Difference between revisions of "Tsabar"

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|Armor=Light armor
 
|Armor=Light armor
 
|Weapons=Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords
 
|Weapons=Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords
|Traits=Darkvision • Feline Agility • Cat's Claws • Cat's Talent Expertise • Sneak Attack • Thieves' Cant • Cunning Action • Fancy Footwork • Rakish Audacity • All Eyes on You • Luck
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|Traits='''Racial:''' Darkvision • Feline Agility • Cat's Claws • Cat's Talent<br>'''Background:''' All Eyes on You<br>'''Class:'''Expertise • Sneak Attack • Thieves' Cant • Cunning Action • Fancy Footwork • Rakish Audacity
|Attacks=''Shortsword:'' +5, 1d6+3 piercing, Finesse, Light ''Shortbow:'' +5, 1d6+3 piercing, Ammunition (Range 80/320), Two-Handed ''Dagger:'' +5, 1d4+3 piercing, Finesse, Light, Thrown (Range 20/60) ''Claws:'' +2, 1d4+0 slashing
+
|Attacks=''Shortsword:'' +5, 1d6+3 piercing, Finesse, Light<br>''Shortbow:'' +5, 1d6+3 piercing, Ammunition (Range 80/320), Two-Handed<br>''Dagger:'' +5, 1d4+3 piercing, Finesse, Light, Thrown (Range 20/60)<br>''Claws:'' +2, 1d4+0 slashing
 
|Armor Class=AC 14
 
|Armor Class=AC 14
 
|Initiative=+5
 
|Initiative=+5

Revision as of 03:30, 11 May 2018

Tsabar
Sandspace by kenket-d87ohbq.jpg
Race: Tabaxi, Class: Rogue (Swashbuckler) / Monk (Way of Shadow)
Background: Wandering Duelist, Alignment: Chaotic Good
Patron Deity: Tymora (Tyche)
Factions: None
Ability Scores
Strength 10 (+0), Dexterity 16 (+3), Constitution 12 (+1);
Intelligence 10 (+0), Wisdom 14 (+2), Charisma 14 (+2)
Proficiencies
Bonus: +2
Saving Throws: Dexterity & Intelligence
Skills: Acrobatics, Athletics, Deception, Insight, Investigation, Perception, Persuasion, Stealth
Tools: Disguise Kit (Proficiency to make a visual disguise), Thieve's Tools (Proficiency to disarm traps or open locks)
Languages: Common, Darshinian, <One More>
Armor: Light armor
Weapons: Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords
Traits
Racial: Darkvision • Feline Agility • Cat's Claws • Cat's Talent
Background: All Eyes on You
Class:Expertise • Sneak Attack • Thieves' Cant • Cunning Action • Fancy Footwork • Rakish Audacity
Feats
Initial: Lucky (On rolls, may roll another D20 up to thrice per day, choosing which roll to use after seeing the results)
Combat
Attacks: Shortsword: +5, 1d6+3 piercing, Finesse, Light
Shortbow: +5, 1d6+3 piercing, Ammunition (Range 80/320), Two-Handed
Dagger: +5, 1d4+3 piercing, Finesse, Light, Thrown (Range 20/60)
Claws: +2, 1d4+0 slashing
Armor Class: AC 14, Initiative: +5, Speed: 30 ft
Hit Points: 18, Hit Dice: 3d8
Social
Personality Traits: PERSONALITY
Ideals: IDEALS
Bonds: BONDS
Flaws: FLAWS

<Quote Text 1> –<Quote 1 Attribution>

<Quote Text 2> –<Quote 2 Attribution>

Traits

Racial Traits

  • Darkvision: Can see 60' as though normal lighting, and another 60' as dim lighting.
  • Feline Agility: When moving on my turn in combat, can double speed until end of turn. Can't use this trait again until I move 0 ft on a following turn.
  • Cat's Claws: Climbing speed of 20 ft. Unarmed attack = 1d4 + Str slashing damage.
  • Cat's Talent: Proficiency in Perception & Stealth

Rogue Traits

  • Expertise: Proficiency bonus doubled for two skills (Stealth & Athletics).
  • Sneak Attack: Once per turn, can deal an extra bonus pool of damage if...
    • Using a Finesse or Ranged weapon
    • Don't have disadvantage on the attack
    • And either...
      • I have advantage on the attack
      • The target is not incapacitated and another enemy of the target is within 5 ft of them
  • Cunning Action: May take a bonus action each combat turn, using it only for the Dash, Disengage, or Hide actions.
  • Swashbuckler (Roguish Archetype):
    • Fancy Footwork: If I make a melee attack against a creature, it cannot make an opportunity attack against me for the rest of my turn.
    • Rakish Audacity: Add charisma modifier to initiative rolls. Also, I can additionally use sneak attack if the target is not incapacitated, I'm within 5 ft of it, and no other creatures are within 5 ft of it.

Background Traits

  • False Identity: Have an established second identity. Can forge documents, including official papers and personal letters, if I have seen a copy of the type of document or handwriting I'm trying to copy.

Feats

  • Starting: Lucky (On rolls, may roll another D20 up to thrice per day, choosing which roll to use after seeing the results)

Resources

  • Coins: x cp • x sp • x ep • x gp • x pp • Other coins: 415
  • Gems: x

Magic Items

  • x

Equipment

Carried Equipment

  • In Hand: x
  • Worn: x
  • Belt: x
  • Backpack: x

Stored Equipment

  • x

Lifestyle

  • xxx: (x gp/day). x

Origin

X years old

  • X

Important Individuals

  • x

Character Creation

  • Starting Stats: 15, 14, 13, 12, 10, 8