Difference between revisions of "Wereraven Crowpoison"

From OakthorneWiki
Jump to navigationJump to search
(New page: right|400px Crowpoison is one of the rare few exceptions to wereraven immunities to poisons. Wereravens exposed to crowpoison can and do die from it. ==Exposure== ...)
 
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
[[Image:Crowpoison.jpg|right|400px]]
+
[[Image:Crowpoison.jpg|right|300px]]
 
Crowpoison is one of the rare few exceptions to wereraven immunities to poisons. Wereravens exposed to crowpoison can and do die from it.
 
Crowpoison is one of the rare few exceptions to wereraven immunities to poisons. Wereravens exposed to crowpoison can and do die from it.
 
==Exposure==
 
==Exposure==
Line 9: Line 9:
 
* This is performed as a First Aid (Poisoning) action.
 
* This is performed as a First Aid (Poisoning) action.
 
===First Aid (Poisoning)===
 
===First Aid (Poisoning)===
<div style="float: right; width: 300px; border: 0px black solid; margin: 10px; padding: 10px;">{{Tilt-Poisoned}}</div>
 
 
'''Dice Pool:''' Dexterity + Medicine; '''Action:''' Extended (Difficulty of Health damage taken); '''Interval:''' One minute; '''Note:''' Poisoned patients continue to suffer from the Poisoned Tilt while treatment is undergone.  
 
'''Dice Pool:''' Dexterity + Medicine; '''Action:''' Extended (Difficulty of Health damage taken); '''Interval:''' One minute; '''Note:''' Poisoned patients continue to suffer from the Poisoned Tilt while treatment is undergone.  
 
* '''Exceptional Success:''' Not only do you add all your successes to the accumulated total, but you prevent the need for a resistance roll against the Poisoned Tilt.
 
* '''Exceptional Success:''' Not only do you add all your successes to the accumulated total, but you prevent the need for a resistance roll against the Poisoned Tilt.
Line 15: Line 14:
 
* '''Failure:''' Medic must choose to either end the test outright, ceasing her efforts, or take the [[Template:Condition-Frustrated|Frustrated]] Condition to continue.
 
* '''Failure:''' Medic must choose to either end the test outright, ceasing her efforts, or take the [[Template:Condition-Frustrated|Frustrated]] Condition to continue.
 
* '''Dramatic Failure:''' The patient dies.
 
* '''Dramatic Failure:''' The patient dies.
 +
{{Tilt-Poisoned}}

Latest revision as of 13:43, 13 April 2015

Crowpoison.jpg

Crowpoison is one of the rare few exceptions to wereraven immunities to poisons. Wereravens exposed to crowpoison can and do die from it.

Exposure

  • Mechanically speaking, crowpoison inflicts the Poisoned Tilt on wereravens, who take lethal damage from the poison.
  • The Stamina + Resolve roll to resist is made at a penalty equal to (Primal Urge), plus an additional -1 per dose inflicted.
  • This is inflicted once per turn in high-stress situations, or once per minute otherwise.

Treatment

Treatment for crowpoison poisoning requires belladonna (atropine) or khella (amiodarone), in either herbal or pharmaceutical forms.

  • This is performed as a First Aid (Poisoning) action.

First Aid (Poisoning)

Dice Pool: Dexterity + Medicine; Action: Extended (Difficulty of Health damage taken); Interval: One minute; Note: Poisoned patients continue to suffer from the Poisoned Tilt while treatment is undergone.

  • Exceptional Success: Not only do you add all your successes to the accumulated total, but you prevent the need for a resistance roll against the Poisoned Tilt.
  • Success: Successes are added to the accumulated total. Effects of the Poisoned Tilt still apply.
  • Failure: Medic must choose to either end the test outright, ceasing her efforts, or take the Frustrated Condition to continue.
  • Dramatic Failure: The patient dies.
Poisoned
Effects: Moderate poisons inflict 1 bashing per interval; grave poisons inflict lethal. Intervals are usually one turn in combat and other stressful situations, or one minute outside of combat, but different poisons may vary. This damage can be mitigated with a Stamina + Resolve reflexive action, though this is at a -3 penalty if you take another action that turn.
Cause: Dexterity + Weaponry -1 for improvised delivery, possibly targeting specific body part
End: Medical treatment; some poisons wear off after a certain number of successes have been accumulated on the Stamina + Resolve rolls above.