Difference between revisions of "WoD Conditions"

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==Skill Conditions==
 
==Skill Conditions==
 +
* '''Exceptional Success:''' [[Template:Condition-Steadfast|Steadfast]]
 
* '''Extended Tests:''' [[Template:Condition-Frustrated|Frustrated]] (when rolling a failure but wishing to continue)
 
* '''Extended Tests:''' [[Template:Condition-Frustrated|Frustrated]] (when rolling a failure but wishing to continue)
 
===Mental===
 
===Mental===
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===Physical===
 
===Physical===
 
* '''Athletics:''' x
 
* '''Athletics:''' x
* '''Brawl:''' 1 Willpower, plus [[WoD Tilts|Tilts]]
+
* '''Brawl:''' ''Inflicting:'' [[Template:Condition-Shaken|Shaken]] (exceptional success)
 
* '''Drive:''' ''Dramatic Failure:'' [[Template:Condition-Lost|Lost]]
 
* '''Drive:''' ''Dramatic Failure:'' [[Template:Condition-Lost|Lost]]
* '''Firearms:''' 1 Willpower, plus [[WoD Tilts|Tilts]]
+
* '''Firearms:''' ''Inflicting:'' [[Template:Condition-Shaken|Shaken]] (exceptional success)
 
* '''Larceny:''' x
 
* '''Larceny:''' x
 
* '''Stealth:''' x
 
* '''Stealth:''' x
 
* '''Survival:''' ''Dramatic Failure:'' [[Template:Condition-Lost|Lost]] (navigation)
 
* '''Survival:''' ''Dramatic Failure:'' [[Template:Condition-Lost|Lost]] (navigation)
* '''Weaponry:''' 1 Willpower, plus [[WoD Tilts|Tilts]]
+
* '''Weaponry:''' ''Inflicting:'' [[Template:Condition-Shaken|Shaken]] (exceptional success)
 
===Social===
 
===Social===
 
* '''Animal Ken:''' x
 
* '''Animal Ken:''' x
* '''Empathy:''' ''Dramatic Failure:'' [[Template:Condition-Obsession|Obsession]]; ''Inflicting:'' [[Template:Condition-Guilty|Guilty]]
+
* '''Empathy:''' ''Dramatic Failure:'' [[Template:Condition-Obsession|Obsession]]; ''Inflicting:'' [[Template:Condition-Guilty|Guilty]], [[Template:Condition-Worried|Worried]]
 
* '''Expression:''' ''Exceptional Success:'' [[Template:Condition-Inspired|Inspired]]; ''Inflicting:'' [[Template:Condition-Obsession|Obsession]] (exceptional success)
 
* '''Expression:''' ''Exceptional Success:'' [[Template:Condition-Inspired|Inspired]]; ''Inflicting:'' [[Template:Condition-Obsession|Obsession]] (exceptional success)
* '''Intimidation:''' ''Inflicting:'' [[Template:Condition-Apprehensive|Apprehensive]], [[Template:Condition-Competitive|Competitive]] (taunts in competition), [[Template:Condition-Cowed|Cowed]] (exceptional success), [[Template:Condition-Guilty|Guilty]], [[Template:Condition-Humbled|Humbled]]
+
* '''Intimidation:''' ''Inflicting:'' [[Template:Condition-Apprehensive|Apprehensive]], [[Template:Condition-Competitive|Competitive]] (taunts in competition), [[Template:Condition-Cowed|Cowed]] (exceptional success), [[Template:Condition-Guilty|Guilty]], [[Template:Condition-Humbled|Humbled]], [[Template:Condition-Shaken|Shaken]] (exceptional success), [[Template:Condition-Worried|Worried]]
 
* '''Persuasion:''' ''Inflicting:'' [[Template:Condition-Avarice|Avarice]], [[Template:Condition-Obsession|Obsession]] (exceptional success)
 
* '''Persuasion:''' ''Inflicting:'' [[Template:Condition-Avarice|Avarice]], [[Template:Condition-Obsession|Obsession]] (exceptional success)
* '''Socialize:''' ''Inflicting:'' [[Template:Condition-Humbled|Humbled]]
+
* '''Socialize:''' ''Inflicting:'' [[Template:Condition-Humbled|Humbled]], [[Template:Condition-Worried|Worried]]
 
* '''Streetwise:''' x
 
* '''Streetwise:''' x
* '''Subterfuge:''' ''Inflicting:'' [[Template:Condition-Apprehensive|Apprehensive]], [[Template:Condition-Avarice|Avarice]], [[Template:Condition-Guilty|Guilty]]
+
* '''Subterfuge:''' ''Inflicting:'' [[Template:Condition-Apprehensive|Apprehensive]], [[Template:Condition-Avarice|Avarice]], [[Template:Condition-Guilty|Guilty]], [[Template:Condition-Worried|Worried]]
===Inflicted by...===
+
===Gained by...===
* '''Breaking Points:''' [[Template:Condition-Disquieted|Disquieted]], [[Template:Condition-Guilty|Guilty]], [[Template:Condition-Nightmares|Nightmares]]; ''Dramatic Failure:'' [[Template:Condition-Madness|Madness]]
+
* '''Breaking Points:''' [[Template:Condition-Disquieted|Disquieted]], [[Template:Condition-Guilty|Guilty]], [[Template:Condition-Madness|Madness]], [[Template:Condition-Nightmares|Nightmares]], [[Template:Condition-Shaken|Shaken]], [[Template:Condition-Steadfast|Steadfast]] (success), [[Template:Condition-Strained|Strained]] (Integrity loss due to Awakened magic)
  
 
* '''Dramatic Failures:''' [[Template:Condition-Confused|Confused]] (Mental checks), [[Template:Condition-Demoralized|Demoralized]], [[Template:Condition-Distracted|Distracted]], [[Template:Condition-Fixated|Fixated]], [[Template:Condition-Frightened|Frightened]] (on rolls against fear), [[Template:Condition-Oblivious|Oblivious]] (on rolls against fear)
 
* '''Dramatic Failures:''' [[Template:Condition-Confused|Confused]] (Mental checks), [[Template:Condition-Demoralized|Demoralized]], [[Template:Condition-Distracted|Distracted]], [[Template:Condition-Fixated|Fixated]], [[Template:Condition-Frightened|Frightened]] (on rolls against fear), [[Template:Condition-Oblivious|Oblivious]] (on rolls against fear)
  
* '''Mental Powers:''' [[Template:Condition-Amnesia|Amnesia]], [[Template:Condition-Broken|Broken]], [[Template:Condition-Disquieted|Disquieted]], [[Template:Condition-Confused|Confused]], [[Template:Condition-Cowed|Cowed]], [[Template:Condition-Delusional|Delusional]], [[Template:Condition-Demoralized|Demoralized]], [[Template:Condition-False Memories|False Memories]], [[Template:Condition-Fixated|Fixated]], [[Template:Condition-Frightened|Frightened]], [[Template:Condition-Fugue|Fugue]], [[Template:Condition-Inspired|Inspired]], [[Template:Condition-Madness|Madness]], [[Template:Condition-Nightmares|Nightmares]], [[Template:Condition-Oblivious|Oblivious]]
+
* '''Mental Powers:''' [[Template:Condition-Amnesia|Amnesia]], [[Template:Condition-Broken|Broken]], [[Template:Condition-Disquieted|Disquieted]], [[Template:Condition-Confused|Confused]], [[Template:Condition-Cowed|Cowed]], [[Template:Condition-Delusional|Delusional]], [[Template:Condition-Demoralized|Demoralized]], [[Template:Condition-False Memories|False Memories]], [[Template:Condition-Fixated|Fixated]], [[Template:Condition-Frightened|Frightened]], [[Template:Condition-Fugue|Fugue]], [[Template:Condition-Inspired|Inspired]], [[Template:Condition-Madness|Madness]], [[Template:Condition-Nightmares|Nightmares]], [[Template:Condition-Oblivious|Oblivious]], [[Template:Condition-Pactkeeper|Pactkeeper]], [[Template:Condition-Shaken|Shaken]], [[Template:Condition-Spooked|Spooked]]
  
 
* '''Personality Flaws or Backstory:''' [[Template:Condition-Addicted|Addicted]] (includes [[Template:Condition-Deprived|Deprived]]), [[Template:Condition-Amnesia|Amnesia]], [[Template:Condition-Broken|Broken]], [[Template:Condition-Competitive|Competitive]] (includes [[Template:Condition-Humbled|Humbled]]), [[Template:Condition-Delusional|Delusional]], [[Template:Condition-False Memories|False Memories]], [[Template:Condition-Frightened|Frightened]] (inflicted by phobias/trauma), [[Template:Condition-Fugue|Fugue]], [[Template:Condition-Madness|Madness]], [[Template:Condition-Nightmares|Nightmares]], [[Template:Condition-Obsession|Obsession]]
 
* '''Personality Flaws or Backstory:''' [[Template:Condition-Addicted|Addicted]] (includes [[Template:Condition-Deprived|Deprived]]), [[Template:Condition-Amnesia|Amnesia]], [[Template:Condition-Broken|Broken]], [[Template:Condition-Competitive|Competitive]] (includes [[Template:Condition-Humbled|Humbled]]), [[Template:Condition-Delusional|Delusional]], [[Template:Condition-False Memories|False Memories]], [[Template:Condition-Frightened|Frightened]] (inflicted by phobias/trauma), [[Template:Condition-Fugue|Fugue]], [[Template:Condition-Madness|Madness]], [[Template:Condition-Nightmares|Nightmares]], [[Template:Condition-Obsession|Obsession]]
  
* '''Story Occurrences/Rewards:''' [[Template:Condition-Informed|Informed]], [[Template:Condition-Inspired|Inspired]] (Inspiring Merit), [[Template:Condition-Lost|Lost]] (unknown location), [[Template:Condition-Misinformed|Misinformed]]
+
* '''Story Occurrences/Rewards:''' [[Template:Condition-Informed|Informed]], [[Template:Condition-Inspired|Inspired]] (Inspiring Merit), [[Template:Condition-Lost|Lost]] (unknown location), [[Template:Condition-Misinformed|Misinformed]], [[Template:Condition-Pactkeeper|Pactkeeper]], [[Template:Condition-Reluctant Aggressor|Reluctant Aggressor]] (target of Peacemaker Merit), [[Template:Condition-Worried|Worried]] (loved ones endangered)
  
* '''Strange Occurrences:''' [[Template:Condition-Disquieted|Disquieted]], [[Template:Condition-Frightened|Frightened]], [[Template:Condition-Madness|Madness]], [[Template:Condition-Nightmares|Nightmares]]
+
* '''Strange Occurrences:''' [[Template:Condition-Disquieted|Disquieted]], [[Template:Condition-Frightened|Frightened]], [[Template:Condition-Madness|Madness]], [[Template:Condition-Nightmares|Nightmares]], [[Template:Condition-Pactkeeper|Pactkeeper]], [[Template:Condition-Spooked|Spooked]]
  
  
 
  •  •  •  •  •  •  •  •  [[Template:Condition-Pactkeeper|Pactkeeper]] • [[Template:Condition-Reluctant Aggressor|Reluctant Aggressor]] • [[Template:Condition-Shaken|Shaken]] • [[Template:Condition-Spooked|Spooked]] •  [[Template:Condition-Steadfast|Steadfast]] • [[Template:Condition-Strained|Strained]] • [[Template:Condition-Worried|Worried]]
 
  
  

Revision as of 08:58, 30 September 2022


Skill Conditions

  • Exceptional Success: Steadfast
  • Extended Tests: Frustrated (when rolling a failure but wishing to continue)

Mental

Physical

  • Athletics: x
  • Brawl: Inflicting: Shaken (exceptional success)
  • Drive: Dramatic Failure: Lost
  • Firearms: Inflicting: Shaken (exceptional success)
  • Larceny: x
  • Stealth: x
  • Survival: Dramatic Failure: Lost (navigation)
  • Weaponry: Inflicting: Shaken (exceptional success)

Social

Gained by...



Physical Conditions

Arm DisabilityBlindChronic AgonyChronic SicknessDeafDisabledExhaustedGlowing HealthHealth CrisisIllness • IntoxicatedLeg DisabilityLethargicMuteNarcolepticRadiation PoisoningSqueamish

Social Conditions

BondedCharmedConnectedDay Job/Store OwnerDominatedEmbarrassing SecretEnthralledHuntedLeveragedMarginalizedMesmerizedNotorietyOminousPerson of InterestSubservientSwooningWantonWard

Crafting Conditions

FragileVolatile

Influence Conditions

Conditions inflicted by ephemeral entities.
AnchorClaimedControlledFamiliarFetteredMaterializedOpenPossessedReachingResonantShadow GateUnderworld GateUrged

Mage Conditions

  • Attuned, from exceptional success on Mage Sight.
  • Decisive Willed, from exceptional success on a Clash of Wills.
  • Exarchal Dreams, for characters who receive omens from the Exarchs.
  • Mystery Commands, for characters who have accepted service to the Exarchs, and receive commands from them.
  • Obligation, for characters who gain additional Mana from oaths or vows.
  • Pneuma-Souled, for newly-Awakened mages whose pneuma has not resolved into mana yet.
  • Rampant, for mages who lose Wisdom and seek to use magic for everything.
  • Soul Shocked, for mages whose subtle bodies are destroyed while outside their physical forms.

Mage Duel Conditions: DefeatedTriumphant

Paradox Conditions: Abyssal BacklashAbyssal ImagoAbyssal Nimbus

Wisdom Loss: Megalomaniacal

Arcanum Conditions (Negative)

These are the results of Dramatic Failures on spellcasting rolls.

Arcanum Conditions (Positive)

These are the results of Exceptional Successes on spellcasting rolls.

Soulless Conditions

Soulless => Enervated => Thrall


Not-Applicable for Mage Chronicle

Victorian Conditions

The Fairer SexThe Rest

Shifter Conditions

AlphaBalancedBestialEasy PreyFeralIgnis FatuusInvisible PredatorLeashed Wolf • Lost TrackerLunaticOmegaPackboundRook-CrazedTerritorial • UnanchoredUntamedUntraceable

Sacred Hunt Conditions

New Moon Hunt • Crescent Moon HuntHalf Moon Hunt • Gibbous Moon Hunt • Full Moon Hunt

Hunter's Aspect Conditions

Resigned

Downtime Conditions

AthleticDivertedDevotedHardworkingSociableStudious

Stages of Grief Conditions

Denial => Anger => Bargaining => Depression => Acceptance

Blank Template

xxx
xxx
Possible Sources: xxx
Resolution: xxx
Beats: xxx

Condition Mechanics

  • Grant an additional Social Maneuver with a given Skill during an interval, as long as it occurs within the area.
  • Grant an additional Social Maneuver with a given target during an interval, as long as it occurs within the area.
  • Grant an additional Social Maneuver with a given goal during an interval, as long as it occurs within the area.
  • Reduce exceptional successes of a given Skill from 5 to 3 while in the place.
  • Restorative locale, granting recovery of Willpower as though fulfilling a Vice.
  • Healing locale, granting additional roll on a Healing Interval while there.
  • Exceptional successes grant specific Conditions.