Difference between revisions of "Trading, Smuggling and Purchasing Gear"

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In general, profits made from trading or smuggling deal around the differences in an item's rarity between its purchase and sales point. This is combined with a Negotiations check at both locations to reduce the cost at the purchasing point and increasing the cost at the sales point.  But this does not remove the requirement to locate the merchandise via a Streetwise check for Restricted Items or a Knowledge Check for unrestricted.  Further, a subsequent check is required at the sales point to locate an appropriate buyer for your goods.<br>
 
In general, profits made from trading or smuggling deal around the differences in an item's rarity between its purchase and sales point. This is combined with a Negotiations check at both locations to reduce the cost at the purchasing point and increasing the cost at the sales point.  But this does not remove the requirement to locate the merchandise via a Streetwise check for Restricted Items or a Knowledge Check for unrestricted.  Further, a subsequent check is required at the sales point to locate an appropriate buyer for your goods.<br>
 
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But that requires a significant number of checks, that will likely end up detracting from the overall game.  Fly Casual provides a new way to look at smuggling operation.  Using this system, the group has a total value of there cargo, has a profit margin based on the rarity, and modifiers based on
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But that requires a significant number of checks, that will likely end up detracting from the overall game.  Fly Casual provides a new way to look at smuggling operation.  Using this system, the group has a total value of there cargo, has a profit margin based on the rarity, and modifiers based on you Negotiations Check. I will also be looking at your effective Check in determining the appropriate Port to deliver your cargo to.

Revision as of 16:53, 3 September 2015

Trading and Smuggling

At some point you all are going to ask... "How much money can we make moving XXX to YYY?"
Well... the answer to that isn't entirely simple.

In general, profits made from trading or smuggling deal around the differences in an item's rarity between its purchase and sales point. This is combined with a Negotiations check at both locations to reduce the cost at the purchasing point and increasing the cost at the sales point. But this does not remove the requirement to locate the merchandise via a Streetwise check for Restricted Items or a Knowledge Check for unrestricted. Further, a subsequent check is required at the sales point to locate an appropriate buyer for your goods.

But that requires a significant number of checks, that will likely end up detracting from the overall game. Fly Casual provides a new way to look at smuggling operation. Using this system, the group has a total value of there cargo, has a profit margin based on the rarity, and modifiers based on you Negotiations Check. I will also be looking at your effective Check in determining the appropriate Port to deliver your cargo to.