Template:Tilt-Knocked Down

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Knocked Down
Effects: Prone. Lose action this turn if haven't already acted. Attack from prone at -2. Ranged attacks on you get -2, but close attacks get +2.
Cause: Knockdown weapons. Melee weapons of +2 damage or ranged of +3. Leg sweep (-2). In all instances, only half damage from the weapon is inflicted.
End: Take an action to stand. If you haven't acted yet, may roll Dexterity + Athletics - Weapon Bonus as a Defensive Action to avoid the Tilt.