Difference between revisions of "Hierographs of Adamandar"

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(New page: The Hierographs is a quarto-sized tome of three-hundred pages, bound in white leather and set with blueshine-treated steel edges, clasp and name plate. The nameplate shows the mage sigil o...)
 
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==Spells==
 
==Spells==
 
===Wizard Spells===
 
===Wizard Spells===
* ''1st-level:'' detect magic, find familiar, [[D%26D_Next_Spells#Wardaway|wardaway]]
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* '''1st-level:''' detect magic, find familiar, [[D%26D_Next_Spells#Wardaway|wardaway]]
* ''2nd-level:'' [[D%26D_Next_Spells#Irithra.27s_Spelltouch|Irithra's Spelltouch]], magic weapon
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* '''2nd-level:''' [[D%26D_Next_Spells#Irithra.27s_Spelltouch|Irithra's Spelltouch]], magic weapon
* ''3rd-level:'' dispel magic
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* '''3rd-level:''' dispel magic
* ''4th-level:'' arcane eye
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* '''4th-level:''' arcane eye
 
===Priest Spells===
 
===Priest Spells===
* ''2nd-level:'' [[D%26D_Next_Spells#Examine_the_Weft|examine the weft]]
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* '''2nd-level:''' [[D%26D_Next_Spells#Examine_the_Weft|examine the weft]]
* ''3rd-level:'' [[D%26D_Next_Spells#Spell_Shield|spell shield]]
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* '''3rd-level:''' [[D%26D_Next_Spells#Spell_Shield|spell shield]]
* ''4th-level:'' [[D%26D_Next_Spells#Mantle_of_Mystra|mantle of Mystra]]
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* '''4th-level:''' [[D%26D_Next_Spells#Mantle_of_Mystra|mantle of Mystra]]

Revision as of 21:15, 4 March 2014

The Hierographs is a quarto-sized tome of three-hundred pages, bound in white leather and set with blueshine-treated steel edges, clasp and name plate. The nameplate shows the mage sigil of Admandar, and the title of the book beneath it.

Contents

These are the writings of Admandar, an arch-priest of Mystra. He lived in the 1000s DR, and was a wizard-priest of Mystra who helped form much of the theology of the Lady of Mysteries' church, differentiating much of it from scattered remnants of Netherese Mystryl religion.)

In this hierograph, he examines much about the nature of the Weave and the ways in which casting spells is not simply plucking some utilitarian tool from the Weave itself, but is in actuality sharing in the nature of Mystra herself. Through this process, he uses the casting of various spells, pairing one wizard spell and one clerical spell together to show the commonalities, and finding "where Mystery resides" in the overlap between them.

Spells

Wizard Spells

  • 1st-level: detect magic, find familiar, wardaway
  • 2nd-level: Irithra's Spelltouch, magic weapon
  • 3rd-level: dispel magic
  • 4th-level: arcane eye

Priest Spells