Difference between revisions of "Lords' Alliance Faction"

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|alignments=xxx (primary), xxx
 
|alignments=xxx (primary), xxx
 
|locations=xxx
 
|locations=xxx
|ranks=• '''City Agent:''' ''Rank 1''. xxx<br>
+
|ranks=• '''Functionary:''' ''Rank 1''. You are a functionary within your city's bureaucracy, serving its governing structure in some capacity.<br>
• '''Senior City Agent:''' ''Rank 3''. xxx<br>
+
• '''City Agent:''' ''Rank 3''. You hold a senior post of some importance in your community's bureaucracy, bearing greater responsibilities to overseeing its functioning and safety.<br>
• '''King:''' ''Rank 10''. xxx<br>
+
• '''Alliance Agent:''' ''Rank 10''. Your responsibilities extend beyond your own community, aiding the Alliance as a whole. You likely bear a position of some senior authority in your own city.<br>
• '''xxx:''' ''Rank 25''. xxx
+
• '''Alliance Leadership:''' ''Rank 25''. You are one of the Lords of the Lords Alliance.
 
}}
 
}}
 
''"Though others may call us a Savage Frontier, we stand as shields against the tide of barbarism."''<br>
 
''"Though others may call us a Savage Frontier, we stand as shields against the tide of barbarism."''<br>
xxx
+
A shaky coalition of aggressive political powers, the Lords’ Alliance is focused on its members’ mutual security and prosperity. The Lords' Alliance is made up of the myriad agents of the Alliance's member cities: Amphail, Baldur's Gate, Berdusk, Elturel, Gundarlun Island, Iraebor, Leilon, Longsaddle, Mirabar, Neverwinter, Silverymoon, Sundabar, and Waterdeep.
 
==Overview==
 
==Overview==
xxx
+
The Lords’ Alliance is an association of rulers from cities and towns across the North, who believe that solidarity is needed to keep evil at bay. The rulers of Waterdeep, Silverymoon, Neverwinter, and other free cities dominate the alliance, and all lords in the alliance work primarily for the fate and fortune of their individual settlements.
 +
 
 +
Alliance agents include sophisticated bards, zealous paladins, talented mages, and grizzled warriors. Chosen primarily for their loyalty, such agents are trained in observation, stealth, innuendo, and combat. Backed by the wealthy and the privileged, they carry quality equipment (often disguised to appear common), including large numbers of scrolls scribed with spells of communication. Alliance operatives are often glory hounds, looking to gain a leg up on their counterparts from other alliance cities.
 
==Goals and Philosophy==
 
==Goals and Philosophy==
xxx
+
Agents of the Lords’ Alliance ensure the safety and prosperity of the civilized North by standing united against the forces that threaten civilization. They proactively eliminate such threats by any means, bringing honor and glory to their leaders and homelands.
  
xxx are expected, above all things, to do the following:
+
Members of the Lords’ Alliance uphold the core tenets of the organization:
* xxx
+
* If civilization is to survive, all must unite against the dark forces that threaten it.
* xxx
+
* Fight for your realm. Only you can bring honor, glory, and prosperity to your lord and homeland.
* xxx
+
* Don’t wait for the enemy to come to you. The best defense is a strong offense.
 
==Activities==
 
==Activities==
xxx
+
Agents of the Lords’ Alliance train at the highest level as they seek out and destroy threats to their homelands. They  ght with pride for the glory and security of their people, and for the lords who rule over them. However, the leaders of the alliance know that the order will survive only if its members support each other, requiring a balance between pride and diplomacy. Rogue agents within the Lords’ Alliance are rare, but defections from the order have been known to occur.
  
Quests undertaken by agents of xxx might include the following:
+
Quests undertaken by agents of the Lords' Alliance might include the following:
* xxx
+
* Eliminate a threat to the economy and prosperity of a city.
* xxx
+
* Broker an alliance to ensure future security and prosperity.
* xxx
+
* Retrieve a treasure or artifact for the greater glory of one’s city or homeland.
 +
==Perks==
 +
Agents of the Lords' Alliance in good standing might receive the following benefits:
 +
* '''Alliance Business:''' ''Rank 1+''. When visiting another city in the Alliance on the business of your own city, you may claim simple shelter and safe haven from the other city for the duration of your time there, free of charge.
 +
===Waterdhavian Agents===
 +
Agents of the Lords of Waterdeep may expect the following benefits:
 +
* '''City Incomes:''' ''Perk 1+''. You receive a simple income for your work for the city, earning 5sp per full day of work you do. This is upgraded to 1gp per day at ''Rank 3'', and to 2gp per day at ''Rank 10''.
 +
* '''Lords' Courts (Title):''' You are part of the Lords' Courts, who oversee the city's functioning, as well as the administration of its justice, headed by the city magistrates.
 +
** ''Court Functionary (Rank 1+):'' x
 +
** ''Senior Functionary (Rank 3+):'' x
 +
** ''Magistrate (Rank 7+):'' x
 +
** ''Senior Magistrate (Rank 10+):'' x
 +
* '''Palace Diplomats (Title):''' x
 +
* '''Waterdhavian Watch (Title):''' You are part of the Watch, the order of policemen dedicated to protecting the people of Waterdeep from crime and corruption.
 +
** ''Watchman (Rank 1+):'' You are rank-and-file, one of the patrols who keep Waterdeep safe. You are vested with the authority of the Watch to command citizenry to halt and be searched, to submit to arrest, and to force those who do not submit to do so.
 +
*** ''Rank 1'' Watchmen are called "blades," and are all assigned to a ''Rank 2'' Watchman, called a "sword", who oversees their training.
 +
*** Senior Watchmen of ''Rank 3'' are called "armars."
 +
** ''Civilar (Rank 4+):'' You are field leadership for the Watch, leading and overseeing individual patrols, with all the authority of a Watchman, plus the authority of command over those Watchmen placed under you.
 +
*** A "swordcaptain" of ''Rank 4'' heads up each Watch patrol (consisting of the swordcaptain, an armar as his second, and a pair of watchmen, usually a sword and his blade or two swords).
 +
*** A "rorden" of ''Rank 5+'' is in command over a single barracks or watchpost, ensuring that order is kept within that outpost and overseeing the administrating staff that keep it running. A watchpost rorden is in charge of the four to six patrols who are in their charge during their shift.
 +
*** Particularly charistmatic or patient civilars of ''Rank 5+'' may be made an "orsar", who act as envoys to the guilds, citizen groups, and noble families, acting as liasons with the rest of the Watch's organizational structure. They have a reputation as always being pristinely presentable and mannerly.
 +
*** A "guardsword" of ''Rank 5+'' is used in the Dock Ward or in situations where an officer is needed in command of multiple patrols in the field. A guardsword is accompanied by his own patrol-group of armars, which may include an orsar if they are likely to be dealing with the guilds or nobles.
 +
** ''Officer (Rank 7+):'' x
 +
* '''Waterdhavian Guard (Title):''' x
 +
* '''Lords' Agents (Title):''' x
  
==Perks==
 
xxx in good standing might receive the following benefits:
 
* xxx
 
 
* xxx
 
* xxx
 
* xxx
 
* xxx

Revision as of 13:25, 11 June 2016

xxx
Lords-alliance-sigil.jpg
Membership
Common Descriptors: xxx
Primary Classes: xxx
Alignments: xxx (primary), xxx
Locations
xxx
Ranks
Functionary: Rank 1. You are a functionary within your city's bureaucracy, serving its governing structure in some capacity.

City Agent: Rank 3. You hold a senior post of some importance in your community's bureaucracy, bearing greater responsibilities to overseeing its functioning and safety.
Alliance Agent: Rank 10. Your responsibilities extend beyond your own community, aiding the Alliance as a whole. You likely bear a position of some senior authority in your own city.
• Alliance Leadership: Rank 25. You are one of the Lords of the Lords Alliance.

"Though others may call us a Savage Frontier, we stand as shields against the tide of barbarism."
A shaky coalition of aggressive political powers, the Lords’ Alliance is focused on its members’ mutual security and prosperity. The Lords' Alliance is made up of the myriad agents of the Alliance's member cities: Amphail, Baldur's Gate, Berdusk, Elturel, Gundarlun Island, Iraebor, Leilon, Longsaddle, Mirabar, Neverwinter, Silverymoon, Sundabar, and Waterdeep.

Overview

The Lords’ Alliance is an association of rulers from cities and towns across the North, who believe that solidarity is needed to keep evil at bay. The rulers of Waterdeep, Silverymoon, Neverwinter, and other free cities dominate the alliance, and all lords in the alliance work primarily for the fate and fortune of their individual settlements.

Alliance agents include sophisticated bards, zealous paladins, talented mages, and grizzled warriors. Chosen primarily for their loyalty, such agents are trained in observation, stealth, innuendo, and combat. Backed by the wealthy and the privileged, they carry quality equipment (often disguised to appear common), including large numbers of scrolls scribed with spells of communication. Alliance operatives are often glory hounds, looking to gain a leg up on their counterparts from other alliance cities.

Goals and Philosophy

Agents of the Lords’ Alliance ensure the safety and prosperity of the civilized North by standing united against the forces that threaten civilization. They proactively eliminate such threats by any means, bringing honor and glory to their leaders and homelands.

Members of the Lords’ Alliance uphold the core tenets of the organization:

  • If civilization is to survive, all must unite against the dark forces that threaten it.
  • Fight for your realm. Only you can bring honor, glory, and prosperity to your lord and homeland.
  • Don’t wait for the enemy to come to you. The best defense is a strong offense.

Activities

Agents of the Lords’ Alliance train at the highest level as they seek out and destroy threats to their homelands. They ght with pride for the glory and security of their people, and for the lords who rule over them. However, the leaders of the alliance know that the order will survive only if its members support each other, requiring a balance between pride and diplomacy. Rogue agents within the Lords’ Alliance are rare, but defections from the order have been known to occur.

Quests undertaken by agents of the Lords' Alliance might include the following:

  • Eliminate a threat to the economy and prosperity of a city.
  • Broker an alliance to ensure future security and prosperity.
  • Retrieve a treasure or artifact for the greater glory of one’s city or homeland.

Perks

Agents of the Lords' Alliance in good standing might receive the following benefits:

  • Alliance Business: Rank 1+. When visiting another city in the Alliance on the business of your own city, you may claim simple shelter and safe haven from the other city for the duration of your time there, free of charge.

Waterdhavian Agents

Agents of the Lords of Waterdeep may expect the following benefits:

  • City Incomes: Perk 1+. You receive a simple income for your work for the city, earning 5sp per full day of work you do. This is upgraded to 1gp per day at Rank 3, and to 2gp per day at Rank 10.
  • Lords' Courts (Title): You are part of the Lords' Courts, who oversee the city's functioning, as well as the administration of its justice, headed by the city magistrates.
    • Court Functionary (Rank 1+): x
    • Senior Functionary (Rank 3+): x
    • Magistrate (Rank 7+): x
    • Senior Magistrate (Rank 10+): x
  • Palace Diplomats (Title): x
  • Waterdhavian Watch (Title): You are part of the Watch, the order of policemen dedicated to protecting the people of Waterdeep from crime and corruption.
    • Watchman (Rank 1+): You are rank-and-file, one of the patrols who keep Waterdeep safe. You are vested with the authority of the Watch to command citizenry to halt and be searched, to submit to arrest, and to force those who do not submit to do so.
      • Rank 1 Watchmen are called "blades," and are all assigned to a Rank 2 Watchman, called a "sword", who oversees their training.
      • Senior Watchmen of Rank 3 are called "armars."
    • Civilar (Rank 4+): You are field leadership for the Watch, leading and overseeing individual patrols, with all the authority of a Watchman, plus the authority of command over those Watchmen placed under you.
      • A "swordcaptain" of Rank 4 heads up each Watch patrol (consisting of the swordcaptain, an armar as his second, and a pair of watchmen, usually a sword and his blade or two swords).
      • A "rorden" of Rank 5+ is in command over a single barracks or watchpost, ensuring that order is kept within that outpost and overseeing the administrating staff that keep it running. A watchpost rorden is in charge of the four to six patrols who are in their charge during their shift.
      • Particularly charistmatic or patient civilars of Rank 5+ may be made an "orsar", who act as envoys to the guilds, citizen groups, and noble families, acting as liasons with the rest of the Watch's organizational structure. They have a reputation as always being pristinely presentable and mannerly.
      • A "guardsword" of Rank 5+ is used in the Dock Ward or in situations where an officer is needed in command of multiple patrols in the field. A guardsword is accompanied by his own patrol-group of armars, which may include an orsar if they are likely to be dealing with the guilds or nobles.
    • Officer (Rank 7+): x
  • Waterdhavian Guard (Title): x
  • Lords' Agents (Title): x
  • xxx
  • xxx

Important Members

xxx