North Ward of Waterdeep

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  • xxx
Trades Ward Lifestyles
  • Wretched: xxx
  • Squalid: xxx
  • Poor: xxx
  • Modest: xxx
  • Comfortable: xxx
  • Wealthy: xxx
  • Aristocratic: xxx
Waterdeep
The City of Splendors
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Home to the many wealthier middle class, lesser nobles, and well-to-do merchants, North Ward is a quiet haven from the hustle and bustle of Waterdeep's commercial endeavors. Dominated by residences, this ward tends toward insular, walled villas and distinctly individual stone and timber houses. While, on the surface, it seems tedious compared to the rest of the city, North Ward seethes with intrigues of far-reaching effects hidden just beneath the surface. There is little for visitors to do within this ward beyond gawk at the marvelous houses and towers, unless they are already linked into the nobles' or guilds' politics.

The city watch keeps this ward under tight control, suffering noise and disruption only from the local nobles and dandies while rousting noisy trespassers. Though lightly armed, the watch maintains a constant presence in North Ward, making it as safe as one can be in a city of this size. If ever a place "closes down upon the cobbles at dusk," North Ward fits the bill.

North Ward's western boundaries consist of the High Road with a western arm extending to Shield Street along Vondhil Street and Trader's Way. Andamaar's Street marks the southern border, while the walls of the City of the Dead and the Trollwall close out the rest of the ward.

[edit] Architecture

The first thing to notice here is the lack of row buildings that dominate much of Waterdeep, Herein the lowest types of buildings are two-story cottages with expensive wood and slate decorations. The more common domiciles share such details as wrought iron fences, rooftop spires, gabled roofs, and ornate carving work on statuary and wallwork alike. The walled noble villas and grand merchant houses contain gardens with elaborate adornments. In many ways, this ward seems more prosperous than Sea Ward, but the neighbors to the west are quick to remind folk that "we need not show our wealth and station in such gaudy, tactless ways, for we are above such petty oneupsmanship."

Nearly all of the streets and alleys in North Ward are cobblestone-paved, testifying to the comparable youth of this area. The Dungsweepers' Guild members all prefer to work here, as the haughty, affluent inhabitants often pay well for additional streetsweeping (and "accidental" mishaps upon the stoops of rivals).

[edit] Watch of North Ward

Wardsman: Sturmnir the Uthgardt (Vhezoar St. Watchpost)

  • Tower March Watchpost: Rorden: Ernoldus Crae • x patrols
  • Wavestar Court Watchpost: Rorden: Halette Locast • x patrols
  • Vhezoar St. Watchpost: Rorden: Svert Hostane • x patrols
  • Golden Serpent St. Watchpost: Rorden: Fritha Throngmar • x patrols
  • Nindabar St. Watchpost: Rorden: Galberra Knuckletom • x patrols

[edit] Residences

[edit] Noble Villas

[edit] Private Homes

  • xxx Husteem: Private Home: xxx Husteem (formerly Orlpar)
  • Sweetsong House: The private residence of Danilo Thann before he was the Open Lord, Sweetsong House still remains in Thann holdings. It is currently given over to Corylus Thann as his private residence.
  • xxx Ilzimmer: Private Home

GONE

  • Ilbryth Authamaun: Private Home
  • Maerik Thaelcloak: Private Home
  • Obelos "The Only" Brareil: Private Home

[edit] Rentals

  • Greenglade Tower: Rooming House (mages)
  • Firesong Villa: Rental Villa
  • Brianne's Tower: Rental Tower

[edit] Businesses

  • Bhephel's Bottles, Exotic Wines & Cordials: Shop (Wines & Alcohol) (5c). One of the finest spirits shops in Waterdeep, specializing in having the widest offerings from around Faerûn. Their small size belies their actual business, for many of their customers simply have them ship their purchases directly from warehouse to residences, without ever entering the shop.
  • Corondorr's Countinghouse: School (Finances). A school that caters to young guild members and unguilded shopkeepers desiring to learn number skills and "how business is really practices" from a cynical, veteran clerk-of-coin retired from Piergeiron's Palace.
  • Downybeard Tobacconist: Shop (Tobacco). A small, aromatic shop with a wide variety of pipeweed, tobacco and snuff. Its owner Lucilla Downybeard is descended from the original Kro Downybeard, a halfling from Luiren. She makes good coin on a made-to-order service offering wooden pipes with hand-carved crests and symbols on them.
  • Hriiat Fine Pastries: Shop (Bread) (3c). A wondrous bakery run by a family long of the Bakers' Guild, with constant crowds forming when the smells of new pastries roll out into the streets. Its meat and vegetable meal loaf is a savory meal for those on the go.
  • Sulmest's Splendid Shoes & Boots: Shop (Shoes) (5c). A frighteningly expensive shop for footwear, but their guarantees on craftsmanship bear up as well as their fashionable boots do.
  • Three Moves Ahead: Shop (Games). A shop owned by the elven artisan Eatiel, a well-known craftsman and collector. The proprietor established his shop in the mid-1300s, and continues to run it even today.
  • The Tirelessly Turning Wheel: Shop (Curios from around Faerûn) (4c). A vast and wonderful curio shop, with oddities and interesting gew-gaws from around most of the known world, and a few other places besides.

GONE

  • The Bent Nail: Shop (Ironmongery)
  • Fallen Stars Fish: Shop (Fish). A small shop that sells fresh fish "from the Sea of Fallen Stars" - and naturalists have verified the fish are the sorts native to that area. Many pay Gatos Firlack's exorbitant prices for cleaned and gutted fish apparently no more than a few hours old (many whisper of magical gates that grant him access to his mysterious suppliers).
  • Meraedos Fine Furs: Shop (Furs) (4c). The furs shop of the Gentleman Keeper (Guild Contact) of the Solemn Order of Recognized Furriers and Woolmen, Shalrin Meraedos, revered for the fine quality and affordability of his wares.
  • Millomyr Harps: Shop (Stringed Musical Instruments)
  • Ragathan Furriers: Shop (Furs)
  • Sarsantyr's Tapestries & Draperies: Shop (Tapestries) (4c)
  • Taurntyrith Adornments: Shop (Jewelry & Accessories) (4c)

[edit] Nightlife

[edit] Inns

  • The Galloping Minotaur: Inn (4c•3a). An inn well-favored among visiting merchants that has had to expand its operations to two other buildings and implement Waterdeep's first advance bookings system. Known as a busy place with lots of overstuffed merchants, bustling messengers, and secret passages by which the servants get around.
  • The Cliffwatch: Inn (3c•3a). An inn of tremendous size that caters mostly to wealth merchants and their caravans, the Cliffwatch is the beating heart of its neighborhood. Though blown up in the 1370s sometime, the Spindrivver family rebuilt it taller and grander than before.
  • Twilight Hunters: Inn. An inn decorated with various adventuring equipment and battle trophies, the Twilight Hunter is named for an adventuring company of old that owned it. The tropies are actually those gathered by the company from its days of adventuring. It is now in the holding of some of their descendants, all of whom have been inkeeps for generations now. The inn's taproom is gaining some notice for its "orangeberry wine," a sweet and fiery drink.

GONE

  • The Raging Lion: Inn (4c•4a)
  • Silent Shield: Inn

[edit] Taverns

  • The Grinning Lion: Tavern (4c•2p). A raucous tavern favored by less adventurous young nobles who dare not visit the Dock Ward.

GONE

  • A Maiden's Tears: Tavern (4c•4p)
  • The Misty Beard: Tavern (4c•4p). A spectacular tavern for thrill-seekers, since the staff is made up of rare and exotic monsters all carefully controlled by the owners.

[edit] Festhalls

  • The Gentle Mermaid: Gambling House (4c•4p). One of the largest gambling houses in all of Faerun, and a luxurious place to see and be seen among the fabulously wealthy and powerful.

[edit] Temples

  • Holyhands House: Interdenominational Temple. Formerly the villa of House Maernos, Holyhands now acts as a temple for non-human faiths, per the bequest of the last Maernos patriarch in 1372 DR. With the founding of the Seldarine temple, Holyhands now caters mostly to the dwarven, gnomish, and halfling pantheons, with a scattering of other shrines as well.

[edit] City Buildings

  • Guard Barracks: Barracks for City Guard
  • Northgate: City Gate
  • Farwatch Tower: Sentry Tower
  • Endcliff Tower: Sentry Tower
  • Upper Towers: Sentry Tower

[edit] Guildhalls

  • House of Crystal: Guild of Glass-Blowers, Glaziers & Speculum-Makers. A window-heavy building known as being a source of fine crystal balls and mirrors.
  • House of Healing: The Guild of Apothecaries & Physicians. This guildhall functions as an emergency hospital, potion shop and minor school for student physicians.

[edit] Alleys & Courts

  • Manycats Alley: The home of many cats that feed on the scraps from the surrounding butcher shops, and also known for carved stone heads that line its walls (some say they speak portents of evil to passersby).
  • Watch Alley: A rallying point for the Watch patrols of the ward where single, severed, bare human feet are occasionally found at odd times. Notably, this is a mark of punishment used by the old Shadow Thieves' Guild of Waterdeep.

[edit] Previous Eras

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