Difference between revisions of "WoD Health Levels"

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==Pain Penalties==
 
==Pain Penalties==
 
* Every even-numbered box of Health is designated as a pain-inflicting wound, or "pain boxes."
 
* Every even-numbered box of Health is designated as a pain-inflicting wound, or "pain boxes."
* If such a box has a point of bashing damage in it, it inflicts a -1 die penalty due to pain.
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* If such a box has a point of damage in it, it inflicts a -1 die penalty due to pain.
* If it has a point of lethal or aggravated damage in it, it inflicts a -2 die penalty due to pain.
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* If any of those points of damage is either lethal or aggravated, add another -1 penalty to the final total.
===Example One===
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===Example One: Bashing Damage===
 
[[Image:Health-ex1.jpg|center|250px]]
 
[[Image:Health-ex1.jpg|center|250px]]
 
* In this example, the character has taken five points of bashing damage, two of which are in pain boxes.
 
* In this example, the character has taken five points of bashing damage, two of which are in pain boxes.
 
* This inflicts a -2 die penalty to all that character's actions.
 
* This inflicts a -2 die penalty to all that character's actions.
===Example Two===
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===Example Two: Lethal Damage===
 
[[Image:Health-ex2.jpg|center|250px]]
 
[[Image:Health-ex2.jpg|center|250px]]
 
* In this example, the character has taken three points of lethal damage (one of which is in a pain box), and three points of bashing damage (two of which are in pain boxes).
 
* In this example, the character has taken three points of lethal damage (one of which is in a pain box), and three points of bashing damage (two of which are in pain boxes).
* This inflicts a -4 die penalty to all that character's actions.
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* This inflicts a -4 die penalty (-3 from pain boxes, plus another -1 for serious wounds) to all that character's actions.
===Example Three===
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===Example Three: Aggravated Damage===
 
[[Image:Health-ex3.jpg|center|250px]]
 
[[Image:Health-ex3.jpg|center|250px]]
 
* In this example, the character has taken three points of aggravated damage (one of which is in a pain box), and four points of lethal damage (two of which are in pain boxes).
 
* In this example, the character has taken three points of aggravated damage (one of which is in a pain box), and four points of lethal damage (two of which are in pain boxes).
* This inflicts a -6 die penalty to all that character's actions.
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* This inflicts a -4 die penalty (-3 from pain boxes, plus another -1 for serious wounds) to all that character's actions.
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==Final Health Boxes Filled==
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Different things happen if a character's rightmost Health box is filled.
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* '''Bashing:''' If that box is filled with bashing damage, a character must roll to remain awake. At the end of each of his actions, he must make a Stamina + Resolve test, to which pain penalties do apply.
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** ''Dramatic Failure:'' The character passes out, and upgrades one bashing damage to a lethal.
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** ''Failure:'' The character passes out. She remains unconscious until she no longer has a point of damage in her right-most health box.
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** ''Success:'' The character remains conscious.
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** ''Exceptional Success:'' The character remains conscious, and rallies significantly, reducing her wound penalties by half for her next action.
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* '''Lethal:''' The character goes unconscious, remaining so until she no longer has a point of damage in her right-most health box. She is critically injured and now dying.
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** The character continues to take a lethal wound once each minute after that point, until she receives [[Natural Healing|medical attention of some kind]].
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* '''Aggravated:''' When a character fills his rightmost Health box with a point of aggravated damage, the character dies.
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===Beats===
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* Each time a character's rightmost Health box is filled by a new type of damage, they gain a Beat.

Latest revision as of 01:16, 16 June 2018

Pain Penalties

  • Every even-numbered box of Health is designated as a pain-inflicting wound, or "pain boxes."
  • If such a box has a point of damage in it, it inflicts a -1 die penalty due to pain.
  • If any of those points of damage is either lethal or aggravated, add another -1 penalty to the final total.

Example One: Bashing Damage

Health-ex1.jpg
  • In this example, the character has taken five points of bashing damage, two of which are in pain boxes.
  • This inflicts a -2 die penalty to all that character's actions.

Example Two: Lethal Damage

Health-ex2.jpg
  • In this example, the character has taken three points of lethal damage (one of which is in a pain box), and three points of bashing damage (two of which are in pain boxes).
  • This inflicts a -4 die penalty (-3 from pain boxes, plus another -1 for serious wounds) to all that character's actions.

Example Three: Aggravated Damage

Health-ex3.jpg
  • In this example, the character has taken three points of aggravated damage (one of which is in a pain box), and four points of lethal damage (two of which are in pain boxes).
  • This inflicts a -4 die penalty (-3 from pain boxes, plus another -1 for serious wounds) to all that character's actions.

Final Health Boxes Filled

Different things happen if a character's rightmost Health box is filled.

  • Bashing: If that box is filled with bashing damage, a character must roll to remain awake. At the end of each of his actions, he must make a Stamina + Resolve test, to which pain penalties do apply.
    • Dramatic Failure: The character passes out, and upgrades one bashing damage to a lethal.
    • Failure: The character passes out. She remains unconscious until she no longer has a point of damage in her right-most health box.
    • Success: The character remains conscious.
    • Exceptional Success: The character remains conscious, and rallies significantly, reducing her wound penalties by half for her next action.
  • Lethal: The character goes unconscious, remaining so until she no longer has a point of damage in her right-most health box. She is critically injured and now dying.
  • Aggravated: When a character fills his rightmost Health box with a point of aggravated damage, the character dies.

Beats

  • Each time a character's rightmost Health box is filled by a new type of damage, they gain a Beat.