Dr. Elaine Litchfield

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Dr. Elaine Litchfield
Litchfield.jpg
Attributes
Intelligence 4, Wits 3, Resolve 2;
Strength 3, Dexterity 3, Stamina 2;
Presence 3, Manipulation 2, Composure 3
Skills
Mental: Academics 3 (Anthropology, Research), Investigation 3, Medicine 1, Occult 2(Cultural Beliefs), Politics 1, Science 3(Biology)

Physical: Athletics 2(Sprinting, Archery), Brawl 1, Drive 1, Survival 1
Social: Empathy 1, Expression 2, Persuasion 1, Socialize 1

Merits
Mental: Professional Training 4 (Professor), Trained Observer 1, Library (Occult) 1, Language(Old Norse, Latin) 1, Good Time Management

Physical: None
Social: Resources 2, Striking Looks 1, Status (University of Astoria) 2
Fighting: None
Supernatural: Pack 1, Shadow Sight 2, Rites 1

Advantages
Health: 7, Willpower: 5, Size: 5, Speed: 11, Defense: 5 (Armor: None), Initiative: 6
Integrity
Rating: 4

• Sacrificing her integrity for advancement or advantage.
• Taking sexual advantage of someone she has authority over.
• Experiencing a gap in her memory.
• Failing the Astoria Pack.
• Being forcibly confined.

Wereraven Traits
Harmony: 1, Primal Urge: 2, Essence: 7 max (max)
Enhancements: Primal: Visual Acuity
Pack Tactics: None
Gifts: None
Rites: Banish (•)
Wereraven Abilities
Essence: 1E to increase Finesse stat by +1 for one scene
Regeneration: Spend 1 Essence to heal 1L or 2B wounds
Senses: +Primal Urge to perception; low light, hearing sensitivity (factor of 10), scent, tracking
Rookery
Death Crow
Sustenance: You regain a point of Essence when someone dies near you, or when you spend a scene in conversation or simply quiet reflection with someone who is at death's door. You may also gain this point in the company of those who are grieving the dead within three days of that person's death, as the death still lingers on them.
Hoards: Archaeological grave goods, human remains, graverobbed jewelry, rubbings of rare tombstones.
Triggers: Unknown
Rage: xxx
Wereraven Mechanics
Basics: TemplateRegenerationCrow SensesCorvid MemorySpeaker in BlackA Murder's PlansFinesse AugmentationWolf Bond
Shapeshifter Traits: Primal UrgeHarmonyEssenceRageGifts • Rites
Manifestations: Visceral ManifestationEphemeral Manifestation
Wereraven Merits: MentalPhysicalSocialFightingSupernatural
The Rookery: ArchetypeRook-CrazeRookery Triggers • Hoards
Banes: GoldCrowpoisonPuzzlesElectricityHeart StrikeSimple Banes
Current Conditions
Day Job (Persistent)
You are employed in some capacity in a job that makes demands on your time.
Possible Sources: Being employed
Resolution: Losing or quitting job
Beats: Work interferes with other important goals.
Studious (Downtime)
You put your all into your studies, staying up late, skipping hobbies and social engagements to get a few extra hours in each week; Dedicated Beats apply to Mental Traits. For each week of downtime (to a maximum number equal to your Willpower), you may take one use of a Studious Benefit. For each such instance taken, one future beat becomes a Dedicated Beat when it is awarded.
Critical Thinker (Benefit): Gain one use of the Rote Action quality to a Mental Skill roll.
Organized Process (Benefit): Upgrade a failure to a success on any extended Mental Skill roll.
Well-Studied (Benefit): Gain the benefits of the Area of Expertise Merit on a single Mental Skill roll that uses a Specialty.
Possible Sources: Spend one month in focused study.
Resolution: Go one week without focused study. You lose any unused Studious Benefits when you resolve this Condition, but Dedicated Beats must still be spent on Mental Traits.
Beats: n/a
Guilty
Deep remorse; -2 to Resolve/Composure rolls to resist Subterfuge, Empathy, Intimidation.
Possible Sources: Encountering a breaking point.
Resolution: The character confesses his crimes and makes restitution for whatever he did.
Packbound (Persistent)
You are bonded to another member of your pack (who may or may not be a werewolf). You feel close to them, and gain a number of benefits due to your werewolf nature from interaction with them. Social Maneuvers from your bondmate require one less Door per dot you have in the Pack Merit. Additionally, though, all shapeshifting actions require one less success in general; if you have packmates present when you are shapeshifting, the number of successes required is reduced by the number of those bondmates plus one. This can be reduced to 0, allowing your shapeshifting to be a diceless, automatic action unless you are fighting the Feral Shift.
Possible Sources: The Pack Merit.
Resolution: The death or pack-departure of your packmate.
Beats: Do something in support or protection of your bondmate that puts you in significant danger or risk of some kind.
Nightmares (Persistent)
Experience terrifying nightmares that inhibit rest. Frequently lose sleep due to terrible dreams, failing to recover Willpower from rest.
Possible Sources: Failed breaking point, mental powers
Resolution: Face down what is responsible for nightmares, or gain treatment for condition.
Beats: Gain one Beat at the end of any game session in which the Storyteller denies Willpower recovery from rest.
Swooning: Linda
Swooning
Wild about someone; -2 to any roll that adversely affects them; they gain +2 on Social rolls against you, and treat your impression as one level higher.
Possible Sources: Exceptional Success: Persuasion, Subterfuge; mental powers, having another help you fulfill your Vice.
Resolution: Your character does something for his love interest that puts him in danger, or he opts to fail a roll to resist a Social action by the specified character. Alternately, if the target of your interest does something to badly damage that interest, you may resolve this Condition as well.
Obsession (Persistent)
Mind focused on one thing; 9-Agains to rolls dealing with obsession, but lose 10-Agains on other rolls
Possible Sources: Dramatic failure to discover information, mental illness.
Resolution: The character sheds or purges her fixation.
Beat: Character fails to fulfill an obligation due to pursuing her obligation.

Dr. Litchfield's Journal

Background

Born: Month day, 1979 in Manchester, New Hampshire. Her father is a corporate lawyer and her mother is a University Professor.

Education and Career

  • Dual B.S. Anthropology and Biology From Yale 1997-2001
  • Masters in Anthroplogy 2001 - 2003
  • Doctorate in Bioarcheology from Oxford 2003 - 2006
  • Associate Professor of Anthropology
  • Professor of Anthropology at University of Astoria 2011 to now

The Irish Dig

While Elaine was finishing her Doctoral Thesis at Oxford, a hiker at the Conigar Bog Natural Heritage Area in Ireland saw a hand sticking up out of one the Peat bogs. Dr. Henry Braddock, Elaine and several other graduate students traveled to Ireland to extract the bodies in order to identify the remains. While there Elaine could not shake the feeling that they were all being watched. During the recovery of the bodies she noticed what appeared to be the remains of some sort of rope that looked to have been used to bind them, either at the time of death or shortly before. The dig to recover the bodies was also plagued by numerous accidents and other incidents.

When they returned to Oxford with the cadavers, Elaine was one of the principal researchers investigating them. She found several anomalies on them, indicating that they were human like but not quite human. I am leaving this intentionally vague so that there is flexibility on what they actually were. When she shared her findings with Dr. Braddock, he insisted that there must have been a mistake in her tests or methodology. Elaine remembers returning to the laboratory to redo her tests yet again. The next thing she remembers was waking up in one of the rooms of Littlemore Mental Health Centre. She was informed that after her discussion of with Dr. Braddock she began behaving strangely. Over the next two days her behavior became increasingly erratic, and culminated in her attacking one of her colleagues.

She spent the next several weeks under observation as she tried to convince her doctors of her own sanity. She even agreed with her doctors that her mental issues must have started before she ran the tests, and that obviously and strange findings were the results of her own delusions. Once she was out she put her name on the paper that Dr. Braddock published, showing that the people in the bog were likely prisoners killed around the 13th century. This paper did not have any mention of any of the anomalies she had found.

Elaine does not have any solid memories of her missing time, but she does have occasional nightmares.


Game starts in fall 2012

Rumors

  • Dr. Litchfield is sleeping with her TA.
  • She moved to Asotria because she was caught screwing a student.
  • Dr. Litchfield has spent time in a mental hospital in England.

Personality

  • Virtue: Explorer, Regain willpower when you make a discovery at risk to yourself.
  • Vice: Obsessive, Regain willpower when you focus on main interests to the exclusion of something else.
  • Aspirations:
    • Kill a Monk.
    • Acceptance into Lodge
    • Increase my Library rating back to 2.
  • Integrity: 4

Breaking Points

  • What is the worst thing your character has ever done? Sacrificing her integrity for advancement or advantage
    Elaine Falsified Scientific Research in order to avoid damaging her Career.
  • What is the worst thing your character can imagine herself doing? Taking sexual advantage of someone Elaine has authority over.
    Elaine can picture herself having an affair with one of her students or TA's and she knows that it is unacceptable behavior. She has been tempted more then once.
  • Experiencing a gap in her Memory. Waking up in the middle of the woods without knowing how she got there has thoroughly traumatized Elaine.
  • Failing the Astoria Pack
  • What is the most traumatic thing that has ever happened to the character? Being Forcibly Confined.
    Elaine spent 3 weeks at Littlemore Mental hospital after the Irish Dig Incident.

Former Breaking Points

  • What is the worst thing your character can imagine someone else doing? Witnessing deliberate violence with an intent to harm.
    The worst thing my character can imagine and understand is Intentionally causing physical harm to someone. She was a Rugby player. she knows how good violence can feel. Failed
  • What has the character forgotten? The sensation of being watched.
    My character cannot remember the two days before she was sent to Littlemore. Failed


Merit Details

Professional Training 4: Asset skills are Academics, Science, Investigation.

  • 1: 2 Dots of Contacts (Academics, Native American Tribes)
  • 2: When making a roll with her Asset Skills, she benefits from the 9-again quality.
  • 3: Third Asset skill, +2 specialties
  • 4: +1 Investigation, 1 Beat back when an asset skill is raised.

Resources 2:
Striking Looks 1: +1 to any social rolls that would benefit from looks.
Status(University of Astoria) 2:

  • 1: You gain a bonus equal to the dots in this Merit to all social rolls with the university's staff and student body.
  • 2: Area of Expertise Merit (Biology Specialty add +2 Dice)

Trained Observer 1: Any time you make a Perception roll (usually Wits + Composure), you benefit from the 9-again quality.
Pack 1: Packbound to Stella, Warner, Thomas, Vanya, Desmond, Neena and Miles.
Good Time Management: X
Shadow Sight: Effect: You are able to see into Shadow at a locus (or Twilight elsewhere) in human form. This happens automatically upon arriving at a locus. You may shift your vision and focus exclusively on one or the other realm with a Wits + Occult roll, at a penalty equal to that inflicted by the local Gauntlet. Drawback: As usual, focusing between the world of men and Shadow is disorienting, inflicting a -2 penalty to all Perception rolls, as well as any Wits-based rolls. You may spend 1 Essence to ignore this penalty for one scene.
Library (Occult) 1: X
Refinement Vision Acuity: All Vision based perception checks have the rote quality.
Rites 1:

  • Banish:

Equipment

  • Possessions: Small Notebook, Pocket Tape Recorder, Phone(flip)
    • Messenger Bag: Inhaler(Belladonna), Epi-Pen(Belladonna), Epi-Pen(Wolfsbane), Heat Pack (+1 Dice to feral Check)
    • House: Yoga mat and Meditative Tape (+2)
    • Office: Camera(Film), Gym Bag
  • Kevlar Vest: Armor 1/3
  • Weapons:
    • Silver Brass Knuckles (Dmg 0, Init 0, Str 1, Size 1)
    • Compound Bow(Dmg 2, Init -3, Str 3, Size 3, Range 40/80/160) 12/12 Silver Arrows, 12/12 Normal Arrows, kept in car.
  • Other Notes: X

Friends and Family

Family

  • Alexander Litchfield Elaine's Father, a Lawyer in New Hampshire. He runs a small but very successful Family Law practice.
  • Dr. Samantha Litchfield-Wolcott Elaine's Mother, A professor of Political Science at the University of New Hampshire (Manchester). Samantha, is very much the model of the modern New England democrat and activist.

Friends

  • Avery Wendley - UofA Student Advisor. Elaine's friend and occasional lover. He wants something much more serious then what they have. They go out once every couple of weeks or so, if Elaine has the time.

Colleagues

  • Dr. Henry Braddock - Professor of Bioarcheology at Oxford. He was Elaines Thesis Mentor, and was there with her at the Irish Incident.

Students

  • Renee McDonnall - Anthropology and English Major. Very bright but she doesn't apply herself in class the way she could. Elaine is deeply worried about Renee with the passing of Henry.
  • Linda Denison - Student who has the hots for Elaine.

PC Connections

  • Stella - Pot Dealer.
  • Warner - knows Warner from the GSA(Gay Straight Alliance), she is trying to mentor him.

Potential Romantic Interests

Avery-wendley.jpg
Avery Wendley
The Friend with Benefits
UofA Student Advisor. Elaine's friend and occasional lover. He wants something much more serious then what they have. They go out once every couple of weeks or so, if Elaine has the time.
Vanya-simonson.jpg
Vanya Simonson
The Cross-Country Coach
xxx
Stephanie-condon.jpg
Stephanie Condon
Bartender @ The Crossroads
xxx
Linda-dennison3.jpg
Linda Denison
Student, Were Owl
Elaine's Girlfriend? A were owl.

Lifestyle

Elaine's Home, Floorplans

A description of your characters day to day life.

  • Downtime Condition: Studious. Elaine spends most of her time buried in books, while shee spends most of her time Combing through the Randall library, she still makes time to keep up with the most relevant articles in current academic Journals.
  • Money: Elaine has little spare money. Most of her salary is going into her house, and the rest of it tends to be put into books and clothing.
  • Clothing & Jewelry: Elaine typically wears slacks and a silk blouse with a few pieces of antique silver jewelry. Some of her jewelry was inherited from her grandmother. She keeps a gym bag in her office with a running outfit and shoes.
  • Communication: Elaine has a cheap older flip phone. She will communicates via phone or email, but much prefers to talk to people in person. She corresponds with several friends across the country via email. She also carries around an old iPod which she uses to play music while she runs.
  • Food: She has a love of spicy food, and eats take out Thai food on a regular basis.
  • Housing: Elaine lives in a small Victorian House located at X and X. She has only recently moved in to the house, and it is still filled with numerous boxes. Bookshelves line most bare patch's of wall,
  • Days: Elaine starts her day with a morning run. While at work she splits her time between the classroom, her office, and her small lab in the Richmond Science Centre. She typically eats lunch in her office or at a table near the quad. She tends to stay at the campus in her lab or her office until fairly late in the evening, working to the sound of Metal and Punk music.
    • Elaine is the Faculty adviser for the Gay Straight Alliance.
  • Evenings: Elaine spends most evenings at home, reading a wide variety of nonfiction books and papers, mostly focused on her fields of study. She watches next to no TV, and what little she watches is either British or a documentary.
  • Weekends:
  • Current Classes: Winder 2013 Class Source
    • Anthropology 241, Anthropology of Religion - Large Lecture Class. Cross-cultural survey of beliefs and practices dealing with the supernatural, magic and religion. Conceptualization of the supernatural. Sacred specialists, their function and social position. Theories of comparative religion in light of anthropological data.
    • Anthropology 350, Introduction to Biological Anthropology - Small Laboratory Class, Introduces the subfield of anthropology that focuses on the natural history of humankind. Through lecture and laboratory, the course surveys a range of materials that focus on the diversity of the Order Primates with emphasis on human and primate variation, adaptation and evolution.
    • Anthropology 4xx, Seminar - This class is offered for the Anthropology Majors who are helping in the dig.
  • Former Classes: Fall 2012
    • Anthropology 200, General Anthropology - Large Lecture Class. Introduction to the four subfields of anthropology (sociocultural, biological, linguistic and archaeology) through analyses of the cultural, social and biological dimensions of human variation. Appropriate first course for students considering major or minor in anthropology as well as nonmajors fulfilling general education requirement.
    • Anthropology 230, Human Sexuality and Culture Large Lecture Class. This course examines aspects of sexuality from a cross-cultural viewpoint and traces the development of an individual's sexuality and sexual identity. Sexual anatomy and functioning, gender roles and the interplay of behavior and sexual ethics are discussed.
    • Anthropology 352, Skeleton Keys: Forensic Identification - Small Laboratory class. Survey of forensic anthropology, an applied field of biological anthropology, focusing the wider scope of skeletal biology on problems of medicolegal significance, primarily in determining personal identity and cause of death from human remains.

Experience

Character Experiences
Current Beats: 2 Studious: 1 Primal: 0
Unspent Experiences: 1
Spent Experiences: 15 + 1 Studious + 1 Primal
Experiences Earned
• June 25th: 1 beat

• July 9th: 3 beats
• July 23rd: 5 beats
• August 6th: 7 beats
• August 20th: 3 beats
• September 3rd: 6 beats
• September 17th: 5 beats
• October 1st: 3 beats
• November 12th: 3 beats
• November 26th: 5 beats
• December 10th: 3 beats
• January 7th: 2 beats
• January 21st: 2 beats, 4 Studious Beats
• February 4th: 2 beats
• February 18th: 1 beats
• March 4th, Establishing Scenes: 1 Experience
• March 4th: 4 Beats
• March 18th: 1 Experience, 1 Beat
• April 15th: 4 Beats
• May 13th: 1 Beats
• May 27th: 2 Beats
• June 10th: 1 Beats
• June 24th: 2 Beats
• July 6th: 2 Beats, 1 Studious
• July 14th: 1 Experience, 2 Primal
• July 27th: 2 Beats
• August 24th: 2 Beats
• September 7th: 3 Beats
• September 14th: 2 Beats, 1 studious
• September 28th: 3 Beats

Purchases
Composure 3, Language(Old Norse and Latin) 1, Pack 1, Good Time Management 1, Professional Training 4, Archery Specialization, Occult 2, Primal Urge 2, Shadow Sight 2, Rites 1, Through the Ravens Eye 2