Difference between revisions of "Varina FAD"

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'''Talents''' <br>
 
'''Talents''' <br>
 +
* Parry (Rank 3) - You may suffer 3 Strain to reduce Wound Damage from an Engaged Opponent by 5!
 
* Resist Disarm - You may suffer 2 Strain to avoid being disarmed or having your weapon damaged or destroyed.
 
* Resist Disarm - You may suffer 2 Strain to avoid being disarmed or having your weapon damaged or destroyed.
* Parry (Rank 4) - You may suffer 3 Strain to reduce Wound Damage from an Engaged Opponent by 6!
+
* Quick Draw  - You may draw or holster a weapon or other item as an Incidental Action.
* Intense Presence - You may spend a Destiny Point to immediately recover Strain = Presence.
+
* Second Wind  - Once per Combat you may take an Incidental Action to regain 1 Strain.
* Dedication - Increase (Presence) by 1.
+
* Natural Blademaster  - Once per session reroll 1 Lighsabre check.  
* Duelist Training - You gain an additional Bonus Die when fighting a single opponent.
+
* Durable - May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1.
* Feint (Rank 1) - You may spend a Triumph or Three Advantages on a '''MISSED''' Melee/Lightsaber Attack to upgrade the opponents Difficulty by 1.
+
* Dedication - +1 to Brawn
* Defensive Training (Rank 1) - When fighting an Engaged Opponent, your weapons gain the Defensive 1 Trait.
+
* Resist Disarm  - You may suffer 2 Strain to avoid being disarmed or having your weapon damaged or destroyed.
* Second Wind (Rank 1) - Once per Combat you may take an Incidental Action to regain 1 Strain.
+
* Makashi Technique  - You may now use Presence instead of Brawn for the Lightsaber Skill
* Quick Draw - You may draw or holster a weapon or other item as an Incidental Action.
+
* Duelists Training - You gain an additional Bonus Die when fighting a single opponent.
 +
* Feint - x
  
 
'''Force Talents''' <br>
 
'''Force Talents''' <br>
* Makashi Technique - You may now use Presence instead of Brawn for the Lightsaber Skill
+
* Center of Being - Make a Center of Being maneuver to increase crit rating of attacks suffered by ranks in Center of Being until beginning of next turn.
* Makashi Flourish - Once per Combat, you may take a Flourish Action against 1 Engaged Opponent. Check Lightsaber (Pr) (Average), Each Success deal 1 Strain Damage and you recover 1 Strain.
 
* Makashi Finish - You may take the Makashi Finish Attack Action against 1 Engaged Enemy. Check Combined Force + Lightsaber. You may Spend Force Results to increase Critical Injury Rolls by 10.
 
 
* Juyo Dervish - You may now activate the Juyo Dervish Ability Once per Game. Spend 2 Destiny Points. For the Next 3 Combat Rounds, you may make a Free Incidental Combined Force + Lightsaber Attack. Each Round you choose to make such an Attack, you suffer 1 Conflict. This effect lasts for 3 Rounds.
 
* Juyo Dervish - You may now activate the Juyo Dervish Ability Once per Game. Spend 2 Destiny Points. For the Next 3 Combat Rounds, you may make a Free Incidental Combined Force + Lightsaber Attack. Each Round you choose to make such an Attack, you suffer 1 Conflict. This effect lasts for 3 Rounds.
  
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** When making an Athletics Check, you may now make a Combined Force Power (Athletics) Check.  Each Force Result may be used to gain a Success or Advantage.
 
** When making an Athletics Check, you may now make a Combined Force Power (Athletics) Check.  Each Force Result may be used to gain a Success or Advantage.
 
** Control (Resilience) - You may now apply the above effect to Resilience Checks.
 
** Control (Resilience) - You may now apply the above effect to Resilience Checks.
 +
** Control (Coordination) - You may now apply the above effect to Coordination Checks.
 +
** Control (Pilot (Planetary)) - You may now apply the above effect to Pilot (Planetary)
 +
** Control (Pilot (Space)) - You may now apply the above effect to Pilot (Space)
  
 
* ''Sense:''
 
* ''Sense:''
 
** Make a Force Power Test. You may spend 1 Force Result to automatically detect all living things within Short Range.  You may spend 1 Force Result to detect the current emotional state of one target.
 
** Make a Force Power Test. You may spend 1 Force Result to automatically detect all living things within Short Range.  You may spend 1 Force Result to detect the current emotional state of one target.
 +
** Control - Commit force. Once per round when an attack targets this force user, she upgrades the difficulty pool once.
 +
** Duration - Senses Ongoing effects may be triggered one additional time per round.
  
* ''Move:''
 
** Make a Force Power Test. You may spend 1 Force Result to move a small object (up to Silhouette 0) up to Short Range.
 
  
 
'''Combat''' <br>
 
'''Combat''' <br>

Revision as of 21:29, 17 August 2015

Race: Human
Career: Mystic
Specializations: Makashi Duelist | Shii-Cho Knight
Morality: 41
Emotional Strength: Bravery
Emotional Weakness: Anger

Characteristics

  • Brawn: 4(5)
  • Agility: 3
  • Intellect: 2
  • Cunning: 2
  • Willpower: 3
  • Presence: 3
  • Force Rating: 2

Skills

  • Career Skills
    • Athletics (Str) - 2
    • Brawl (Str) - 1
    • Charm (pre) - 1
    • Cool (wil) - 2
    • Coordination (Agi) - 1
    • Lightsaber (Str) - 1
    • Melee - 0
    • Perception (?) - 1
    • Survival - 0
  • Non Career Skills
    • Discipline (Wil) - 1
    • Pilot (Space) (Agi) - 1
    • Vigilance (???) - 1

Talents

  • Parry (Rank 3) - You may suffer 3 Strain to reduce Wound Damage from an Engaged Opponent by 5!
  • Resist Disarm - You may suffer 2 Strain to avoid being disarmed or having your weapon damaged or destroyed.
  • Quick Draw - You may draw or holster a weapon or other item as an Incidental Action.
  • Second Wind - Once per Combat you may take an Incidental Action to regain 1 Strain.
  • Natural Blademaster - Once per session reroll 1 Lighsabre check.
  • Durable - May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1.
  • Dedication - +1 to Brawn
  • Resist Disarm - You may suffer 2 Strain to avoid being disarmed or having your weapon damaged or destroyed.
  • Makashi Technique - You may now use Presence instead of Brawn for the Lightsaber Skill
  • Duelists Training - You gain an additional Bonus Die when fighting a single opponent.
  • Feint - x

Force Talents

  • Center of Being - Make a Center of Being maneuver to increase crit rating of attacks suffered by ranks in Center of Being until beginning of next turn.
  • Juyo Dervish - You may now activate the Juyo Dervish Ability Once per Game. Spend 2 Destiny Points. For the Next 3 Combat Rounds, you may make a Free Incidental Combined Force + Lightsaber Attack. Each Round you choose to make such an Attack, you suffer 1 Conflict. This effect lasts for 3 Rounds.

Force Powers

  • Enhance
    • When making an Athletics Check, you may now make a Combined Force Power (Athletics) Check. Each Force Result may be used to gain a Success or Advantage.
    • Control (Resilience) - You may now apply the above effect to Resilience Checks.
    • Control (Coordination) - You may now apply the above effect to Coordination Checks.
    • Control (Pilot (Planetary)) - You may now apply the above effect to Pilot (Planetary)
    • Control (Pilot (Space)) - You may now apply the above effect to Pilot (Space)
  • Sense:
    • Make a Force Power Test. You may spend 1 Force Result to automatically detect all living things within Short Range. You may spend 1 Force Result to detect the current emotional state of one target.
    • Control - Commit force. Once per round when an attack targets this force user, she upgrades the difficulty pool once.
    • Duration - Senses Ongoing effects may be triggered one additional time per round.


Combat

  • Soak 5
  • Armor Armored Robes - Soak 2, Defense 1
  • Ranged Defense 1
  • Melee Defense 2
  • Wound Threshold 13
  • Strain Threshold 13
  • Weapons
    • Dueling Saber - Damage 6 | Critical 2 | Breach 1, Sunder
      • Ilum Crystal (Blue)
      • Curved Hilt - Gain 1 Free Advantage when fighting against a single opponent.
  • Equipment
    • Cybernetic Arm - +1 Brawn
  • Jedi Utility Belt
    • Commlink, Rebreather, Climbing Gear, Imager, Glowrod, Toolkit
    • Stimpack x3 - Single Use, Heal 5 Wounds (Subsequent uses reduce Wounds regained by 1)

XP

  • Earned: 495
    • Racial: 110
    • Bonus: 10
    • Knight Level Campaign: 150
    • Previous Games: 220
    • Earned: 5
  • Spent: 490
    • Characteristics: 90
    • Skills 115
    • Talents 250
    • Force Powers 35