Template:Dock Ward Nightlife

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Inns

  • Shipmaster's Hall: Inn (sea captains). A private inn and dining club for captains, first mates and ship owners and their guests, with an interior elegance that far outweighs its exterior. It is sponsored by the Master Mariners' Guild.
  • The Ship's Prow: Inn (3c•5a). An inn well known among sailors of the Sword Coast and easily found as it is actually a converted ship's prow that now juts into Fish Street and Ship Street. The prices and services in this four-story inn are reasonable, though its clientele often isn't.
  • The Rearing Hippocampus: Inn (4c•3a)
  • The Sleeping Snake: Tavern & Inn (barely) (3c•2p•2a)
  • Stormcloak Inn: Inn (1c • 1a) The Stormcloak is a run-down ramshackle inn whose rooms are filthy and taproom filled with street thugs and drunken sailors.

Taverns

  • The Angry Coxswain: Tavern
  • Azuth's Mug: Tavern (3c•2p)
  • The Bloody Fist: Tavern (Dive) (2c•1p)
  • The Blue Mermaid: Tavern (3c•2p)
  • The Dancing Pony: Tavern (2c•1p)
  • The Friendly Flounder: Tavern (3c•3p). A local tavern that thrives on simple seafood fare, favored by the locals and almost unknown to visitors.
  • Full Sails Tavern: Tavern, Guild HQ: Most Diligent League of Sailmakers & Cordwainers. A merry, bright tavern on Net Street at the docks, with its upstairs space acting as meeting and storage space for the sailmakers' guild.
  • The Grog House: Tavern (1c•1p). Often called a "swill hall" by those who've heard of it, it is a place that literally does nothing else but serve terribly cheap alcoholic swill for sailors to drink away their coins. It offers no accommodations, but no one cares if its patrons pass out under their tables.
  • The Keelhauled Dwarf: Tavern (2c•1p). A tavern in the basements of the House of Tarmagus (a rental warehouse complex), with low ceilings, good dwarf-brewed ale, and a dark, smoky ambiance.
  • The Knight 'n Shadow: Tavern (1c•1p). A run-down, dingy tavern with a long, poorly lit staircase that descends into Downshadow below, a portion of Undermountain that some Waterdhavians down on their luck or on the run from the law have laid claim to. A squatting ground for unsuccessful treasure hunters, coin-shy adventurers, and other criminals.
  • Muleskull Tavern: Tavern; Guild HQ: Dungsweepers' Guild
  • Selune's Smile: Tavern
  • The Thirsty Throat: Tavern (2c•2p). A ramshackle dive known for its massive tankards of cheap ale and its taproom full of quiet drinking men.

Festhalls

  • The Copper Cup: Inn, Festhall (4c•3p•2a). Three old three- and four-story warehouses linked and converted into one of Waterdeep's busiest and most famous nightlife spots.
  • The Mermaid’s Arms: Inn, Festhall (3c•3p•3a)
  • Three Pearls Nightclub: Nightclub (4c). A popular festhall with nightly stage acts such as comedians, trained animal acts, illusionists' displays, recitals by famed bards and orators and exotic dance.
  • The Hanging Lantern: Festhall (4c). A festhall famed for its stunning escorts and its skilled matchmakers, as well as a side business in costume rental.
  • The Smiling Succubus: Festhall (2c)
  • Tarstroun's: Gambling Den (3c) & Moneylender A notorious gambling den and money-lender for those who are desperate or down on their luck. Known to have rooms for rent above the main floor.