SW Maps Corporate Sector
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Jump to navigationJump to searchCorporate Sector Worlds
- Abo Dreth: Nitrogen atmosphere; plenty of lakes and rivers, known for vicious avians.
- Ammuud: Cold planet ruled by seven major matriarchal clans operating under the CSA. Maintains a single, high-mountain spaceport
- Atchorb: Mid-level trading world.
- Ban-Satir: World with a chain of islands, one of which (N'van) produces the highly sought after Novanian grog.
- Blewa: Relatively poor world; most inhabitants spend what the have on food, clothing, and shelter.
- Bonadan: Chief port world of the Corporate Sector, with 10 gigantic spaceports. A strip-mined and blasted world; illegal to have weapons of any kind, with weapons detectors everywhere.
- Brosi: Brosin Homeworld. Fourth planet in Brosi System. Temperate forest planet with natural reserves of zinsian, a dry preservative. Home to the Brosin species of near-humans, with many of their young employed in CSA zinsian processing plants.
- Cantonica: A desert world turned into a lavish paradise, including the construction of an artificial sea. Home to Canto Bight, a vast casino city known for its fathier racetracks.
- Craci: System of five worlds, all populous, all focuses on agricultural and industrial pursuits. One of the busiest ports and trade hubs in the Corporate Sector. Home to populations of Cracian thumpers, beasts of burden and mounts.
- D'ian: Thriving merchant world with several business schools; planet with balmy weather and shallow seas.
- Davirien: Jungle planet; used by the Chiwab Amalgamated Pharmaceuticals Company for research. The Empire is also permitted to use the planet for training missions.
- Deltooine: Home to a Corporate Sector Authority military base that monitors Farana and Wild Space.
- Drog: System with multiple inhabited planets.
- Drog II is inhabited by humans.
- Drog VI is a trading world where the Etti species of near-humans (from the Etti system) have set up hunting lodges.
- Duroon: Volcanic world with lush jungles, well within the carefully-guarded portion of the CS.
- Erysthes: Human-occupied planet where the chak-root grows natively; it can be made into snuff and liquor, and is heavily taxed, so is a favorite of smugglers.
- Ession: Industrial manufacturing center and headquarters of Pakkerd Light Transport, a division of Sienar Fleet Systems, who build TIE fighters.
- Etti: Corporate Sector Capital.
- Etti IV (Etti Homeworld) is the capital proper, and is a hot, stormy and dense world populated by humans, etti, and Rakririans. It is a crossroads for several major trading routes. Headquarters of Cybot Galactica. Homeworld to the etti species of near-humans.
- Etti V is where the CS has moved many of the etti of Etti IV. Ett V is off-limits to those not of the etti species.
- Fether: Isolated agricultural world, with at least one settlement that has a small spaceport.
- Gaurick: Human planet of forests and jungles; home to a native religious cult whose leaders bear the title "mufti."
- Hiit: Hiitian Homeworld. Moon-world in orbit around the gas giant Maal. Desolate moon, home to the avian species called the Hiitians, who maintain wary, hostile stances against the Corporate Sector following the moon's annexation.
- Issagra: Planet notable for the space station in orbit over it, which is devoted to trade and gambling, capable of housing tens of thousands of visitors and hundreds of freighters at once (being over 3 km long). Considered grand and exotic, though organized crime holds a sway in the background.
- Jerrist: Jerrist IV is a factory and resource mining world.
- Kail: Ranching world, with much of its surface divided into ranges for livestock.
- Kalla: System with an asteroid belt, and Kalla VII.
- Kalla VII: Human-populated planet that is the HQ of Unlimited Horizons, Inc, as well as the well-known University of Kalla and an Imperial base.
- Kir: Mining planet from which is taken the crystalline vertex mineral, used as a currency within the Corporate Sector. Many other worlds sometimes maintain vertex as an alternate or emergency currency, maintaining treasuries of it.
- Knolstee: A nearly virgin planet untouched by industry, owned by Park Holdings, Inc. The planet is a tourist destination, with small luxurious orbital stations that provide passage down to the planet to take tours led by the mainly-Ithorian staff of Park Holdings.
- Lythos: System of several notable worlds.
- Lythos I is a tidal-locked furnace with mining on the night side.
- Lythos VI - IX are significant agricultural worlds.
- Lythos XIV is a frigid world with supersonic winds where mining takes place.
- Mall'ordian: A world of crystalline forests; CSA is interested in the world for its potential resources.
- Maryo: Resort world known for its bazaars and often visited by the idle wealthy. Favored for fine hunting and fishing.
- Matra: Matra IV is a relatively isolated planet; successful industrial world and largely populated by non-humans, many of whom moved here to get away from the anti-alient prejudices of the Empire. Many of them are the very wealthy of their respective species.
- Media: Ecumenopolis whose economy relies on light industry, particularly the manufacture of repulsorlift drive systems and accessories. Has a large population of Tiss'shar immigrants.
- Ninn: Small planet once despoiled and depopulated by an ancient conflict, but now resettled by a group known as the Priests of Ninn, a minority religious subculture who practice their rites on Ninn, which they have declared a refuge for their sect. Members of the nomadic Ryn can be found here occasionally as well.
- Ocsin: Stormy and gloomy ocsinin- and human-populated colony world recently absorbed by the CSA.
- Orron: Orron III has three moons and is an agricultural world with an Authority Data Center. Incoming traffic is restricted to drone barges for crops and Authority fleet vessels.
- Oslumpex: Headquarters of the Starshipwrights and Aerospace Engineers Inc.
- Pondut Station: Research station for Galactic Electronics.
- R'alla: Planet known for its pure, sweet water springs, producing R'alla mineral water and many of the CSA's leading media companies.
- Rampa: Industrialized planet with a ruined ecosystem and undrinkable water whose populace depends on water brought in from off-world. Since the CSA attempts to control its populace by water rationing, there is a profitable margin on water smuggling.
- Reltooine: A gas giant whose many moons are popular tourist destinations.
- Saclas: Ocsinin colony frequented by free-traders and smugglers who do not desire to go any further into the CS.
- Saffalore: Temperate human-populated world with hills and forests, it is the HQ of Binring Biomedical Products, and several other corporations.
- Tirsa: Industrial world home to the Tirsa Wargear armaments company.
- Tothis: Middling inustrial planet
- Ulicia: Industrial planet
- Urdur: Remote, perpetually frozen planet.