Werewolf Regeneration

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Revision as of 17:24, 21 November 2014 by Oakthorne (talk | contribs) (New page: * '''Bashing Damage:''' Automatically heal one bashing damage per turn, in any shape. * '''Lethal Damage:''' Lethal damage heals at an interval of fifteen minutes, using the [[Natural Heal...)
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  • Bashing Damage: Automatically heal one bashing damage per turn, in any shape.
  • Lethal Damage: Lethal damage heals at an interval of fifteen minutes, using the Natural Healing rules. Add Primal Urge to all Healing tests.
  • Aggravated Damage: Aggravated damage heals at normal rates. Add Primal Urge to all Healing tests.
  • Poisons & Diseases: With a rare few exceptions, werewolves are immune to poisons and diseases.
  • Combat Tilts: A werewolf may spend 1 Essence to remove a Combat Tilt that comes from bodily impairment or damage.