Difference between revisions of "Undermountain"

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==Purchased Maps==
 
==Purchased Maps==
 
* None
 
* None
==Tales of Undermountain==
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==Levels of Undermountain==
===The Core Rooms===
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* '''The Dungeon Level:''' The Dungeon Level has long been used by the Lords of Waterdeep as a dumping ground for undesirables, hence its most common name. It is also known as the Temple Level, for the many temples of dark gods that have been constructed here over the years, and the Tomb Level, for the many lords and kings that have been interred herein as well. As explorers of Undermountain often visit this level, its features are common tavern-talk of Waterdeep.
* '''Common Knowledge:''' "Everyone who knows aught about Undermountain knows the core rooms - those closest to the bottom of Durnan's well, of course. They're also the ones most folk pass through most often, so what's inside them changes often. Things get killed, new things wander in from elsewhere to set up shop for a bit. They're often the saddest and weakest of creatures, as none of the more powerful things want to live that close to where us upworlders come tramping through all the time, so it's about the only space those pathetic specimens can find to live unthreatened by other creatures, usually. Makes it a grand place for those new to adventuring, it does."
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* '''The Storeroom Level:''' On this level, the rough stone caverns and mining tunnels left by the dwarves have been converted to house acquisitions and magical experiments by unknown forces. Notable features of the Storeroom Level include the Doomgate, the Helmwatch and Lord Hund Hillgauntlet's Tomb.
* '''On Passages to Other Areas:''' "There's one passage that leads north, into the North Chambers, one to the west into the Crumble Halls, and one to the east into the Horrorhalls, though that one's sealed by a door, thank ye kindly gods. Southwise, however, there's several doors and passages that lead into the South Chambers - it's where most folk end up when exploring the Core Rooms."
 
* '''Myriad Rumors of the Core Rooms, True & Otherwise'''
 
** "They say that there's some one spot what teleports you away to another part o' the core rooms. You'll know you've found it when it's too late, sad to say."
 
** "Ye be careful down in those rooms - it's not the monsters ye have to be wary of, but other adventurers. There's some what lie in wait for other 'venturers and attack them on their way back to the well. Seems they find it easier to murder their fellows and take the goods they've gained than to risk the halls of Undermountain themselves."
 
** "I've heard stories that there's a bottomless pit hidden somewhat among the core rooms tunnels. Terrible, falling forever...although, come to think of it, I'm not sure why ye don't just land in the Storeroom Level...Perhaps it cuts all t'way through!"
 
** "Many of the creatures ye can find here - among those what can think and talk, naturally - are often open to bein' hired, if ye've a mind to such. Many are outcasts from tribes and such-like, and so know some of the tunnels. They might not even stab you in the back at first chance! I wouldn't bet on it, though."
 

Revision as of 16:36, 20 March 2014

Undermountain-levels.jpg

Levels of Undermountain
Player Maps of Undermountain
PC Map of Core Rooms
PC Map of South Chambers
Waterdeep
The Gem of the North
Waterdeep-seal.jpg
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Map-waterdeep-sm-1491DR.jpg

This document serves as the ongoing chronicle of the heroes' knowledge of Undermountain.

Known Access Points

Purchased Maps

  • None

Levels of Undermountain

  • The Dungeon Level: The Dungeon Level has long been used by the Lords of Waterdeep as a dumping ground for undesirables, hence its most common name. It is also known as the Temple Level, for the many temples of dark gods that have been constructed here over the years, and the Tomb Level, for the many lords and kings that have been interred herein as well. As explorers of Undermountain often visit this level, its features are common tavern-talk of Waterdeep.
  • The Storeroom Level: On this level, the rough stone caverns and mining tunnels left by the dwarves have been converted to house acquisitions and magical experiments by unknown forces. Notable features of the Storeroom Level include the Doomgate, the Helmwatch and Lord Hund Hillgauntlet's Tomb.