Difference between revisions of "WoD Tilts"

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Revision as of 23:45, 28 May 2017

Called Shots

  • Arm: -2 • If you inflict [Stamina] damage, you inflict the Arm Wrack Tilt.
  • Ear: -4 • If you inflict any damage, you inflict the Deafened Tilt.
  • Eye: -5 • If you inflict any damage, you inflict the Blinded Tilt
  • Hand: -4 • If you inflict any damage, you inflict the Arm Wrack Tilt.
  • Head: -3 • If you inflict [Size -1] damage, you inflict the Stunned Tilt.
  • Leg: -2 • If you inflict [Stamina] damage, you inflict the Leg Wrack Tilt.
  • Leg (Sweep): -2 • If you inflict any damage, you inflict the Knocked Down Tilt.

Other Tactics

  • Dirty Trick: Dexterity + Athletics -3 • If successful, you inflict the Blinded Tilt.
  • Knockdown Attack: Knockdown Weapon, Melee Weapon Dam 2+ or Ranged Weapon 3+ • If you are attacking with one of these weapons and choose to inflict only half normal damage, you inflict the Knocked Down Tilt.
  • Stunning Attack: Anytime you inflict damage equal to Size of target or greater, you inflict the Stunned Tilt.
  • Syringe Attack: Dexterity + Weaponry -1 - Defense • Effects based on contents; may inflict Drugged or Poisoned Tilt.

Combat Tilts

  • Arm Wrack: Caused by arm attack (-2; must inflict [Stamina] damage to target) or hand attack (-4; must inflict any damage).
  • Beaten Down: Applies only to non-combatants; caused by any lethal damage or by [Stamina] bashing damage.
  • Blinded: Caused by eye attack (-5; must inflict any damage) or dirty trick (Dexterity + Athletics -3; blindness lasts for one turn per success).
  • Deafened: Caused by ear attack (-4; must inflict any damage) or loud noises at close range.
  • Disspirited: Caused by terror of violent situation, being struck by an exceptional attack success or being successfully intimidated in combat.
  • Drugged: Caused by voluntary ingestion or involuntary delivery by syringe or other delivery apparatus (Dexterity + Weaponry -1, might need to target specific body part).
  • Immobilized: Caused by Restrain grappling maneuver or bindings.
  • Insane: Caused by witnessing horrific events or failing Resolve + Composure rolls in combat.
  • Insensate: Caused by hallucinogens or shocks to consciousness.
  • Knocked Down: Caused by knockdown weapon or melee weapon (2 rating) or ranged weapon (3 rating) or leg sweep (-2; must inflict any damage); inflicts half damage in all cases.
  • Leg Wrack: Caused by leg attack (-2; must inflict [Stamina] damage).
  • Poisoned: Caused by involuntary delivery by attack or delivery apparatus (Dexterity + Weaponry -1, might need to target specific body part).
  • Sick: Caused by bodily sickness.
  • Stunned: Caused by damage equal to Size in one hit (Stun weapons double modifier for meeting requirement); head attack (-3; reduces effective Size by 1 for determining Stun).

Shifter Tilts

Resonance Tilts

Lunar Resonance Tilts

Environmental Tilts

BlizzardEarthquakeExtreme ColdExtreme HeatFloodedHeavy RainHeavy WindsSlippery

Hunger Tilts

  • Hungry: When characters have gone without food for twelve hours, and are feeling hunger pangs.
  • Ravenous: When characters have gone without food for [Stamina] days, and are actively hindered by their hunger.
  • Starving: When characters have gone without food for [Stamina + Resolve] days and are experiencing weakness and damage to their bodies from lack of sustenance.

Blank Template

Combat: mediumpurple • Werewolf: chocolate • Environment: lightgreen

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Effects: xxx
Cause: xxx
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