Difference between revisions of "Portland in Shadow"

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http://www.portlandbridges.com/portland-neighborhoods/
 
http://www.portlandbridges.com/portland-neighborhoods/
 
==Downtown/Northwest==
 
==Downtown/Northwest==
'''Known Loci:''' 6 (2, 2, 2, 4); '''Other Details:''' Shoal, Places-That-Aren't
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'''Known Loci:''' 6 (2, 2, 2, 4); '''Other Details:''' Shoal
 
* '''[http://en.wikipedia.org/wiki/Downtown_Portland Downtown]:''' X
 
* '''[http://en.wikipedia.org/wiki/Downtown_Portland Downtown]:''' X
 
* '''[http://en.wikipedia.org/wiki/Arlington_Heights,_Portland,_Oregon Arlington Heights]:''' X
 
* '''[http://en.wikipedia.org/wiki/Arlington_Heights,_Portland,_Oregon Arlington Heights]:''' X
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'''Spirit Brood • Northwest Portland'''<br>
 
'''Spirit Brood • Northwest Portland'''<br>
 
In the dark places of Northwest Portland dwell the Lurkers, a brook of terrifying predation- and darkness-spirits. Based out of the tunnels beneath the city here, nearly every area of Portland has a few members of the Lurkers here and there, waiting outside of sight. The Court of Portlandia and the Lurkers have an uneasy peace, as the Court claims the above-ground of NW Portland as its own, while the Lurkers claim its tunnels, sewers and basements.
 
In the dark places of Northwest Portland dwell the Lurkers, a brook of terrifying predation- and darkness-spirits. Based out of the tunnels beneath the city here, nearly every area of Portland has a few members of the Lurkers here and there, waiting outside of sight. The Court of Portlandia and the Lurkers have an uneasy peace, as the Court claims the above-ground of NW Portland as its own, while the Lurkers claim its tunnels, sewers and basements.
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===The Crossroads of Bridges===
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'''Place-That-Isn't'''<br>
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Portland is frequently referred to as "Bridgetown," homage paid to the large number of bridges that cross its many waterways. In the Shadow, this vision of Portland's skyline has given birth to a strange reality, in which all the bridges of Portland and its outlying areas merge onto a single, cobble-stoned square.
  
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While on any bridge in Portland, one need only shift into Shadow to find oneself on a bridge leading to the Crossroads of Bridges. A place of power of such potency that it would outstrip all other loci in Portland's Shadow, the only reason it does not is simple: it has not corresponding locale in the physical world to punch through to.
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The Crossroads of Bridges is a potent spirit locale, and a place of peace and accord. Spirits may meet here without threat from any others who come here, a peace enforced by the trolls that dwell beneath the great spans of Portland's bridges in shadow, terrifying creatures who have forged whole communities suspended above the waters of the rivers. All who come to the Crossroads of Bridges must pay a toll of a single point of Essence.
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More than once the madness of Convergence (see Northeast Portland) has led him to try and steal away the Crossroads of Bridges for his own, intent on destroying them and "unshackling the rivers."
 
==Northeast Portland==
 
==Northeast Portland==
 
'''Known Loci:''' 10; '''Other Details:''' Brood, Dead Spot, Brood
 
'''Known Loci:''' 10; '''Other Details:''' Brood, Dead Spot, Brood

Revision as of 01:22, 7 September 2012

The city of Portland is a vast and dynamic city, a curious alchemical mixture of natural features, urban growth and cutting edge sociology and technology. Unsurprisingly, its Shadow reflects these traits in abundance.

Aside from the unique traits noted below, most of the areas in Portland adhere to the typical places that might be found in the Shadow, as noted in Shadow Landscape.

http://www.portlandbridges.com/portland-neighborhoods/

Downtown/Northwest

Known Loci: 6 (2, 2, 2, 4); Other Details: Shoal

The Court of Portlandia

Feudal Domain • Northwest Portland
The Court of Portlandia is a spirit court gathered around the spirit called Portlandia (Essence 5 • Location Spirit) and her four Directors: the Director of Roads, Cobblestone; the Director of Rails, Steamwhistle; the Director of Flight, ATC; and the Director of Docks, Paddlewheel. The Directors are all Essence 4 Conceptuals who embody the modes of travel that make the commerce of Portland possible.

Additionally, the Directors also have elemental associations, with Roads associated with Earth, Rails associated with Fire, Flight associated with Air and Docks associated with Water. The Court of Portlandia is easily the largest spirit court in Portland's Shadow, and hosts a variety of travel and elemental spirits in their retinues. The Court is based out of the Thirteenth Floor, a floor of the Portland Building that exists only in Shadow.

The Lurkers

Spirit Brood • Northwest Portland
In the dark places of Northwest Portland dwell the Lurkers, a brook of terrifying predation- and darkness-spirits. Based out of the tunnels beneath the city here, nearly every area of Portland has a few members of the Lurkers here and there, waiting outside of sight. The Court of Portlandia and the Lurkers have an uneasy peace, as the Court claims the above-ground of NW Portland as its own, while the Lurkers claim its tunnels, sewers and basements.

The Crossroads of Bridges

Place-That-Isn't
Portland is frequently referred to as "Bridgetown," homage paid to the large number of bridges that cross its many waterways. In the Shadow, this vision of Portland's skyline has given birth to a strange reality, in which all the bridges of Portland and its outlying areas merge onto a single, cobble-stoned square.

While on any bridge in Portland, one need only shift into Shadow to find oneself on a bridge leading to the Crossroads of Bridges. A place of power of such potency that it would outstrip all other loci in Portland's Shadow, the only reason it does not is simple: it has not corresponding locale in the physical world to punch through to.

The Crossroads of Bridges is a potent spirit locale, and a place of peace and accord. Spirits may meet here without threat from any others who come here, a peace enforced by the trolls that dwell beneath the great spans of Portland's bridges in shadow, terrifying creatures who have forged whole communities suspended above the waters of the rivers. All who come to the Crossroads of Bridges must pay a toll of a single point of Essence.

More than once the madness of Convergence (see Northeast Portland) has led him to try and steal away the Crossroads of Bridges for his own, intent on destroying them and "unshackling the rivers."

Northeast Portland

Known Loci: 10; Other Details: Brood, Dead Spot, Brood

The Brood of Convergence

Spirit Brood • Northeast Portland
In the portion of town most wholly dominated by the Willamette River rules the Brood of Convergence, a brood of water elementals and river spirits. Their master is a powerful spirit named Convergence, a half-mad river spirit of the Willamette, which in the last decade has consumed the river spirits of the various tributaries that branch off the Willamette up and down the valley. Now, rumor says that it has set its sights on greater prey: the Columbia Maiden herself, the spirit of the Columbia River.

North Portland

Known Loci: 4; Other Details: Dead Spot, Domain (Mob Rule)

XXX

Mob Rule Domain • North Portland

Southeast Portland

Known Loci: 11; Other Details: Domain (Gods & Monsters), Spider Webs

XXX

Gods & Monsters Domain • Southeast Portland

XXX

Feudal Domain • Southwest Portland

Southwest Portland

Known Loci: 9; Other Details: Crows Nest, Domain (Feudal Court), Spider Webs

Beaverton & Hillsboro

  • Known Loci: 7 total
  • The Silicon Forest: A massive portion of the Beaverton and Hillsboro Shadow is home to what is called the Silicon Forest, an eerie area thick with technological spirits of all kind, draped in filaments of spun silicon which pulse ominously like light through optic cabling. The spirits of this area are all part of the Shadow Web court (see above), a body of technological spirits. Most of the area's loci are found within the Silicon Forest, as well.
    • The Server Citadel (Catalyst): A perpetually black-skied area whose stars blink and pulse in binary code, accessed through strictly-controlled tunnels of woven silicon filaments, the Server Farm is located over one of the largest of the Intel campuses in the area. This is the seat of the Silicon Forest, and it is thick with spidery technological spirits. This area is also a Catalyst, transforming those spirits who come here (or, far more frequently, dragged here by Silicon Web spirits) into technological servitors of the Web. The potent technological Resonance of the area is strong enough to bleed through, affecting the humans who work on this campus, investing them with a near-obsessive interest in technology (or perhaps simply driving away those without such an interest already).

The Silicon Web

Spirit Brood • Beaverton/Hillsboro
An already large and expanding spirit brood based out of the so-called Silicon Forest area of Shadow between Beaverton and Hillsboro, the Silicon Web is made up of a host of technological spirits. The exact lords of this court are unknown - it is hostile to those who enter its domain, and even those who approach it respectfully speak only to emissary spirits. Based on the name of the court, though, most assume it is an arachnoid technology spirit of some kind.

Lake Oswego

Known Loci: 4; Other Details: Domain (Mob Rule) X

XXX

Mob Rule Domain • Lake Oswego

Tualatin

Known Loci: 3; Other Details: Domain (Feudal), Places-That-Aren't X

XXX

Feudal Domain • Tualatin

Vancouver, WA

Known Loci: 10; Other Details: Brood, Domain (Mob Rule), Spider Webs, Glade X

XXX

Feudal Domain • Vancouver, WA

XXX

Spirit Brood • Vancouver, WA