Aromordant Writings

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A quarto-sized spellbook with a tattered and badly stressed leather cover, some of the interior pages of this work have been badly damaged by water and mold, though Evendur has cleaned them sufficiently to prevent further deterioration. All the rest of the pages are stained along their edges by dirt, suggesting it may have once been buried hastily or negligently.

From his researches, Evendur has discovered references in Khelben's library to the Aromordant Circle, a trio of mages from the time of Nimoar's Hold, who banded together to pool their magical findings. Though they intended to build a great sorcerous legacy that might influence the future of the North, they fell to predictable infighting and destroyed one another within two years.

Their only notable accomplishment was the compilation of a tome of wizardly magic, the best of their researches. Though they intended the Writings to one day serve as a great tome, scarcely nine spells were ever recorded in its page, and of these only five survive the ravages of time on the book.

Contents

The writings contain a handful of rare spells. Though they may have appeared elsewhere before, it is likely because other works were also penned by the magi of the Aromordant Circle. One of the magi, Rogaster Stormson was fond of lightning spells, and half of the remaining magics seem to belong to him.

Another of them, Wyara of Mystra, was fascinated by magics that affected magic, and two of her spells (dweomerflow and abeyance) are found here as well; one of the lost spells is assumed to have been focal stone, referred to in those spells.

Finally, the third wizard was Iriganas Farwander, a high elf mage who specialized in teleportational and planar-crossing magics.

Spells

  • 1st-level: storm imbuement
  • 2nd-level: lightning rod
  • 3rd-level: teleport object
  • 4th-level: dweomerflow, hailcone
  • 5th-level: abeyance

Abeyance

LVL-level SCHOOL (ritual) Casting Time: x
Range: x
Components: V, S, M (x)
Duration: x
xxx

At Higher Levels: xxx

Dweomerflow

LVL-level SCHOOL (ritual) Casting Time: x
Range: x
Components: V, S, M (x)
Duration: x
xxx

At Higher Levels: xxx

Hailcone

LVL-level SCHOOL (ritual) Casting Time: x
Range: x
Components: V, S, M (x)
Duration: x
xxx

At Higher Levels: xxx

Lightning Rod

2nd-level transmutation (ritual) Casting Time: 1 action
Range: Touch
Components: V, S, M (braided copper wire)
Duration: Until discharged, or 1 day
This spell forces magical lightning to a specific spot imbued with this spell. When cast, the wizard touches the material component to the target object, which cannot be animate, living, or magical, nor can it weight more than 100 pounds. When any part of a ranged magical attack of 3rd level or lower that inflicts lightning damage passes within 150 feet of the item thus imbued, the attack is diverted away and pulled into the item imbued with lightning rod.

If someone is in contact with the item affected by lightning rod, that person receives the full damage of the attack; if the attack normally permits a Dexterity saving throw, it instead becomes a Constitution saving throw that is made at disadvantage. Though nominally a defensive spell used to ground out lightning attacks by an enemy, Rogaster was also fond of using this spell offensively, imbuing an enemy's breastplate or weapon.

At Higher Levels: When this spell is cast using a spell slot of 3rd level or higher, increase the level of the spell the lightning rod may coopt by two levels for each spell slot level above the 2nd. Thus, a 3rd level spell slot may ground out up to a 5th level spell, a 4th level spell slot may ground out up to a 7th level spell, and a 5th level spell slot may ground out up to a 9th level spell.

Storm Imbuement

1st-level evocation Casting Time: 1 bonus action
Range: Self
Components: V, S
Duration: 1 round or until activated
Rather than constantly reverse engineer damaging evocations into the lightning magics he favored, Rogaster Stormson (considered "ingeniously lazy" by Wyara's margin notes) developed this spell. When cast, it creates a field of unseen magic that transmutes the next spell cast by the caster which creates damaging magic. As that second spell is cast, it transmutes the damage type of the second spell to lightning, replacing whatever the original damage type is. This spell is explicitly exempt from the normal limitations around casting two non-cantrip spells in the same action. If the caster does not follow up the casting of this spell with another damaging spell, its effects end by the end of the next turn, the spell slot spent and the magic wasted.

Teleport Object

LVL-level SCHOOL (ritual) Casting Time: x
Range: x
Components: V, S, M (x)
Duration: x
xxx

At Higher Levels: xxx