Ardrynn

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Ardrynn
Ardrynn1.jpg
Race: Erephim, Class: Wizard 2nd
Background: Hermit, Alignment: Neutral
Patron Deity: TBA
Factions: {{{Factions}}}
Ability Scores
Strength 13 (+1), Dexterity 14 (+2), Constitution 13 (+1);
Intelligence 18 (+4), Wisdom 15 (+2), Charisma 12 (+1)
Proficiencies
Bonus: +2
Saving Throws: Intelligence, Wisdom
Skills: Arcana, History, Insight, Medicine, Religion, Stealth
Tools: Herbalism Kit
Languages: x
Armor: None
Weapons: None
Traits
Longest Learned, Spiritual Intervention, Authority of the Firstborn • Discovery • Spellcasting, Arcane Recovery • School of Transmutation (Transmutation Savant, Minor Alchemy)
Feats
None
Combat
Attacks: Spells
Armor Class: 12 or 15 (Mage Armor), Initiative: +2, Speed: 30 ft
Hit Points: 13, Hit Dice: 2d6
Social
Personality Traits: I am aloof out of reflex and defensiveness. • I frequently do not understand what motivates others.
Ideals: Solitude. I am most comfortable alone. • Creativity. My art is everything to me.
Bonds: Knowledge. I treasure the healing arts, herbalism, and knowledge of color and writing.
Flaws: Agoraphobic. I dislike large crowds • Paranoid. I am suspicious of everyone • Reclusive. I avoid demonstrating my magic

Traits

Racial Traits

  • The Longest Learned: You have proficiency in religion and one other skill of your choice.
  • Spiritual Intervention: The spirits surround you, ready to act on your behalf. Their intervention grants you advantage on one ability check, saving throw, or attack roll. Once you call upon the spirits, you may not again until you have completed a short or long rest.
  • Authority of the Firstborn: You may cast the command spell once per day. The DC to resist your command is 12 (8 + your Wisdom modifier + your proficiency bonus).

Class Traits

  • Spellcasting: DC 14, +6 • 3 Cantrips • Spells/Day: 3
  • Spells: Prepared: 6
    • Cantrips: Fire Bolt, Light, Message
    • First Level: Catapult, Fog Cloud, Mage Armor, Magic Missile, Protection from Evil and Good, Sleep, Tenser's Floating Disk+, Unseen Servant+
  • Ritual Casting: Able to cast ritual spells (marked with a +) from schema.
  • Spellcasting Focus: Able to use spellcasting foci.
  • Arcane Recovery: Recover spell levels equal to half wizard level.

Specialization Traits

  • Transmutation Savant: Gold and time to scribe transmutation spells into spellbook is halved.
  • Minor Alchemy: Change physical properties of nonmagical object, changing from one substance into another (wood, stone, iron, copper, or silver), transforming from one into the other. Change 1 cubic foot per 10 minutes taken. Lasts Concentration, or 1 hour.

Background Traits

  • Discovery: Aware of a strange mystery

Feats

  • None

Resources

Magic Items

  • None

Worn/Carried Possessions

  • Winter blanket, set of common clothes, herbalism kit, staff, dagger, spell component pouch
Ardrynn2.jpg

Other Important Individuals

  • xxx: x

Origin

  • xxx: x

Projects, Goals and/or Downtime

  • x

Experience Points

Total: x

  • 0.0.2014: x