Tamers of Stone

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Attainments

Demesnes

Tamers of Stone ultimately tap into the place-magics of buildings, using sacred geometry and ancient geomantic lores. Tamers come in one of two varieties: architects (who use Science) and masons (who use Crafts). Regardless of whether their work on a building involves designing it or actually building it, the work a Tamer of Stone does on a building allows him to use his Attainments on such a structure. Any building that a Tamer has designed or helped construct is referred to as a demesne within the Legacy. In addition to the benefits of using his various Attainments with respect to those buildings, a Tamer is considered to have an Intimate Sympathy to the building (although it does not have one to him).

Tamers can also attune themselves to buildings not of their own design and construction with an in-depth study of that building. This simply requires time, depending on the size of building: a house or smaller building can be attuned in an hour, a larger complex (such as a school or mall) might take a day and the very largest of buildings (such as sky scrapers or massive historical sites) can take as long as a week. Once that time has passed, the Tamer may burn a dot of Willpower (which can be recovered normally), at which point that building is counted among his demesnes, as though he'd had a hand in developing or building it.

Tamers' Resonances tend to affect their demesnes, and vice versa. A Tamer who is wealthy and prosperous tends to attract good business to the buildings he constructs, but should one of his demesnes fall into great tragedy sufficient to attaint its Resonance, the Tamer might find his own health or luck being affected negatively in return. As a result of this connection, those who read a Tamer's Aura can see strange, flickering Resonances in it, patterns that suggest that the Tamer is connected to something much bigger than himself, spiritually speaking.

First Attainment: Master of the Demesne

Requirement: Gnosis 3, Space 2, Matter 1, Craft 2 or Science 2


1st - Master of the Demesne: Ward effect on any building overseen the building of or designed the architecture of, with Potency of Matter + Gnosis. Activate Ward in any building being studied with Wits + Investigation + Space, requiring one scene to study the building; remains for one scene after the Tamer departs the building. Permanent Find the Hidden Hoard at Matter Potency rating.