Difference between revisions of "Ander Stormwind"

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|Weapons=Simple weapons, martial weapons
 
|Weapons=Simple weapons, martial weapons
 
|Traits=
 
|Traits=
|Attacks=
+
|Attacks=•''Greatsword:'' +7 to hit, 2d6 +5 Slashing Damage (Heavy, Two-Handed) • ''War Hammer:'' +7 to Hit, 1d8 +5 Bludgeoning Damage (Versatile, 1d10) • ''Handaxe:'' +7 to Hit, 1d6 +5 Slashing Damage (Light, Thrown, 20/60) • ''Longbow'' +6 to Hit, 1d8 +4 Piercing Damage (Ammunition, Heavy, two-handed, 150/600)
|Armor Class=
+
|Armor Class=16
|Initiative=
+
|Initiative=9
 
|Speed=30 ft
 
|Speed=30 ft
 
|Feats=Athlete, Alert
 
|Feats=Athlete, Alert

Revision as of 23:36, 7 October 2014

Ander Stormwind
Nophoto.gif
Race: Human, Class: Fighter (Champion)
Background: , Alignment: Chaotic Good
Patron Deity:
Factions: {{{Factions}}}
Ability Scores
Strength 20 (+5), Dexterity 18 (+4), Constitution 17 (+3);
Intelligence 10 (+0), Wisdom 14 (+2), Charisma 8 (-1)
Proficiencies
Bonus: +2
Saving Throws: Strength & Constitution
Skills: Athletics, Acrobatics, Perception
Tools: None
Languages: Common, Dwarvish
Armor: Light armor, medium armor, Heavy Armor, shields
Weapons: Simple weapons, martial weapons
Traits
Feats
Athlete, Alert
Combat
Attacks:Greatsword: +7 to hit, 2d6 +5 Slashing Damage (Heavy, Two-Handed) • War Hammer: +7 to Hit, 1d8 +5 Bludgeoning Damage (Versatile, 1d10) • Handaxe: +7 to Hit, 1d6 +5 Slashing Damage (Light, Thrown, 20/60) • Longbow +6 to Hit, 1d8 +4 Piercing Damage (Ammunition, Heavy, two-handed, 150/600)
Armor Class: 16, Initiative: 9, Speed: 30 ft
Hit Points: 37, Hit Dice: 3d10
Social
Personality Traits: {{{Personality}}}
Ideals:
Bonds:
Flaws:

Origin

Appearance

Traits

Background Traits

Fighter Traits

Feats

  • Athlete: +1 Strength • Stand from prone costs 5' movement • Climbing doesn't halve speed • Running jumps after 5' of movement instead of 10'
  • Alert: • You gain a +5 bonus to initiative • You can’t be surprised while you are conscious. • Other creatures don’t gain advantage on attack rolls against you as a result of being hidden from you.
  • Future:

Resources

  • Moneys: 0 pp, 0 gp
  • Carried Equipment:
  • Stored Equipment: None
  • Lifestyle:
  • Typical Downtime:

Locations

Important Individuals

Projects, Goals and/or Downtime

  • x

Experience Points

Total: 900 xp

  • 0.0.2014: x