The Crowned Sun

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Locked Shutters: 1 in. thick; Hardness 5; Open Lock DC 15; break DC 13.

Doors: 2 in thick; Hardness 5; Open Lock varies by room; break DC 18.

Services Offered

Rooms, per night

  • Floproom Bed: DC 2
  • Guest Room: DC 3
  • High Class Guest Room: DC 5

Rooms, per week

  • Guest Room: DC 12
  • High Class Guest Room: DC 15

Food & Drink

  • Worker's Meal: DC 1
  • Merchant's Meal: DC 2
  • Lord's Meal: DC 4
  • Ale or mead, mug: DC 0
  • Ale or mead, gallon: DC 1
  • Wine, common: DC 1 (pitcher)
  • Wine, fine: DC 10 (bottle)
  • Banquet: DC 9 per person

Other Services

  • Stabling: DC 1/day, DC 5/week
  • Private Taproom Booth: DC 5
  • Laundry: DC 2
  • Messenger: DC 1 (in town only)
  • Travel Rations: DC 2/day

Notable NPCs

Dunnar Tain: proprietor and retired city guardsman, who retired due to a leg wound. Walks with a limp.

Emily Tain: proprietress and wife to Dunnar. Much younger than him, but a hard worker, who runs a tight ship with her maids and employees. She does most of the cooking. Emily inherited the Crowned Sun from her father, who passed away shortly after she married Dunnar.

Turgen: General handyman around the Crowned Sun, who also acts as bouncer and barkeep on busy nights. He’s somewhat enamored of Myra, though is very shy.

Jessa, Myra, Arannie and Nykia: The four young women who work as maids and assistant cooks for the Crowned Sun. At any one time, one of them is working the taproom, one is in the kitchens, with another acting as general cleaning maid, with Emily moving among them, helping as is necessary. On busy nights, there are at least two of them in the taproom.

Ground Floor

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Taproom (1): The taproom of the Crowned Sun is a favorite drinking spot not merely of inn guests, but also of the local nobility and wealthy merchants. Most nights, it is quite crowded, though it almost never gets rowdy.

Private Booths (2 – 4): These booths are often used by patricians and rich merchants who don't wish to rub elbows with the "lower classes," or by private parties. These can be rented for 3 silvers a night.

Stairs (5): These stairs lead up to the common and flop rooms above.

Stage (6): This stage is, on many nights of the week, occupied by a bard, usually a traveler who has stopped in to make a bit of money. A bard who wishes to perform for money must have rented at least a guest room if he wishes to keep the entirety of the proceeds. Otherwise, the house requires half of the money in return for a bed in the floproom and a single meal (the quality of which depends on how much he brought in).

Bar (7): Either Dunnar or Turgen tend the bar on most nights. During the day, the bar-maid takes care of the pulling of drinks and the like. Behind the bar is the staircase that leads up to the fine guest rooms – only those who have rented a room there may use it.

Privies (8 – 9): These privies are kept scrupulously clean by Emily and the maids, and the cold ashes of the various hearths mixed with crushed aromatic herbs are dumped into them twice a day to prevent undue stench.

Traveler's Entrance (10): Because many travelers come to the Crowned Sun with horses, this is the entrance that many of them use, as it leads to the stables outside. A bell is hung from the door so that it rings, awakening whichever of the residents has nightclerk duty that night.

Nightclerk's Quarters (11): The bed here is simple, as this room is used for whichever of the maids, Emily, Dunnar or Turgen happens to have nightclerk duty that evening, allowing them to be awakened by the ringing bell at the traveler's entrance.

Room Key Storage (12): This is the room where the keys to the various rooms are stored in, along with a variety of towels, bedding and a variety of other quick amenities that might be called for by a just-arrived traveler.

Storeroom (13): The storeroom holds many of the cleaning supplies and other necessary tools and non-food goods necessary to see to the running of the Crowned Sun.

Records Room/Library (14): Though Emily herself doesn't read much, her father did and set aside this room for the keeping of his books, both professional and scholarly. Dunnar has taken up this room and begun stocking it with the occasional book that comes his way.

Shrine (15): This is a small simple shrine to the Morning Lord, set up mainly for the use of travelers about to leave town, and for those Sundays when Emily is too busy to make it to temple.

Private Lounge (16): This is the small lounge set aside for employees to relax and take meals in. It is rarely anyone in here.

Turgen's Room (17): Turgen's room is slightly musty and messy, as he isn't the best housekeeper.

Employee Quarters (18 – 19): These are the quarters that the four young women employed at the Crowned Sun live in. Jessa and Myra live in room 18, while Arannie and Nykia live in room 19. Both rooms have an extra bed, in case Emily finds an extra girl to employ (as the women can always use extra help).

Gardenhouse (20): The gardenhouse holds all of the supplies used by the gardener, as well as an extra bed for the gardener. The room smells of fresh earth.

Gardens (21): The gardens of the Crowned Sun are beautiful, decorated hither and yon with roses and other lovely flowers. It features both a fountain and a pool, both of which often are used to supply water to the kitchens and rest of the house. A cross-walk balcony spans the length of the garden. Just shy of the kitchens are the herb pots used by the cook.

Banquet Hall (22): A large and impressive hall dominated by a huge table and three hearths, the banquet hall is only used for the massive banquets sometimes thrown by merchants to impress their clients, or by the local patricians for parties.

Storeroom (23): A food storage room, filled with the dry ingredients for a variety of meals.

Preparation Room (24): Where much of the non-cooking food preparation goes on, including the mixing of doughs, chopping of vegetables and the like.

Meeting Room (25): A smaller antechamber technically for meetings with all the staff, but rarely used for such. In fact, it is often the room that kitchen deliveries from the market get dropped in until they can be properly put away.

Treasury (26): A well-locked room with a stout oaken door, reinforced with metal bands. It is locked with a superior quality lock (DC 35) and at any one time contains quite a bit of coinage.

Kitchen (27): These kitchens are massive and solely dedicated to cooking and baking. Much of the rest of other food prep goes on in other rooms. This area is always terribly hot, with multiple stoves and ovens going at the same time. Emily can usually be found in here, along with one of the other girls at the beginning of the day. The door set into the staircase in the eastern part of the room leads to a staircase that descends down into the cellars.

Second Floor

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Basements

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