Difference between revisions of "WoD Conditions"

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! Skill || Dramatic Failure || Exceptional Success || Inflicted
 
! Skill || Dramatic Failure || Exceptional Success || Inflicted
 
|- valign="top"
 
|- valign="top"
| Athletics || - || - || -
+
| Athletics || - || [[Template:Condition-Adrenaline Rush|Adrenaline Rush]]<br>[[Template:Condition-MVP Injury|MVP Injury]]<br>[[Template:Condition-Warmed Up|Warmed Up]] || -
 
|- style="background:gainsboro" valign="top"
 
|- style="background:gainsboro" valign="top"
| Brawl || - || - || -
+
| Brawl || - || [[Template:Condition-Adrenaline Rush|Adrenaline Rush]]<br>[[Template:Condition-Badass|Badass]]<br>[[Template:Condition-Critical|Critical]]<br>[[Template:Condition-Lethal Intent|Lethal Intent]] || [[Template:Condition-Shaken|Shaken]] (exceptional success)
 
|- valign="top"
 
|- valign="top"
| Drive || - || - || -
+
| Drive || [[Template:Condition-Lost|Lost]] || [[Template:Condition-Stunt Enthusiast|Stunt Enthusiast]]<br>[[Template:Condition-White Knuckled|White Knuckled]] || -
 
|- style="background:gainsboro" valign="top"
 
|- style="background:gainsboro" valign="top"
| Firearms || - || - || -
+
| Firearms || - || [[Template:Condition-Critical|Critical]]<br>[[Template:Condition-Precise Shooter|Precise Shooter]]<br>[[Template:Condition-Tactical|Tactical]] || [[Template:Condition-Shaken|Shaken]] (exceptional success)
 
|- valign="top"
 
|- valign="top"
| Larceny || - || - || -
+
| Larceny || - || [[Template:Condition-Attentive|Attentive]]<br>[[Template:Condition-Locksmith|Locksmith]]<br>[[Template:Condition-Quick Fingers|Quick Fingers]] || -
 
|- style="background:gainsboro" valign="top"
 
|- style="background:gainsboro" valign="top"
| Stealth || - || - || -
+
| Stealth || - || [[Template:Condition-Retreating|Retreating]]<br> [[Template:Condition-Slow Moving|Slow Moving]]<br>[[Template:Condition-Traceless|Traceless]] || -
 
|- valign="top"
 
|- valign="top"
| Survival || - || - || -
+
| Survival || [[Template:Condition-Lost|Lost]] (navigation) || [[Template:Condition-Forecaster|Forecaster]]<br>[[Template:Condition-Prepper|Prepper]] || -
 
|- style="background:gainsboro" valign="top"
 
|- style="background:gainsboro" valign="top"
| Weaponry || - || - || -
+
| Weaponry || - || [[Template:Condition-Adrenaline Rush|Adrenaline Rush]]<br>[[Template:Condition-Critical|Critical]]<br>[[Template:Condition-Prepared to Kill|Prepared to Kill]]<br>[[Template:Condition-Warrior Minded|Warrior Minded]] || [[Template:Condition-Shaken|Shaken]] (exceptional success)
 
|}<hr />
 
|}<hr />
  
* '''Athletics:''' ''Exceptional Success:'' [[Template:Condition-Adrenaline Rush|Adrenaline Rush]], [[Template:Condition-MVP Injury|MVP Injury]], [[Template:Condition-Warmed Up|Warmed Up]]
 
* '''Brawl:''' ''Exceptional Success:'' [[Template:Condition-Adrenaline Rush|Adrenaline Rush]], [[Template:Condition-Badass|Badass]], [[Template:Condition-Critical|Critical]], [[Template:Condition-Lethal Intent|Lethal Intent]]; ''Inflicting:'' [[Template:Condition-Shaken|Shaken]] (exceptional success)
 
* '''Drive:''' ''Dramatic Failure:'' [[Template:Condition-Lost|Lost]]; ''Exceptional Success:'' [[Template:Condition-Stunt Enthusiast|Stunt Enthusiast]], [[Template:Condition-White Knuckled|White Knuckled]]
 
* '''Firearms:''' ''Exceptional Success:'' [[Template:Condition-Critical|Critical]], [[Template:Condition-Precise Shooter|Precise Shooter]], [[Template:Condition-Tactical|Tactical]]; ''Inflicting:'' [[Template:Condition-Shaken|Shaken]] (exceptional success)
 
* '''Larceny:''' ''Exceptional Success:'' [[Template:Condition-Attentive|Attentive]], [[Template:Condition-Locksmith|Locksmith]], [[Template:Condition-Quick Fingers|Quick Fingers]]
 
* '''Stealth:''' ''Exceptional Success:'' [[Template:Condition-Retreating|Retreating]],  [[Template:Condition-Slow Moving|Slow Moving]], [[Template:Condition-Traceless|Traceless]]
 
* '''Survival:''' ''Dramatic Failure:'' [[Template:Condition-Lost|Lost]] (navigation); ''Exceptional Success:'' [[Template:Condition-Forecaster|Forecaster]], [[Template:Condition-Prepper|Prepper]]
 
* '''Weaponry:''' ''Exceptional Success:'' [[Template:Condition-Adrenaline Rush|Adrenaline Rush]], [[Template:Condition-Critical|Critical]], [[Template:Condition-Prepared to Kill|Prepared to Kill]], [[Template:Condition-Warrior Minded|Warrior Minded]]; ''Inflicting:'' [[Template:Condition-Shaken|Shaken]] (exceptional success)
 
 
===Social===
 
===Social===
 
{| class="wikitable" style="margin: 1em auto 1em auto;"
 
{| class="wikitable" style="margin: 1em auto 1em auto;"

Revision as of 14:10, 13 October 2022

Skill Conditions

  • Exceptional Success: Steadfast
  • Extended Tests: Frustrated (when rolling a failure but wishing to continue)

Mental

Skill Dramatic Failure Exceptional Success Inflicted
Academics Misinformed
Obsession
Informed
Researcher
Well Read
None
Computer - Backdoor
Codehead
None
Crafts - Inspired
Legacy Builder
Pride in Your Work
None
Investigation Misinformed
Obsession
Attentive
Informed
Pattern Recognition
None
Medicine - Caregiver
Surgical
Glowing Health (exceptional success)
Health Crisis (dramatic failure)
Occult Misinformed
Obsession
Conduit (Persistent)
Informed
Whispered Secrets
None
Politics - Kingmaker
Honorary Membership (Persistent)
None
Science Misinformed
Obsession
Informed
Methodical
Researcher
None

Physical

Skill Dramatic Failure Exceptional Success Inflicted
Athletics - Adrenaline Rush
MVP Injury
Warmed Up
-
Brawl - Adrenaline Rush
Badass
Critical
Lethal Intent
Shaken (exceptional success)
Drive Lost Stunt Enthusiast
White Knuckled
-
Firearms - Critical
Precise Shooter
Tactical
Shaken (exceptional success)
Larceny - Attentive
Locksmith
Quick Fingers
-
Stealth - Retreating
Slow Moving
Traceless
-
Survival Lost (navigation) Forecaster
Prepper
-
Weaponry - Adrenaline Rush
Critical
Prepared to Kill
Warrior Minded
Shaken (exceptional success)

Social

Skill Dramatic Failure Exceptional Success Inflicted
Animal Ken - - -
Empathy - - -
Expression - - -
Intimidation - - -
Persuasion - - -
Socialize - - -
Streetwise - - -
Subterfuge - - -

Gained by...


Social Conditions

BondedCharmedConnectedDay Job/Store OwnerDominatedEmbarrassing SecretEnthralledHuntedLeveragedMarginalizedMesmerizedNotorietyOminousPerson of InterestSubservientSwooningWantonWard

Crafting Conditions

FragileVolatile

Influence Conditions

Conditions inflicted by ephemeral entities.
AnchorClaimedControlledFamiliarFetteredMaterializedOpenPossessedReachingResonantShadow GateUnderworld GateUrged

Mage Conditions

  • Attuned, from exceptional success on Mage Sight.
  • Decisive Willed, from exceptional success on a Clash of Wills.
  • Exarchal Dreams, for characters who receive omens from the Exarchs.
  • Mystery Commands, for characters who have accepted service to the Exarchs, and receive commands from them.
  • Obligation, for characters who gain additional Mana from oaths or vows.
  • Pneuma-Souled, for newly-Awakened mages whose pneuma has not resolved into mana yet.
  • Rampant, for mages who lose Wisdom and seek to use magic for everything.
  • Soul Shocked, for mages whose subtle bodies are destroyed while outside their physical forms.

Mage Duel Conditions: DefeatedTriumphant

Paradox Conditions: Abyssal BacklashAbyssal ImagoAbyssal Nimbus

Wisdom Loss: Megalomaniacal

Arcanum Conditions (Negative)

These are the results of Dramatic Failures on spellcasting rolls.

Arcanum Conditions (Positive)

These are the results of Exceptional Successes on spellcasting rolls.

Soulless Conditions

Soulless => Enervated => Thrall


Not-Applicable for Mage Chronicle

Victorian Conditions

The Fairer SexThe Rest

Shifter Conditions

AlphaBalancedBestialEasy PreyFeralIgnis FatuusInvisible PredatorLeashed Wolf • Lost TrackerLunaticOmegaPackboundRook-CrazedTerritorial • UnanchoredUntamedUntraceable

Sacred Hunt Conditions

New Moon Hunt • Crescent Moon HuntHalf Moon Hunt • Gibbous Moon Hunt • Full Moon Hunt

Hunter's Aspect Conditions

Resigned

Downtime Conditions

AthleticDivertedDevotedHardworkingSociableStudious

Stages of Grief Conditions

Denial => Anger => Bargaining => Depression => Acceptance

Blank Template

xxx
xxx
Possible Sources: xxx
Resolution: xxx
Beats: xxx

Condition Mechanics

  • Grant an additional Social Maneuver with a given Skill during an interval, as long as it occurs within the area.
  • Grant an additional Social Maneuver with a given target during an interval, as long as it occurs within the area.
  • Grant an additional Social Maneuver with a given goal during an interval, as long as it occurs within the area.
  • Reduce exceptional successes of a given Skill from 5 to 3 while in the place.
  • Restorative locale, granting recovery of Willpower as though fulfilling a Vice.
  • Healing locale, granting additional roll on a Healing Interval while there.
  • Exceptional successes grant specific Conditions.