WNH Ship Repairs

From OakthorneWiki
Revision as of 20:52, 29 August 2022 by Oakthorne (talk | contribs) (Created page with "Use of Mending for Repairs: So, rather than using the Mending rules in the SJ books, which basically make Mending work in a way that does not mesh with how the spell works, I...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

Use of Mending for Repairs: So, rather than using the Mending rules in the SJ books, which basically make Mending work in a way that does not mesh with how the spell works, I’m using the following rules:

  • You can only use mending to repair a lightly damaged ship component. This is a component that is has 66% of its hit points or more.
  • Using Mending takes one minute per hit point repaired.
  • Using Mending to repair that upper third of hit points is pretty typical - shipyards are accustomed to making repairs of significant damage (bringing hp up to that 66% mark and then letting a spellcaster hired by the PCs aboard to finish the rest). Many shipyards will even provide such a spellcaster for hire for those repairs, charging normal fees for repair up to the 66% mark, and then a spellcaster at a 2gp per hp discount (which is a 90% discount in cost).