Difference between revisions of "Tower of Shadows: Equipment"

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<h2>Bows and Crossbows</h2>
 
<h2>Bows and Crossbows</h2>
 
{| class="wikitable" style="margin: 1em auto 1em auto;"
 
{| class="wikitable" style="margin: 1em auto 1em auto;"
! width="100" | Weapon || width="40" | Skill || width="40" | Damage || width="40" | Crit Rating || width="40" | Range || width="300" | Qualities || width="40" | Encum || width="40" | Rarity || width="40" | Cost  
+
! width="100" | Weapon || width="100" | Skill || width="40" | Damage || width="40" | Crit Rating || width="40" | Range || width="300" | Qualities || width="40" | Encum || width="40" | Rarity || width="40" | Cost  
 
|- align="center" style="background:paleturquoise;"
 
|- align="center" style="background:paleturquoise;"
 
| Heavy Crossbow || Ranged-Archaic || 7 || 3 || Long || Cumbersome 4, Limited Ammo 1, Pierce 2, Prepare 3 || 4 || 8 || 275
 
| Heavy Crossbow || Ranged-Archaic || 7 || 3 || Long || Cumbersome 4, Limited Ammo 1, Pierce 2, Prepare 3 || 4 || 8 || 275

Revision as of 22:54, 30 November 2016

Weapons

Melee and Brawl Weapons

Weapon Skill Damage Crit Rating Qualities Encum Rarity Cost
Knucklers Brawl +1 4 Fast 0 3 15
Punch Dagger Brawl +1 3 Pierce 1 1 5 35
Vambrace Brawl +0 5 Defensive 1 0 3 25
Axe Melee +2 2 Vicious 1 3 2 75
Baton Melee +1 4 Disorient 2 1 4 50
Blade Breaker Melee +0 4 Defensive 2, Pierce 1, Sunder 1 7 100
Buckler Melee +0 5 Defensive 2 1 5 50
Club Melee +1 4 Disorient 1, Knockdown 2 1 15
Dagger Melee +1 4 Accurate 1, Pierce 1 1 1 25
Dueling Blade Melee +2 4 Accurate 1, Defensive 1, Piece 1 2 8 275
Greataxe Melee +4 2 Cumbersome 4, Vicious 2, Slow, Sunder 4 6 200
Greatsword Melee +4 3 Cumbersome 4, Defensive 1, Sunder, Vicious 1 4 6 350
Great Shield Melee +0 5 Cumbersome 4, Defensive 2, Deflection 2, Disorient 1, Knockdown 5 6 125
Hammer Melee +2 4 Disorient 2, Knockdown 3 6 50
Hatchet Melee +1 2 None 2 1 15
Longblade Melee +2 3 Defensive 1, Vicious 1 3 6 250
Maul Melee +5 4 Concussive, Cumbersome 4, Disorient 2, Knockdown, Slow 5 5 225
Parry Dagger Melee +1 3 Defensive 1 1 8 75
Shield Melee +0 5 Cumbersome 3, Defensive 2, Deflection 1, Disorient 1, Knockdown 2 4 75
Shortblade Melee +1 3 Defensive 1 1 4 25
Spear Melee +3 3 Pierce 3, Unwieldly 3 4 4 150
Staff Melee +2 4 Defensive 1, Disorient 3, Unwieldly 3 3 3 45

Bows and Crossbows

Weapon Skill Damage Crit Rating Range Qualities Encum Rarity Cost
Heavy Crossbow Ranged-Archaic 7 3 Long Cumbersome 4, Limited Ammo 1, Pierce 2, Prepare 3 4 8 275
Light Crowssbow Ranged-Archaic 5 3 Medium Limited Ammo 1, Pierce 1, Prepare 2 3 6 75
Long Bow Ranged-Archaic +3 3 Long Cumbersome 3, Limited Ammo 1, Prepare 1 2 6 125
Short Bow Ranged-Archaic +1 3 Medium Limited Ammo 1, Prepare 2 1 3 30
Throwing Knives Ranged-Archaic +0 4 Short Fast, Limited Ammo 1 0 2 20 (for five)
Bolts/Arrows NA +0 +0 NA Count as Edged Weapons 1 4 30

Rare Materials

Note: A single item may not be made from more than one of these materials.

  • Hell-wrought Steel:
  • Black Iron:
  • Silversteel:
  • Airstone Ash:
  • Everliving Elm:

Personalizations and Modifications

  • Superior: - This modification can be applied to any suit of armor or weapon.

Hilts and Hafts: - A Weapon may have no more than 2 Selections from this Group.

  • Well Balanced:
  • Custom Grip:
  • Ornate:
  • Paired Weapons:
  • Extended Grip:

Edges and Heads: - A Weapon may have no more than 1 Selection from this Group.

  • Poison Reservoir:
  • Honed Edge:
  • Serrated Edge:
  • Weighted Head:
  • Spiked Head:

Armor

Gear