Workman's Quintan

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The eastern quintan is a working-class neighborhood, home to a number of craftsman's shops and row housing that caters to day laborers and the like. The various crossroads of this quintan are often frequented by men and women looking for simple labor, and are known as a place to get manual laborers for relatively cheaply. By night, however, they are frequented by those seeking "night labor" (as prostitution is often referred). The Workman's Quintan is also home to a great many of the Guilds Workhouses, where poor, indebted and planar refugees with no other options can go to be provided food, shelter and the possibility of menial labor to work off their debt.

Gates & Other Landmarks

  • The Yokegate (G7): Gate into Accord.
  • The Gate of Wayns (G11): Gate into the Market Quintan.
  • The Gate of Hammers (G12): Gate into the Traveler's Quintan.
  • The Firegate (G18): Gate into the Coalman's District.
  • The Wretchgate (G19): Gate into the Warrens.
  • The Blackgate (G20): Gate into the Blackstreets.
  • Almath Square (W1): The largest open square in the quintan, the Almath sees a market several days out of the week, one which mostly supplies the cheap sorts of goods that the poor of this district can afford. It is also the place where the laborers - both day and night - are likeliest to gather. Of course, those who gather here are often required to pay a local gang called the Almath Knives for the privilege of loitering here to look for work.
  • Lion's Crossing (W2): Named for the strange stone lion statues that surround the triangular market square, the Lion's Crossing is a bit shadier. This is where those who either can't or won't pay the Almath Knives come to look for work. Among the night laborers here are those who already have panders other than the Knives. As a result, a small gathering of those individuals, called the "Lion's Own" have formed to prevent the Almath Knives from pushing their racket in on the Crossing.
  • The Midnight Crossing (W3): Located near both the Warrens and the Blackstreets, the Midnight Crossing is where the desperate and strange come to find work. It is made up of the truly poverty-stricken, the mad and those who come crawling out of the Warrens or Blackstreets with strangeness imbedded in their souls. Desperation is the scent of the Midnight Crossing, and many of those who take on work here disappear without a trace. The night laborers are a strange and deviant lot, the sort who unsettle even the hardened street folk of the other squares.
  • The Raudlun Workhouse (W4): The largest of the Merchant Guilds workhouses in the Workman's District, the Raudlun has seperate housing for men and woman, and are very strident about keeping them apart - even if they are married. Children are sent to the Carenden Hall Workhouse. There are many dozens of folk in each of the buildings here, all of them desperate for the workhouse promise to find them good employment and a new start at life.
  • The Two Suns Workhouse (W5): A womens' workhouse, Two Suns specializes in training pretty young women to be maids, cooks and other servants for noble houses and wealthy employers. Many claim that the proprietress of the Two Suns also runs it as a secret brothel to offset the costs of the training and upkeep, but multiple official inquiries have been made and found nothing.
  • The Carenden Hall Workhouse (W6): This workhouse is for children - orphans, those whose parents are on the streets and unable to care for them, and even those whose parents are in one of the other workhouses of the district. The children are taught basic laborer's skills and manners befitting a good employee. Those who can be shipped off to cheap apprenticeships are the first out these doors. The local Watch frequently brings children who are running wild on the streets or clearly homeless and alone to the Carenden Hall.

Shops

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Government & Nobility

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Taverns & Inns

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Mages & the Arcane

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Military & Mercenaries

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The Crossroads City
Quintains
Districts
Imbricate Cities