Unnamed Bravossi

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Rumors

Personality

Abilities

Agility: 4 (Acrobatics: 2B)
Animal Handling: 2
Athletics: 4
Awareness: 4
Cunning: 3
Deception: 2
Endurance: 3
Fighting: 5 (Spears: +1D+2B) (Shields: 2B)
Healing: 2
Languages

  • Common: 2
  • Braavosi: 2

Knowledge: 2
Marksmanship: 1
Persuasion: 3 (Seduce: 1B)
Status: 2 (Reputation: 1B)
Stealth: 2
Survival: 2 (-1D)
Thievery: 2
Warfare: 2
Will: 3

  • Destiny Points: 3

Intrigue

Intrigue Defense: 9 {4(Awareness)+3(Cunning)+2(Status)}

Composure: 9

Combat

Combat Defense:

  • Base: 12
    • {4(Agility) +4(Athletics) +4(Awareness)}
  • With Shield: 16
    • Base 12 + Defense 4
  • While Acrobatic Dodging: 20
    • Base 12 + Defense 4 + Acrobatics 2x2

Attack: Superior Spear: 6D(2B)+1

Damage: Superior Spear: 4

Health: 7

Armor: None

Weapons:

  • Superior Spear: Damage 4 Attack +1, Fast
  • Shield: Damage 2. Defense 4 (Base 2 + 2 from Shield Mastery).

Benefits and Flaws

Benefits:

  • Attractive: Whenever the Spearman rolls Perception, he may reroll 2 1's (1/2 of his Perception).
  • Spear Fighter I: As a Greater Action, the Spearman may make a normal attack against a single opponent. If he misses, he may make a second attack at any other foe. If he hits he does Athletics -1 damage.
  • Spear Fighter II: Spears in his hands can attack opponents 1 yard further than they normally could, at no penalty. In addition, then the Spearman makes a Knockdown test with his spear he gains +1D.
  • Expertise: Spears: In his hands, a Spear becomes a deadly extension of his body. The Spearman adds +1D to all Spear tests.
  • Shield Mastery: The Spearman adds 2 (his Bonus Dice in Shields) to the Defense bonus of any Shield he wields.
  • Acrobatic Dodge: As a Lesser Action, the Spearman may add 4 (double his Bonus Dice in Acrobatics) to his Combat Defense.

Drawbacks and Flaws:

  • Debt: Indebted to the Iron Bank, the Spearman has become their representative.
  • Near Sighted: Reduced Marksmanship for 50xp The Spearman's vision is terrible past a few yards.
  • Childhood Disease The Spearman suffered from, but survived, a terrible illness as a child. His constitution isn't what it should be.
  • Afraid of Heights (Fear: Heights) Anything higher than the Spearman himself terrifies him. It takes a staircase wide enough for ten men abreast before he can climb them without issues, and even being on upper floors of a tower make him uneasy. The Spearman is at -1D to all tests. As a free action each round, Danyk may roll one die and on a roll of a 6, this penalty is removed.
  • City Bot (Flaw: Survival) Prior to leaving Braavos, the Spearman had never left the city's walls. He has little training in the wild.

Possessions

  • Coin: 220ss + 0gd
  • Notable Items:

Courtier Garb (75ss) Superior Spear Shield

  • Garb:

Goals

Dispositions


Advancement

Earned: 24xp+0gl

Spent: 20xp+0gl; Unspent: 4xp+0gl