Dusken Glade Cell

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Dusken Glade Cell Traits

Investment (6 • 10 for Rank 3). A Brightcandle oversees the cell, but has doubts about your adherence to Harper ideals and protocols.

  • Assistance: May seek help from other Harpers by making an Assistance check, at disadvantage.
  • Harper Cache: May make Harper Cache checks at Disadvantage.
  • Cell Actions or Harper Boons: None
  • Entanglements: 15% monthly chance of Harper Entanglements.
Watchers • 2

Investment (3 • 10 for Rank 3). A few rag-tag individuals comprise the cell's Watcher Network.

  • Cost: 1 gp per month upkeep.
  • Rumor: 1 per month
  • Report: May seek to have Watchers report back on a specific topic; Report tests are at disadvantage.
  • Watcher Summons: In a public area, a member of the cell has a 20% chance of making contact with a watcher.
  • Watcher Concerns: 15% monthly chance of Watcher Concerns.
Allies • 2

Investment (5 • 10 for Rank 3). The cell has a few scattered allies who believe in their work. Choose up to three individuals.

  • Ally: Yasolos Iluther, Waterdhavian magistrate • xxx • xxx
  • Influence: Influence checks are made at normal.
  • Funding: Funding checks are made at disadvantage.
  • Ally Problems: 15% monthly chance of Ally Problems.
Security • 3

Investment (10 • 25 for Rank 4). The cell takes some precautions, which tend to be of some benefit.

  • Cell Location: Enemies seeking to discover the cell's whereabouts do so as a normal check.
  • Safehouses: The cell may have up to 6 safehouses, at a maximum of Rank 3.
  • Security Concerns: 15% monthly chance of Security Concerns.

The Dusken Glade Cell is a cell of Harper operatives who operate out of the Dusken Glade Inn in Waterdeep.

Members

  • Harpers: Clarc, Zan, Psalm Melshimber, Orion De'spri, Lola

Handler

  • Brightcandle: Auntie Bella

Headquarters

The Dusken Glade Inn. The inn has the following elements which make it a dependable headquarters.

  • A Stage Full of Music: Each month, the Dusken Glade cell generates one additional Rumor. The Dusken Glade is known as a site where innovative and upcoming musicians find their audiences, and there is often a great competition among minstrels and bards to perform here.
  • Part of Twilight Vaeteru: The Dusken Glade starts with an additional Ally: Twilight Vaeteru (organization). The Dusken Glade is considered part of Twilight Vaeteru, Waterdeep's queer subculture.
  • Attic War Room: The Dusken Glade has a hidden war room which serves as a gathering point and headquarters for the cell. It is protected by a permanent Mordenkainen's private sanctum, with the following effects:
    • Sound cannot pass through the wall of the war room (but not the portal chamber) in either direction.
    • Sensors created by divination spells can't appear inside the protected area.
    • Creatures in the area can't be targeted by divination spells.
    • Nothing can teleport into or out of the warded area, and planar travel is blocked within the warded area.
  • Trustworthy Staff: The staff of the Dusken Glade have all been vetted by senior Harpers, drawn from Watchers and allies.
  • Baths Passage: The cellars-level baths have a secret passage: behind a false panel in one of the small private bathing chambers is a ladder that drops twenty-five feet into the sewers below.
  • Retreat Chamber: The Dusken Glade cell has a portal to the Harper Refuge in Ardeep Forest. In the same chamber is a teleportation circle whose address is known only to certain Harpers and Harper allies.

Safehouses

  • The Refuge of Maldiglas: Rank 5 (Amenities 1 • Capacity 5 • Obfuscation 5). A hidden refuge deep within the heart of Mount Waterdeep, accessible only by a series of portals hidden around Waterdeep.
  • The Market Crawlspace: Rank 1 (Amenities 1 • Capacity 1 • Obfuscation 1). In a small shop overlooking Waterdeep's market, one of the cell's Watchers keeps a crawlspace beneath the shop as cleared away as they can, in case one of the Harpers needs to seek sanctuary there.
  • xxx: Rank 2 (Amenities x • Capacity x • Obfuscation x). xxx
  • xxx: Rank 2 (Amenities x • Capacity x • Obfuscation x). xxx
  • xxx: Rank 3 (Amenities x • Capacity x • Obfuscation x). xxx
  • xxx: Rank 3 (Amenities x • Capacity x • Obfuscation x). xxx
  • Bonus Safehouses granted by Warden Lola
    • Talbot Family Crypt: Rank 3 (Amenities 1 • Capacity 1 • Obfuscation 3). An unused, vacant crypt in the City of the Dead. Constructed a couple decades ago with no particular family name, it was recently acquired by Eglantine Talbot for future use. Only enough room for one with no real amenities to speak of, but no one will come looking for you in the City of the Dead.
    • Foxden apartment: Rank 3 (Amenities 1 • Capacity 3 • Obfuscation 1). A small room in a low rent flophouse in the Foxden, Eastnail neighborhood. Nosy neighbors keep this from being a very secure location, but it can accommodate a handful of people for a few days.

Allies

Yasolos-iluther.jpg
Yasolos Iluther (Individual)
Waterdeep Magistrate • Influence: Political Leverage
One of the so-called "black robes", Yasolos is a well-respected magistrate. He has a reputation for being somewhat humorless and dreadfully literal, with a distrust of clever wordplay and flourished language. He is extremely well-learned in matters of the law, and respected by his fellow magistrates, even when they find him severe and humorless. Yasolos' wife was saved by the Harpers, and he has been grateful to them ever since. He is happy to help them navigate the difficulties of legal life in Waterdeep, despite the Harpers' reputation for trouble with the law.
Shilvarl-narenuin.jpg
Loremaster Shilvarl Narenuin (Individual)
Priest of Milil • Influence: Religious
A priest of some authority at the Font of Knowledge, Loremaster Shilvarl is in charge of the Crypt of the Quillsages, a collection of skulls from some of Waterdeep's most notable past sages, preserved for the purpose of asking them questions via speak with dead. He is himself a seemingly flighty fellow, but his faith and his friendship to the Harpers is under no question.
Nalryn-immarkyn.jpg
Captain Nalryn Immarkyn (Individual)
Aumarr of City of the Dead Guardpost • Influence: Waterdhavian Guard
The captain of the post of Guard who watch over the ways in and out of the City of the Dead. She is happy to give them the okay to come and go, and to keep an eye out for strange things therein that might be of interest to them.
Twilight-vaeteru-masks.jpg
Twilight Vaeteru (organization)
Queer Subculture • Influence: Information
An informal but nonetheless tightly-knit community, Waterdeep's vaeterann folk consider the folk of the Dusken Glade to be their own people. By and large, most of them are not aware that the Dusken Glade is made up of Harpers, although some of the elder luminaries of that community certainly are. Funding checks with Twilight Vaeteru usually take the form of big parties and events.