dragonborn, such that nearly a third of the city's guard are dragonborn.
 +
*'''Dwarf:''' Most dwarves in the Cities of the Sea Kings dwell in the city of Steelhame, whose patron god is Moradin. Their skill at smithing is well-respected there. Though the Steelhame dwarves do honor the Steel Lord, the Sea King of Steelhame, they do not acknowledge him as their leige. They recognize only the Hammer Thane in the far off Anvil Vale as their ruler, and defer to his representative in Steelhame, the Elder known as Brunethar.
 +
*'''Eladrin:''' The eladrin of the Cities of the Sea Kings almost invariably hail from ''Namarís Yltánah'', the city that appears only during the solstices and equinoxes on Roselight Isle. At such times, ships of white wood and milky crystal set sail from the City of Roses, carrying eladrin interested in exploring the Known World, and those ships that have been away wait off-shore for the city to appear as well, carrying those eladrin who are ready to return to their home.
 +
*'''Elf:''' There are no native populations of elves in the Cities of the Sea Kings — all who find their way here come either from Daggerwood or even further from the forest clans outside of Anvil Vale. Still, there are elves aplenty, many of whom wish to see the ocean. A few who visit here settle in, finding the deep blue to their great liking, and settling in to the protection of the Sea Kings.
 +
*'''Half-Elf:''' Like elves, half-elves tend to come to the Cities of the Sea Kings from Daggerwood. They receive a warm reception here, as their reputation as skilled diplomats and ambassadors put them in great stead with the courts of the Sea Kings.
 +
*'''Halfling:''' Halflings call the Great River itself home, and tend to journey its length in small boat caravans of up to two dozen large vessels at a time. The arrival of any Halfling caravan to a settlement is usually a carnivale-like time, as the Halflings seek to sell the goods they’ve brought with them, and make their livings as entertainers, performers and con artists. Along the Great River, however, small settlements of Halflings can be found occasionally, made up of those who tired of the danger of travel and have settled in to a more sedate life. Such settlements — called moorhomes because they always feature ample moorings for Halfling vessels — are usually small, but always filled with laughter and merriment.
 +
*'''Human:''' It is said that humanity came to the Known World over the Sunrise Deeps. All the Sea Kings are human, and though humans can be found all through the Known World, most of the other races consider the Cities of the Sea Kings to be their natural home.
 +
*'''Tiefling:''' Anywhere humans are found, there are also found tieflings, who other races claim came with humans from the east in the long-ago. Because of the suspicion they engender, they are usually found only in large cities, like those of the Cities of the Sea Kings. They are frequently forced into ghetto-like living conditions in those cities; the primary exception to this living standard is in the city of Everwatch, home to House Grimmil, a noble family of tieflings.
  
===Whitewave===
+
==Deities==
whose patron goddess is Sehanine. Holds full moon festivals every month, with a carnivalé like atmosphere. Place for honeymoons for those who can afford it. It is also the provider for the majority of the lumber that comes to the Cities of the Sea Kings.
+
*'''Avandra:''' The patron goddess of the Great River Halflings, Avandra also sees plenty of worship in all the Cities of the Sea Kings by the captains and crews of the great trading vessels there, though she is most-revered in the city of Fortune’s Keep, home to her largest temple in the Known World.
 
+
*'''Bahamut:''' Bahamut is worshipped primarily in the Cities of the Sea King, thanks to the honor the Sea Kings give him as their patron lord. Additionally, the proximity of the dragonborn, who revere Bahamut as their spiritual father, keep Bahamut in the eye of the sea-going peoples. The largest known temple to Bahamut is the Venerable Lair, a massive mountain-top open-air aerie in the middle of the Dragon Isles, tended by an order of silent dragonborn mystics.
==Other Locales==
+
*'''Corellon:''' Corellon’s worship is best-known among the eladrin. His only known actual temple is the House of the Star in ''Namarís Yltánah'', hands-down the largest of Corellon in the Known World.
X
+
*'''Erathis:''' Though many of the Cities of the Sea Kings boast a patron god, Erathis is considered the Divine Mother of the Cities of the Sea Kings as a whole, boasting shrines and statues in important places in the coastal cities.  
===Black Isle===
+
*'''Ioun:''' Worshipped throughout the Known World, Ioun is revered by all the races. In the largest cities, his followers have built his library-temples, the largest of which is Everwatch, the city of the Great Lighthouse. There, the Oracle of Ioun receives visitors who seek knowledge of their futures and fates in the Adytum of Lore.
funereal isle sacred to the Raven Queen, now abandoned and destroyed by the undead, a place of shadows and carrion birds
+
*'''Kord:''' The Cities of the Sun know Kord in his storm god aspect, and every ship’s journey begins with a prayer to him for peaceful skies and strong winds. He is also the patron of Thunderfast, who hold his temple, the High Halls of the Storm, as the only proper place to hire mercenaries or other fighting men.
 
+
*'''Melora:''' The Cities of the Sea Kings focus on Melora's oceanic aspect. Though she is the patron goddess of none of these cities, she is worshipped in all of them with a small ocean-side temple. More importantly, though, the figurehead of any ship is considered a proper shrine to Melora if a new string of seashells is roped around its neck at the onset of a new journey.
===Dragon Isles===
+
*'''Moradin:''' Moradin is worshipped in most human mining communities, and in any places where many smiths congregate. The great city of smiths, Steelhame in the Cities of the Sea Kings, claims Moradin as its patron.
ancestral home of the dragonborn, where they now live in small settlements, fearful of nearing the old ruined cities that dot their isles.
+
*'''Pelor:''' Pelor is the lord of the sun, and patron of the city of Dawnkeep. His largest temple is the great glass edifice known as the Sun King’s Throne, found in that city.
 
+
*'''The Raven Queen:''' The Queen of Winter is rarely worshipped and often propitiated. Her faithful perform a valuable service, however, interring the dead and guarding against the undead. There was once a City of the Sea Kings dedicated to the Raven Queen, a great funereal city where the dead of the Cities were brought by black-draped barges to be buried, but a terrible uprising of the undead destroyed the city. The Black Isle now sits, often shrouded in mist, with the great Winter Temple standing tall and dark above the city.
===Roselight Isle===
+
*'''Sehanine:''' The moon goddess Sehanine is worshipped all throughout the Known World by lovers and scoundrels alike. Her temple in Whitewave, the city that claims her as its patron goddess, is quite impressive.
where Namarís Yltánah appears at dawn on solstices and equinoxes, disappearing at sunset. Sacred to Corellon.
 

Latest revision as of 17:01, 26 June 2008

Cities-SeaKings.jpg

Locations

The Cities of the Sea Kings

Legend says that the first of the Sea Kings came from across the ocean, their ships bright in the rising sun. As time has passed, some cities have risen and some have fallen, but there have always been the Sea Kings at the eastern edge of the Known World, it seems.

  • Dawnkeep: The River City.Sacred to Pelor, where the mouth of the Great River empties into the Sunrise Deeps. Lots of agriculture around it, growing amaranth grain, and where grain-barges from the Five Rivers Basin come to sell their food wares.
  • Everwatch: City of the Great Lighthouse. known for its scholars, sacred to Ioun, home of the Oracle of Ioun.
  • Fortune’s Keep: City of Merchants. sacred to Avandra, major trading center.
  • Thunderfast: City of Swords. sacred to Kord, home of lots of naval vessels and known for its marines
  • Whitewave: City of Wine. whose patron goddess is Sehanine. Holds full moon festivals every month, with a carnivalé like atmosphere. Place for honeymoons for those who can afford it. It is also the provider for the majority of the lumber that comes to the Cities of the Sea Kings.

Other Locales

Not all places in the Known East are claimed by the Sea Kings. Some such places are the homes of those who are allied with the Sea Kings, or places of dark reputation that none dare approach.

  • Black Isle: funereal isle sacred to the Raven Queen, now abandoned and destroyed by the undead, a place of shadows and carrion birds
  • Dragon Isles: ancestral home of the dragonborn, where they now live in small settlements, fearful of nearing the old ruined cities that dot their isles.
  • Roselight Isle: where Namarís Yltánah appears at dawn on solstices and equinoxes, disappearing at sunset. Sacred to Corellon.

Races

  • Dragonborn: The dragonborn are plentiful in the Cities of the Sea Kings, hailing as they do from the Dragon Isles, in the eastern reaches of the Sunrise Deeps. Considered excellent mercenaries and soldiers for their strength and sense of honor, it is not uncommon to find dragonborn bodyguards and troops serving those who can afford their services. The city of Fortune's Keep also has a sizeable population of dragonborn, such that nearly a third of the city's guard are dragonborn.
  • Dwarf: Most dwarves in the Cities of the Sea Kings dwell in the city of Steelhame, whose patron god is Moradin. Their skill at smithing is well-respected there. Though the Steelhame dwarves do honor the Steel Lord, the Sea King of Steelhame, they do not acknowledge him as their leige. They recognize only the Hammer Thane in the far off Anvil Vale as their ruler, and defer to his representative in Steelhame, the Elder known as Brunethar.
  • Eladrin: The eladrin of the Cities of the Sea Kings almost invariably hail from Namarís Yltánah, the city that appears only during the solstices and equinoxes on Roselight Isle. At such times, ships of white wood and milky crystal set sail from the City of Roses, carrying eladrin interested in exploring the Known World, and those ships that have been away wait off-shore for the city to appear as well, carrying those eladrin who are ready to return to their home.
  • Elf: There are no native populations of elves in the Cities of the Sea Kings — all who find their way here come either from Daggerwood or even further from the forest clans outside of Anvil Vale. Still, there are elves aplenty, many of whom wish to see the ocean. A few who visit here settle in, finding the deep blue to their great liking, and settling in to the protection of the Sea Kings.
  • Half-Elf: Like elves, half-elves tend to come to the Cities of the Sea Kings from Daggerwood. They receive a warm reception here, as their reputation as skilled diplomats and ambassadors put them in great stead with the courts of the Sea Kings.
  • Halfling: Halflings call the Great River itself home, and tend to journey its length in small boat caravans of up to two dozen large vessels at a time. The arrival of any Halfling caravan to a settlement is usually a carnivale-like time, as the Halflings seek to sell the goods they’ve brought with them, and make their livings as entertainers, performers and con artists. Along the Great River, however, small settlements of Halflings can be found occasionally, made up of those who tired of the danger of travel and have settled in to a more sedate life. Such settlements — called moorhomes because they always feature ample moorings for Halfling vessels — are usually small, but always filled with laughter and merriment.
  • Human: It is said that humanity came to the Known World over the Sunrise Deeps. All the Sea Kings are human, and though humans can be found all through the Known World, most of the other races consider the Cities of the Sea Kings to be their natural home.
  • Tiefling: Anywhere humans are found, there are also found tieflings, who other races claim came with humans from the east in the long-ago. Because of the suspicion they engender, they are usually found only in large cities, like those of the Cities of the Sea Kings. They are frequently forced into ghetto-like living conditions in those cities; the primary exception to this living standard is in the city of Everwatch, home to House Grimmil, a noble family of tieflings.

Deities

  • Avandra: The patron goddess of the Great River Halflings, Avandra also sees plenty of worship in all the Cities of the Sea Kings by the captains and crews of the great trading vessels there, though she is most-revered in the city of Fortune’s Keep, home to her largest temple in the Known World.
  • Bahamut: Bahamut is worshipped primarily in the Cities of the Sea King, thanks to the honor the Sea Kings give him as their patron lord. Additionally, the proximity of the dragonborn, who revere Bahamut as their spiritual father, keep Bahamut in the eye of the sea-going peoples. The largest known temple to Bahamut is the Venerable Lair, a massive mountain-top open-air aerie in the middle of the Dragon Isles, tended by an order of silent dragonborn mystics.
  • Corellon: Corellon’s worship is best-known among the eladrin. His only known actual temple is the House of the Star in Namarís Yltánah, hands-down the largest of Corellon in the Known World.
  • Erathis: Though many of the Cities of the Sea Kings boast a patron god, Erathis is considered the Divine Mother of the Cities of the Sea Kings as a whole, boasting shrines and statues in important places in the coastal cities.
  • Ioun: Worshipped throughout the Known World, Ioun is revered by all the races. In the largest cities, his followers have built his library-temples, the largest of which is Everwatch, the city of the Great Lighthouse. There, the Oracle of Ioun receives visitors who seek knowledge of their futures and fates in the Adytum of Lore.
  • Kord: The Cities of the Sun know Kord in his storm god aspect, and every ship’s journey begins with a prayer to him for peaceful skies and strong winds. He is also the patron of Thunderfast, who hold his temple, the High Halls of the Storm, as the only proper place to hire mercenaries or other fighting men.
  • Melora: The Cities of the Sea Kings focus on Melora's oceanic aspect. Though she is the patron goddess of none of these cities, she is worshipped in all of them with a small ocean-side temple. More importantly, though, the figurehead of any ship is considered a proper shrine to Melora if a new string of seashells is roped around its neck at the onset of a new journey.
  • Moradin: Moradin is worshipped in most human mining communities, and in any places where many smiths congregate. The great city of smiths, Steelhame in the Cities of the Sea Kings, claims Moradin as its patron.
  • Pelor: Pelor is the lord of the sun, and patron of the city of Dawnkeep. His largest temple is the great glass edifice known as the Sun King’s Throne, found in that city.
  • The Raven Queen: The Queen of Winter is rarely worshipped and often propitiated. Her faithful perform a valuable service, however, interring the dead and guarding against the undead. There was once a City of the Sea Kings dedicated to the Raven Queen, a great funereal city where the dead of the Cities were brought by black-draped barges to be buried, but a terrible uprising of the undead destroyed the city. The Black Isle now sits, often shrouded in mist, with the great Winter Temple standing tall and dark above the city.
  • Sehanine: The moon goddess Sehanine is worshipped all throughout the Known World by lovers and scoundrels alike. Her temple in Whitewave, the city that claims her as its patron goddess, is quite impressive.