WoD Artificial Spirits

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Revision as of 17:45, 30 September 2015 by Oakthorne (talk | contribs) (New page: =''Khavli'im Im-Bratha''= '''The Hand-Born • The Victory of Men • The Spirits of Artifice''' <br> The phrase “artificial-spirit” doesn’t imply a spirit that is not “real,” bu...)
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Khavli'im Im-Bratha

The Hand-Born • The Victory of Men • The Spirits of Artifice
The phrase “artificial-spirit” doesn’t imply a spirit that is not “real,” but rather the spirit of something created out of artifice. Packs whose territory is in or near the city may deal with artificial-spirits as often or sometimes even more often than nature-spirits. The spiritual representations of man’s creations may have much to offer werewolves, but artificial-spirits also represent some of the greatest threats to them. Many artificial-spirits, at least those not tied to vehicles or other concepts that involve motion, have a Speed “species factor” of 0. The spirit can still move, but that is a function of its Power and Finesse alone.

Spirit Dealings