Watchful Order of Magists and Protectors

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The Watchful Order of Magists and Protectors
Tower of the Order, Street of Bells, Castle Ward
Personages
Guild Master
Mhair Szeltune, Lady Master of the Order
Primary Contact
Orlar Thammas, Speaker for the Order, Tower of the Order
Other Guild Members
Membership: xxx
None
Membership
Livery
Dark purple cloaks, with a white human hand, fingers together and uppermost, on the left shoulder.
Dues
Entry Dues: 35 gp and majority vote of the members • Annual Dues: {{{annual}}}
Goods & Services
Scrolls: prices vary
Minor Magic Items: prices vary
• Fire Guard: 5 gp per night
Spell Guard: 10 gp per day
Member Shops
None
Faction Details
Common Descriptors: {{{descriptors}}}
Primary Classes: {{{classes}}}
Alignments: {{{alignments}}}
Faction Ranks
{{{ranks}}}

This guild protects the less-powerful wizards (and novices to the Art) of Waterdeep, and attempts to influence the powerful loners (wizards outside the guild) of magical power in the city (such as Khelben "Blackstaff" Arunsun and Maaril) to be prudent and conservative, wielding magic little in public, so that mages will be respected and looked up to, rather than feared and actively opposed. Guild activities have little effect on the city's more powerful wizards who are not guild members and who do what they like anyway (although Khelben's quiet support in its early years allowed the Order to establish itself). They are effective in policing mages of low- and mid-levels who visit the city, in matters of not throwing spells around to influence the populace, and respecting colleagues of all power levels.

  • The membership gains great benefits through the Order: Members can readily communicate with fellow members to arrange training and buy magical information with assurances that they are not dealing with charlatans (the Order will expel and publicly vilify members who practice deceit on fellow members).
  • Members can readily purchase rare material components (such components are not cheap, but the time necessary to procure them personally is saved) from the golem-guarded cellars of the Tower of the Order. Member and nonmember adventurers can make fairly good money by selling materials to the Order, but they won't buy overpriced or overstocked substances.
  • Members can purchase magical items and scrolls here, at expensive prices.
  • Members short of cash can earn ready money by serving as fire guards, spell guards, or firefighters (see "Guard Duty" below).

Guard Duty

  • A fire guard is hired for a building (often only when it con- tains valuables, although DMs should note that many nobles consider themselves valuable, night and day, as long as their money holds out) for 5 gold pieces/night. The guild keeps 1 gold piece of the fee, and gives the guarding member 4 gold pieces. Such duty consists of loading up with affect normal fires, cone of cold, conjure water elemental, and similar spells and standing watch, with a guardian pigeon. If the pigeon is released, it will fly back to the Tower, and firefighting mages will come quickly, sometimes by aerial steed (the Lady Master has a Pegasus, who will carry one other with her, so long as Mhair is mounted too).
  • Firefighting mages, of whom the Order retains four to six a night, are paid 9 gold pieces each by the Order directly. If summoned by a fire guard, they cost the building owner nothing. If they arrive to fight an unguarded building, the city will pay the Order a fee of 10 gold pieces per building if the owner cannot be found, is deceased, or is unwilling to pay. Otherwise, owners are charged 10 gold pieces per fire-fighting mage.
  • A spell guard costs 10 gold pieces per day (of which the Order gets 1 gold piece, and the guard 9 gold pieces), and the duty is simply accompanying a merchant, noble, or other paranoid individual through a day of living, partying, or working, to detect and counter spells cast at him or her (obviously, detect magic and dispel magic are needed here).

Magic Items

Spell Scrolls for Sale

Cantrips: control flames (x gp, EEPC), light (x gp), mending (x gp), prestidigitation (x gp)
First Level: comprehend languages (x gp), detect magic (x gp), identify (x gp), protection from good and evil (x gp), shield (x gp)
Second Level: arcane lock (x gp), darkvision (x gp), knock (x gp), locate object (x gp), reveal magic (x gp), wound bind (x gp)
Third Level: dispel magic (x gp), glyph of warding (x gp), remove curse (x gp), tongues (x gp), water breathing (x gp)
Fourth Level: arcane eye (x gp)


Magic Items for Sale

broom of evercleaning (x gp) • dagger of homing (x gp) • stamp of the messenger, gold (x gp) • stamp of the messenger, silver (x gp)


Once the Watchful Order became well established in the City of Splendors, they began selling minor magical items and scrolls (of a single spell each) to their members. A member of the Order may, of course, resell a scroll or item purchased from the Order to a nonmember (usually for a 75% markup). This resale is rarely done, since the Order will stop selling items to a member who does it too often. The Order makes these items and scrolls available to its members.

=Broom of Evercleaning

x

=Dagger of Homing

x

=Stamp of the Messenger (Gold)

x

=Stamp of the Messenger (Silver)

x